In case anyone wants to try out the rules in their own games:
The B5 Rules were:
Give Me Ramming Speed!
Crew Quality Check: 9
Effect: A Crew Quality check must be made – it takes tremendous strength of will to not only make the ultimate sacrifice but to also convince your crew to do the same. When performing a Give Me Ramming Speed! Special Action, a Crippled ship does not have to pass the Crew Quality check.
The ship may add 50% to its current Speed but can only turn once, if it contacts an enemy ship, you may try to ram it. Only one enemy ship can be targeted in this way. Both ships must make an opposed Crew Quality check. Ships with the Lumbering trait suffer a –1 penalty to this roll while ships with the Agile
trait gain a +1 bonus. Super-Manoeuvrable ships gain a +2 bonus to this Crew Quality check if they are the target. Adrift or Immobile ships are hit automatcially.
If the enemy ship passes, it avoids being rammed and your ship must continue its move, to its full extent. If the you succeed or draw, your ship has successfully made a ram. If you ram the enemy, both ships suffer an attack using as many Attack Dice as half the opposing ship’s starting Damage points, with the Super AP and Triple Damage traits (*). Dodge, Interceptors and Stealth traits do not
apply to ramming attacks. All other traits do apply as normal.
(*) In ACTA SF I suggest swap this for the accurate +2 and Multi-Hit D6.
