Draft 4 said:
Advanced FTL Drive / FTL Drive: Any ship equiped with FTL Drives can
try to make a jump at light speed to either enter or leave the battlefield. Ships
with Advanced FTL Drives and FTL drives follow the same fules for Advanced
Jump Point and Jump Point respectivly.
This implies a vortex will be created (along with the damaging votex backwash), and additional non-jump capable vessels would be able to tranist FTL. I would suggest using something similar to the Shadows Hyperspace Mastery for the Cylons, and a slightly watered down version for the Colonial Fleet - Basically, instead of placing a vortex, place a ship and roll for deviation.
Acropolis class Battlestar
Draft 4 said:
Code:
Weapons Range Arc AD Traits
Missile Tubes 20” T 4 Double Damage, Nuclear Weapon, Slow
loading, SAP
Fore Dorsal Battery 15” F/P/S 8 Fire Control
Aft Dorsal Battery 15” A/P/S 8 Fire Control
Port Battery 15” P 8 Fire Control
Starboard Battery 15” S 8 Fire Control
Aft Battery 15” A 8 Fire Control
Whilst the Foreward Dosal Battery can taget to the Fore Arc, the Acropolis Class Battlestar has no dedicated foreward battery. Perhaps replace the two Dorsal Batteries with an 8AD Foreward Battery and a 12 AD Dorsal Turret system.
The
Mercury class Battlestar still seems to be in a similar league to the Acropolis Class, and behind when Fire Control is used, it . Perhaps it should have increased AD on the Port/Starboard Batteries (12 AD?), and a Smaller amound of Dorsal Turret 6 AD, as the fluff indicates most of them were dedicated to Port/Starboard arcs.
Raptors: (Need the title text made not red).
Raptor ECM: ECM Countermeasueres - I'd increase this to a couple of inches rather then Base to Base contact, and I'd add in an ability to provide a +1 dogfight to Colonial Vipers within the same radius (The Pilot episode showed them using electronic support for Galactica's Viper Squadrons).
Raptor Gunship: Would it be worth including Troops? Mechanic as Breaching Pod.
Limited Pyload With the Raptor Gunship having two Missile Racks, would it be worth making 1 rack Super-AP and the other Anti-Fighter? Or revising the Limited Payload Trait to Limited Payload (x) where x is the number of uses of the trait?
Cylon Raiders
Are there any plans to include Raiders carrying nukes as this is seen on a few occaisions in the series?
Heavy Raider: Would it be worth including Troops? Mechanic as Breaching Pod. During the series, one did land in Galactica and disgorge Cylons to attack various parts of the ship.