Supplement Four
Mongoose
Well, I got the Second Edition rule book, on the advice of those here. And, I'm starting to read.
First, let me say, that I am not a fan of the d20 system. Never have been. It's too "clunky" and "crunchy". Too many modifiers. Too much "wargame" when "roll-n-go" is all you need.
So...I don't play any other d20 games (except D&D...and my last at-bat with that game was with AD&D 2nd Ed.)
But....
I can't put into words how impressed I am so far with this book. The authors really make the d20 system work (and work well) in the Conan environment. It's amazing. I love it (as much as I've read so far).
All these little nit-picks I've had with the d20 system over the years seem to have been addressed with this rule book. I'm reading, shaking my head, nodding, "Yeah. Yep. That's how I would have done it if I had written this book...Oh? Wow. Handn't thought of that....good move. Yeah...yeah. Excellent choice."
I really haven't found anything yet that needs house ruling. I'm still reading, and I've got a lot to go. But, so far, I'm loving this game.
"Brilliant" is the term I'm using to describe Mongoose's efforts in writing this book. It's simply brilliant.
And, as some of you may know from reading my posts in other forums, I don't use that term to describe too many rpgs I come across.
Conan just "feels" like it was done "right".
I'm extremely happy with it.
Which brings me to the ability throws. As I read, I'm considering my upcoming game. I like a "more realistic" vibe to my Hyborean fantasy world.
I'm thinking of allowing ability throws to be thrown thusly:
1. Player can choose to throw 4D6, dropping lowest D6, but abilities are thrown in order. There will be no arranging of stats.
2. Player can arrange stats to taste, but only 3D6 can be thrown.
Think it's too harsh? Just right for the "feel" I'm going for? Looking for comment from experienced Conan GMs.
First, let me say, that I am not a fan of the d20 system. Never have been. It's too "clunky" and "crunchy". Too many modifiers. Too much "wargame" when "roll-n-go" is all you need.
So...I don't play any other d20 games (except D&D...and my last at-bat with that game was with AD&D 2nd Ed.)
But....
I can't put into words how impressed I am so far with this book. The authors really make the d20 system work (and work well) in the Conan environment. It's amazing. I love it (as much as I've read so far).
All these little nit-picks I've had with the d20 system over the years seem to have been addressed with this rule book. I'm reading, shaking my head, nodding, "Yeah. Yep. That's how I would have done it if I had written this book...Oh? Wow. Handn't thought of that....good move. Yeah...yeah. Excellent choice."
I really haven't found anything yet that needs house ruling. I'm still reading, and I've got a lot to go. But, so far, I'm loving this game.
"Brilliant" is the term I'm using to describe Mongoose's efforts in writing this book. It's simply brilliant.
And, as some of you may know from reading my posts in other forums, I don't use that term to describe too many rpgs I come across.
Conan just "feels" like it was done "right".
I'm extremely happy with it.
Which brings me to the ability throws. As I read, I'm considering my upcoming game. I like a "more realistic" vibe to my Hyborean fantasy world.
I'm thinking of allowing ability throws to be thrown thusly:
1. Player can choose to throw 4D6, dropping lowest D6, but abilities are thrown in order. There will be no arranging of stats.
2. Player can arrange stats to taste, but only 3D6 can be thrown.
Think it's too harsh? Just right for the "feel" I'm going for? Looking for comment from experienced Conan GMs.