Iain McGhee
Mongoose
At present the damage points for freighters are at odds with their survivability in the parent game (plus the tractor beam issue that Ben2 brought up earlier in the thread, although I still think a freighter would take enough criticals to render it useless before it managed to get close enough to drag a warship off the table. Still....).
Since those issues have been flagged in the errata report (didn't want to comment on it further there) this is likely redundant, but I'd been looking into house ruling the stats so I thought I might as well post the results anyway to see if you bunch think those values are about right by comparison to SFU ships.
Pretty simple "fix", just used 10% of the cargo boxes on the FC ship cards for their contribution to the hull score before doubling.
Small Freighter: 14/5 (towable by an Orion CR)
Large Freighter: 26/9 (towable by an Orion SAL)
Ore Carrier: 36/12 (just blow it up
)
Mobile Base: 48/16 (maybe boost it by 25% ?)
Since those issues have been flagged in the errata report (didn't want to comment on it further there) this is likely redundant, but I'd been looking into house ruling the stats so I thought I might as well post the results anyway to see if you bunch think those values are about right by comparison to SFU ships.
Pretty simple "fix", just used 10% of the cargo boxes on the FC ship cards for their contribution to the hull score before doubling.
Small Freighter: 14/5 (towable by an Orion CR)
Large Freighter: 26/9 (towable by an Orion SAL)
Ore Carrier: 36/12 (just blow it up

Mobile Base: 48/16 (maybe boost it by 25% ?)