Shadow Queen
Mongoose
i just pm'd Gregster a good place to get ACTA
Alexb83 said:The ship only has a 1/45 turn - it loses its flak fields on side, with a Cylon Basestar pouring missiles and raiders into it - it wont want to spend turns trying to bring the ship around (indeed, the Cylons could probably simply move to sit in its disabled arc). It'll want to roll over and use the guns from the other side.
Alexb83 said:You could argue it's pretty pointless in FT - since all you need is 1 thrust to turn your ship to any heading on the next turn anyways, why would you bother rolling? I think it's much more handy in ACTA, where the only way to approximate it takes two turns of SAs (all stop, then All stop and pivot, or two turns trying to come about!)
In the episode where Hotdog nearly blows up Kat with chunks of asteroid, under the command of the new CAG while Lee goes off to Kobol with Donnie Darko's mum, it shows the Viper's missile loadout. Can't remember off the top of my head but I think they had about 6 missiles.jps said:Would it make sense that ALL fighter missles should be Limited Payload? I don't recall seeing any small craft unloading salvo after salvo of missiles.
Eh? At that point, Lee was on the Astral Queen with the prez and ex-Lee...Darkness & Light said:Thought Lee was in a Raptor
jps said:Also, the range on the Mark II Viper's missiles is only 3". Shouldn't it be 8", same as on the Mark VII? Or at least 6", comparable to the Raiders?
Would it make sense that ALL fighter missles should be Limited Payload? I don't recall seeing any small craft unloading salvo after salvo of missiles. Maybe make Limited Payload allow for 2 salvos, that way raiders, for instance, have to chose to get 2 longer range firings or go for one heavy punch with a nuke.
Lorcan Nagle said:Shouldn't the raptors have to choose between an EW and a combat payload? Battlestarwiki suggests their weapons and EW suits are swappable pods.
Locutus9956 said:Alexb83 said:The ship only has a 1/45 turn - it loses its flak fields on side, with a Cylon Basestar pouring missiles and raiders into it - it wont want to spend turns trying to bring the ship around (indeed, the Cylons could probably simply move to sit in its disabled arc). It'll want to roll over and use the guns from the other side.
Fair enough, but how often is this actually likely to happen in ACTA rules reall? Especially in this version with far less crits likely. Secondly it actually renders those crits a bit naff if they DO occur if you can simply flip the ship over. It's not that I have anything in particular against the idea, I just think that movemtn in ACTA as it is is nice and very simple and adding roll mechanisms is the start of a slippery slope to fqr more complexity....
Alexb83 said:You could argue it's pretty pointless in FT - since all you need is 1 thrust to turn your ship to any heading on the next turn anyways, why would you bother rolling? I think it's much more handy in ACTA, where the only way to approximate it takes two turns of SAs (all stop, then All stop and pivot, or two turns trying to come about!)
Erm no.... this is only the case in the OPTIONAL vector movement rules. Personally I like said vector rules but none of my local group will use them for various reasons (which I personally disagree with but what can you do? /shrug)