ACTA Campaign - The Alderbordon saga...

Reaverman said:
Locutus9956 said:
extremely so. I would suggest you seek proffessional help ;)

As a side note Im just curious how you got the nickname Burger anyway as having met you you seem to be of the tall thin variety of gamer as opposed to the short fat verion that a name like burger would imply :P

Its scary that his G/F calls herself 'Burgers Bun'

Please draw your own conclusions!

:shock: Really didnt need that image, thanks soooo much :shock:
 
Can the EA ambassador please explain how an innocent training exercise in Alderbordon V. Not only was a Narn ship lost, but also a ship manned by mere cadets. This travesty will not be forgotten, I promise you. Narn will exact her revenge on these instellar interlopers! :evil:
 
Lt Cmdr Ptomely
EAS Pluto
Contact Report - Alderboldon V
28/10/06
02:04


Narn vessels encountered whilst patrolling Alderboldon V.

Narn Katan class vessel opened fire on EAS Pluto without warning or provocation.

Pluto substantially damaged in the initial volley but still effective, Return fire from the Pluto & Hades destroyed the Narn Katan whilst an accompanying Sho'kov retreated.

Pluto & Hades awaiting additional instructions.

This attack could indicate a significan Narn presence within the Alderboldon system and the loss of the Katan may increase hostilities.
 
Well that game went unexpectedly well and I have to admit even I was surprised by the number of crits I rolled whilst opening fire on the Katan. Of course I have now had my moaning rights revoked and am not allowed to comment on good or bad dice.

I believe that the many dice I purchased from ID Gaming must be bonding well as it was these I used to devastating effect. :lol:

Unfortunately dice probabilities ran against Reaverman this evening.
 
Is it possible for use to see some fleet lists please. I have tried the fleets link and nothing happens. I use Internet Explorer.

Thanks

Martin :)
 
Ship Name Ship Class Priority Level Crew Quality

EAS Horus Orestes Battle 5
EAS Battleaxe Nova Raid 4
EAS Daring Artemis Skirmish 4
EAS Dauntless Artemis Skirmish 4
EAS Broadsword Nova Raid 5
EAS Intrepid Artemis Skirmish 4
EAS Audacious Artemis Skirmish 5
EAS Warspite Nova Raid 3
EAS Defiant Artemis Skirmish 5
EAS Gallant Artemis Skirmish 6
EAS Fearless Nova Raid 5
EAS Ballista Sagittarius Skirmish 4
EAS Catapault Sagittarius Skirmish 5
EAS Odin Hyperion Raid 4
EAS Archer Sagittarius Skirmish 3
EAS Crossbow Sagittarius Skirmish 4
EAS Thor Hyperion Raid 4
EAS Rifleman Sagittarius Skirmish 4
EAS Longbow Sagittarius Skirmish 4
EAS Loki Hyperion Raid 5
EAS Pegasus Oracle Skirmish 4
EAS Perseus Oracle Skirmish 6
EAS Ark Royal Avenger Raid 4
EAS Hades Olympus Skirmish 4
EAS Pluto Olympus Skirmish 4
EAS Ragnar Hyperion Raid 4
EAS Bulwark Hyperion Assault Skirmish 4
EAS Persephone Oracle Skirmish 5

Thats the EA fleet list
 
Cheers for that tried the link still having fun will try again as I proberbly have done it wrong.

Many thanks

Martin
 
The XML thing is defeating my meagre technical skills (or lack thereof) I will just put 'em up in html to be sure...but will take me a day or two...
Hash.
 
Well another Battle was fought last night - 5 points battle between the Centauri (Adam) & the ISA (Burger)

ISA had:

1 x Victory
2 x Vaarl
2 x Vaarka

Centauri had:

2 x Tertius (I think)
1 x Primus
2 x Centurion / Prefect
2 x Darkner
1 x Covran
some Sentri's

I have to admit to not paying as much attention as I should in the early game as I was assembling a Marathon but the Centauri lost set up and so had to deploy first keeping both Darkner's and the Covran in hyperspace. The ISA kept a Vaarka and the Victory in hyperspace.

So the first turn was very much a turn of JP bombs either a tertius or a primus got knobbled by the victory's JPB the Vaarka's fell of the board. Both vaarls were early casualties with the Vaarka being heavily hit too, of course if Burger had remembered that he was in a dust cloud and had a dodge attempt it might not have been too bad.

From that point it did seem that it would be a hard slog for the ISA, no scouts really did any scouting, the Victory suffered masses of weenie crits and a big 6 reactor crit allowing the Centauri to keep out of the front arc and pour in fire. the adaptive Armour on the Victory makes it an extremely durable ship especially as most hits from the tertius battle lasers were reduced to about 5 points of damage each.

Apart from the fact that both players kept forgetting things like, the Close Blast doors on the Centauri ships and dust cloud dodge for the Vaarka I think a good comedy moment was after Burger fixed his speed 0 crit and started bringing his front guns to bear on a Darkner, it took one look and rammed an asteriod instead prefering the firey death by asteroid as oppossed to a Neutron Laser cooking.

Unfortunately Burger's only survivors were the t'bolts and furies that fled off the board when all looked lost. Adam lost a darkner, a primus and some fighters but had a prefect and tertius severley mauled in the engagement.
 
That prefect was on 1 damage / 1 crew from the reports you guys gave back!

Close game indeed...I wonder how President Sheridan is going to explain the loss of the Victory Class Flagship...
 
Well another victory by the EA last night over the pernicious forces of the ISA ended turn 3. Unfortunately once all the admin was done it would appear that the EA will be lucky to have a Fleet left by the end of turn 4 as they will be participating in:

8 point Raid - Space Superiority vs Shadows - Avgardian Asteriods
7 Point Raid - Space Superiority vs Centauri - Trade Route
6 Point Raid - Annihilation vs Narn - Alderbordon V

The other battle this turn is a 5 point War - Call to Arms, ISA vs Shadows over the Jumpgate.
 
