Iron Domokun
Mongoose
I've heard about "initiative sinks" in ACTA, which from what I've read is a way of gaining the advantage with a numerically superior fleet by activating small ships first and moving them so they cannot be fired on, forcing the numerically inferior force to commit first. The fact that ships *must* move seems to balance this out a bit. That initiative sink may be forced to move into harm's way and get blown up. IIUC ships in the Star Fleet version don't need to move at all, so the player with the numerically superior fleet can just point to a ship (frigate, police ship, or even freighter) sitting in a corner, "move" it without moving at all and be sure it's out of trouble for the duration of the game. Have playtesters tried this? Have they found it to be a problem?