Sgt_G said:
Hits obtained are applied to shields until the shields have absorbed half their rating at the point of firing. Once hits have been applied to this level, all subsequent hits are applied internally.
By "rating at the point of fire", do you mean a shield of 24 that's been hit before and now at 18, the HB has to get it to 12, or to 9, before going internal??
Its supposed to be that as shields weaken, its subsequently easier for a hellbore to penetrate in SFB/FC as it goes round the ship to do so - so Im trying to go for a method that abstracts the fact that damage weakens shields in weird ways for the ACtA setting. In other SFU games causes a turn away, or a risk of damage but with ACtA abstracting the shield facings there's none of these effects seen, but its a big part of hellbores so they need something to abstract that effect.
So, your suggestion is if shields 50-100% strength, nothing from HB gets inside, but 0% to 50%, the whole HB gets inside.
No, no actually its rather different. I'm sure there is a tidier way of explaining it as well, as I'm not sure I really put it right first time...
Say - Shield rating 20 is fired on. The idea was that once Hellbores score 10 damage in their volley (in SFB terms there) then the rest of the volley goes through to do damage. The ship is now left with 10 shield rating. So lets say a hellbore scores 6 hits on average (number plucked from the aether purely for demonstration) and run a demonstration.
Ship with 20 shields gets hit by a single hellbore. It takes 6 hits - this is not in excess of half its shield rating at the time the thing was fired so all the damage is taken on the shields. Ship now has shield rating of 14.
A nearby vessel next in Hydran initiative with two hellbore lines on its track decides to try its luck and fires both. These are treated as a single attack and it scores 12 hits. The current shield rating for the vessel when the firing occurs is 14, so the first 7 hits (that 50%) are taken on the shields with the remaining 5 going through. Our poor put-upon target now still has 7 shields left despite internals (say in this case simulating in ACtA terms a frigate whose no5 shield is down in SFB/FC).
At this stage a third ship decides to have a go with its one hellbore. It also does (miraculously conveniently) 6 hits. The target has 7 shields, half that (lets round up so as hellbores can eventually blast through a shield) is 4 so the first four go on the shield and 3 more internal hits are worked out. The ship still has a 3 point shield, but has taken 8 internals and thinks to breathe a sigh of relief, perhaps - simulating in this case that same frigate now missing now its 4, 5 and maybe 6 shields in SFB/FC.
I hope that explains what Im tryinig to suggest better. This could work for weapon with the trait Im suggesting for hellbores, as I think enveloping plasma could be done the same way and not sure if thats in FC, and if I remember the Seltorians had a shield cracking weapon too. It also with the all as one volley theme does simulate to an extent (enough of an extent) the weird place in the fire resolution order that hellbores had SFB.
Thus far this is the closest in ACtA style I can come to simulating what I used to see in SFB. I cannot comment of FC as Ive played about 3 games of that and only with the first set, but I've done a fair amount with VaS and ACtA:B5 and a moderate amount of SFB in my time and yes, Hydrans were my thing.