Tank said:
The other battle this turn is a 5 point War - Call to Arms, ISA vs Shadows over the Jumpgate.
The ISA fleet had taken quite a beating lately. They could barely muster 3 War points, let alone 5! So how would they do against the Shadows...

Luckily the Shadows forces were split, since they had another battle. So the line-up was:
1 WS Carrier, 1 WSC-2, 5 WS, 6 TBolts and 4 Starfury (3 and a bit War points)
vs.
1 Shadow Ship, 6 Shadow Scouts, 6 Shadow Fighters (4 War points)

Deployment: ISA won initiative, even with the Shadows getting their scout re-roll! Hash wasn't used to this and was confused for quite some minutes, wondering what this "deploy first" concept was.

Turn 1: The White Stars started off slowly, while the carrier launched fighters at an alarming rate. 2 deployed initially, and 5 more launched (Scramble Scramble succeeded automatically due to CQ 6). The Shadows approached cautiously too.

Turn 2: One White Star charged forward, and CAF'd a Scout. This seemed to enrage the other scouts, and 4 of them came in for a close-range bloodbath with the White Stars. The Carrier launched its final fighter, and moved into attack position itself, and the Shadow Ship moved to attack it. The Starfuries were on Scanners To Full duty, reducing stealth on 2 of the Shadow Scouts. The scouts tried to redirect fire on the WSC-2, but all failed dismally. TBolts attacked one scout, doing minimal damage, and WS Fighters attacked another, leaving it with 1 damage point left! Then the scouts opened up on some of the WS fighters (killing 2) and the WSC-2, putting it to half damage and crew. The return fire destroyed 3 Shadow Scouts. The Shadow Ship damaged the WS Carrier; 7 hits caused 4 crits, doing a total of 13 damage and 18 crew, -2 speed and no special actions.

Turn 3: The Shadow Ship started to get very worried after seeing what the WS Fighters did to his Scouts. But he realized he couldn't run off the board this turn... so he put himself in a position such that he could fire on the WS Carrier this turn, and run off the board next. One Scout ran away near the edge of the board but not quite off it yet. The other 2 put themselves in attacking position on the WS Carrier (or was it "keep WS fighters of the shadow ship" position?). All the WS turned to bear on the Shadow Ship and the scouts. One (undamaged) scout died to WS Fighters... then the other died to WSC-2. The Shadow Ship took another chunk out of the WS Carrier, getting 9 hits and hurting it quite badly (2 more crits, but no really good ones). All the WS and the carrier fired on the Shadow Ship, reducng it to about 100 damage. It didn't metter too much though because the Shadow ran off the board next turn.

So a much-needed win for the ISA.

Death toll: 5 Shadow Scouts destroyed, 2 WS Fighters lost.

Conclusion: Hash rolled pretty badly for the whole game, but the WS CARRIER ROCKS!!! It took 2 direct hits from a Shadow Ship, admittedly the 5 crits it took were all relatively minor, but it was still not crippled or skeleton crewed.
 
I don't know if it was because I was tired etc - but playing a match after work was entirely a bad idea...I was just FAR too agressive and went a bit loopy in turn 2.

By the time I recovered my sanity it was too late - Turn 3 was about letting my Shadow Ship survive my collossal blunder and I figured I would have to sacrifice two scouts to do it (I could have fled with them to save 3 scouts in total, leaving my Shadow Ship the only target but it would have then had to take the brunt of the ISA attack.)

Good thing I did too, Burger did something like 300 point so f damage in total that round (adding damage on two scouts and ship). I did get a chance to shoot back...although I think I was unlucky not to at least skeleton / crew or cripple the WS Carrier...it took 16 Dice of SAP, B, TD, P weaponry (one with scout re-direct) and came back still smiling!

I did roll quite badly too but Burger is being kind inj bringing that up, his luck wasn't excessive and it was extremely poor play on my part :oops: that lost me the game. In hindsight I should have just fled at the start...

Given the horrendous firepower of the WS Fighters, their ability to ignore stealth on scouts, lack of a turret arc on Shadow Ship and fighters moving last and firing first, I'm not sure I can stand against the ISA at all but am going to have to find a way to do so...

...luckily I have a lot of RRs in the treasury so the immediate step is to buy boatload of Shadow fighters....unfortunately at 10RR for three they are mighty expensive!

Hopefully I can maintain a low profile in the next couple of turns, especially since everyone has taken a few losses so far...why do I hear the knives sharpening already * sigh *
 
Other Battles this turn (summary):

8 point Raid - EA vs Shadows - Avgardian Asteriods Space Superiority

Shadows turned up and left...couldn't risk any more losses unfortunately so had to turn up but didn't fight...wussy Shadows I know :oops:

7 Point Raid - EA vs Centauri - Trade Route - Space Superiority

Centauri took some heavy losses but wiped out the EA 7pt Raid fleet, fortunately for Tank replacements are cheap...

6 Point Raid - EA vs Narn - Alderbordon V - Annihalation

Losses on both sides, think time ran out so surviving ships at the end out I think the EA managed to win out over the Narn.

Overall - everyone has taken a bit of a pounding after that particularly bloody turn but I think the Centauri are in the lead for an unbroken string of victories and have managed to maintain their "choking grip" on the tradelanes of Alderbordon...

Given the losses incurred by each player, you may think next turn out to be relatively quiet...or perhaps this is an ideal opportunity for a newcomer to come in with fresh reinforcements to throw chaos into the mix? Time will tell...sooner or later time will tell!
 
Back
Top