ACTA Campaign Fleet List and Fleet Roster :?:

Protoman-swe

Mongoose
We are for the first time starting a campaign in our club and would like to have something clarified.

In the Campaign rules it says that a player will pick there campaign roster for xx points.
So far so good we have gone for a 10 points raid Campaign because most players in our club don't have much more. :roll:

Then the problem arives.
The rules then goes on to say regarding reinforcements that you may purchase new ships for your fleet roster but only from the same fleet list so the question is are the players restricted in the rules from increasing there fleets over there 10 points limit or must they stay in that limit. and if they can buy new ships what will happen to the crew is it randomized or does there crew quality start from 2?
 
The fleet roster is the ships you have in your fleet for the campaign.

The fleet list is Minbari, Raiders, Early EA, Shadows etc.

So ships must be selected from you roster to fight battles. Reinforcements must be selected from you fleet list, ie a Minbari fleet cannot select an EA Omega.

You can increase your fleet above the starting level. The only restriction is the number of allies you may have for ISA, Raiders or Psi Corps, this does not change from the starting limit, ie 1 or 2 FAPs.
 
Out of interest, can the ISA replace lost ally vessels with alternate choices from the available list (e.g. replace a destroyed Narn vessel with some Brakiri (with the stipulation that the new vessels can't be from a race already in play in the campaign)) or do they have to replace from the original selections (you started with Narn allies, you stick with Narn allies)?
 
You can switch allies, but you have to wait until all your original ones are destroyed. You can only have up to 1 FAP of allies from only one race, so you can't buy a Leshath while you have even one Tiraca left. Once all your allies are gone, you can replace them with any you like (as long as they aren't from another campaign race).
 
To complete the answer,
concerninq the CQ thing you can either :

decide that every ship in every army begins with a CQ4 (military grade)
as you do with non-campaign scenarii

OR

have a CQ roll for each ship (then you can swap some of your CQ between ships, just see rules for the exact number allowed).
 
If you are using random CQs, you may swap between two ships at the start of the campaign. This is supposed to represent your flagship, but our group tends to do it with scouts.

Reinforcements have random CQ with no swapping.
 
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