ACTA - SF: Question on Stealth.

Rambler

Mongoose
Ok last night we were going over some of the ships we have not had a chance to play yet. The questions started when talking about Orions Stealth of 6.

We understand that for every hit the defender rolls a die and if he rolls a 6 the hit is basically removed from the damage allocation process. The Question started when looking at a Multihit Weapon like a Photon. Is the Attack Dieitself considered a hit or does the Attack Die produce 4 Hits? Using the Photon as a example say it hits with a 6 and burns through. Do we roll a single die to void all four hits of the Multihit or do we roll 4 die and see how many 6s we roll?

Also how does Stealth then effect a Plasma Torpdeo? IS it roll for Stealth once and if you roll a 6 then all 7 AD from a Type R goes away, or is it roll for each of the 7 AD that hit or do we roll 7x6 die to determin hits then roll the same number of dice to see if steath voids any and all of the hits?
 
As I understand it the sequence should go like this:

roll to hit
target rolls it's stealth
any stealth "saves" discount a hit
dice that are not "saved" that have the multihit trait now roll to see how many points of damage they do.

In your plasma example, unless fired as a bolt you are automatically hit. You would get 7 opportunities to make your stealth save against a 7AD plasma. Any hits you save go away. You could also take any defensive fire as well (either before or after your stealth saves.) Any hits that don't go away after all defensive fire/stealth saves will then roll their d6 for multihit and are applied to shields/hull as appropriate.
 
Not quite:

Roll to hit (seeking weapons autohit)
The multihit trait determines how many hits each AD generate
apply stealth to negate hits

As an example, you have a Federation CA firing photon torpedoes at an Orion LR:
1) Your Federation opponent rolls 4 Attack Dice (AD), one per photon.
2) Assuming average rolls, 2 AD will generate successful attacks. Most of the time 1 AD = 1 hit, however...
3) The Multihit trait tells you how many hits each AD generates. In this case we have 8, 4 per torpedo (be thankful they weren't overloaded!).
4) Now you roll stealth to see how many hits you successfully evade (probably 1, maybe 2 with average rolls).

Hope this helps! :)

edit: Example 2 with plasma torpedoes as per OP
We have a King Eagle firing 2 plasma Fs and 1 plasma R at an LR:

1) We shall assume the LR did not choose phaser 1s and fires all 3 of his phasers at the incoming torpedoes. Average rolls indicate all 3 will likely hit, reducing 11 AD down to 8 AD.
2) the seeking traits says that all 8 AD will automatically strike your LR and the multihit trait says you will recieve 8D6 hits (average of 28).
3) Now you roll for stealth against 28 hits and you can expect to evade 5 hits.
4) The 23 remaining hits strip away your shields and cause 3 rolls on the attack table. Proceed as normal.

edit 2: tidied up post some
 
To follow on from this example:

Finlos said:
3) The Multihit trait tells you how many hits each AD generates. In this case we have 8, 4 per torpedo (be thankful they weren't overloaded!).
4) Now you roll stealth to see how many hits you successfully evade (probably 1, maybe 2 with average rolls).

If your AD roll: 1,2,4,6 it generates 4 hits against shields and 4 damage rolls.

Roll stealth separately to see how many affect shields and how many damage rolls you get.
 
Just a clarification Greg:

The photon AD roll of 6 will ignore the shields but stealth still applies as normal
 
Double post :oops: but I had a second question about stealth:

Can two+ scouts (page 15) stack the Detect Hidden Ship function to further reduce the cloak stealth score??
 
Only 1 Scout break Stealth benefit would apply. You do not get twice the modifiers for 2 Scouts. The upside of 2 Scouts would be if 1 is destroyed and you still have Stealth modifier.
 
Totenkopf said:
Cloak stealth score cannot be changed, it's in the rule book.
Partially correct. It is a 2+ stealth roll (Cloaks, page 16) that cannot be improved to better than 2+ (Stealth, page 15). However, bullet #1 under the scout trait (also page 15) says that with a CQC of 8+ you can reduce a stealth roll by -1, so it can reduce the cloak, a powerful stealth bonus, from 2+ to 3+.
 
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