Court Jester
Mongoose
Yup, they fly into the path of the shots... hence why they take a point of damage every time they stop a hit.
Darkness & Light said:How about the rest of the fleet ie: Cloud 9
Tolwyn said:Very nice work you did Jester.![]()
When I read the rules I missed a bit the small guns with which Galactica fired in the movie to create its firing solution. Are the point defences ment to be this sort of guns?
By now I like the Valkyrie Battlestar most.![]()
Court Jester said:But the gunship doesn't have a better dodge?
Hammer of Ulric said:Court Jester said:But the gunship doesn't have a better dodge?
I meant Dogfight.
Court Jester said:Well, it has guns and the others do not... That in my mind makes for a better dogfighter...
Commador Q said:I think the FTL drives should use the rules for the Shadows Jump Engins ie they spool up fo a turn and then just apear/disapear, rather than opening a vortex that other ships can travel through.
Commador Q said:also i agree with the previously mentioned idea that a squadren should be 2 counters (ie 2 flights) of vipers.
Commador Q said:And finaly: it would be nice if there were priority levels assigned to the ships so that they could be used more esily in conjunction with other ACtA ships. Personaly i'd like to try a campaigne based on the premis of the Cylons following the Colonial fleet to Earth in the B5 universe (The colonials want to live on Earth, but Earth-gove woun't let them, meanwhile the Cylons attack prety much everyone for no adiquately explained reason as is their custum, and the Centauri and Drack take advantage of the chaos to cause havak for the ISA).
Court Jester said:Commador Q said:also i agree with the previously mentioned idea that a squadren should be 2 counters (ie 2 flights) of vipers.
I am loath to up the number of actualy units on the table. I like the way it represents the units the Vipers actually use in battle. What could be appropriot if people feel the Vipers need more staying power or representation I could give them 2 damage.