Hello there.
A character in my campaign messed up with a vampire and ended up to get drained. In short, he seduced the vampire without realizing what kind of creature it was and got more than he bargained for. Thanks to dominate, he has no idea what happened, only that he was pretty damn exhausted the next morning and part of the weariness seems to never rub out.
In short, I houseruled that the ability drain in Conan is too tough. Losing 1d4 CON permanentally is pretty tough when the Golden Wine of Xuthal is practically the only way to recover it. Thus I've houseruled that one point of drain damage is permanent, while other points are only ability damage, not drain. This applies to other creatures with stat drain as well.
What do you think of such ruling? Does it make messing with ability drain creatures too easy? After all, they can still cause high amounts of permanent drain with their attacks, if they hit multiple times.
A character in my campaign messed up with a vampire and ended up to get drained. In short, he seduced the vampire without realizing what kind of creature it was and got more than he bargained for. Thanks to dominate, he has no idea what happened, only that he was pretty damn exhausted the next morning and part of the weariness seems to never rub out.
In short, I houseruled that the ability drain in Conan is too tough. Losing 1d4 CON permanentally is pretty tough when the Golden Wine of Xuthal is practically the only way to recover it. Thus I've houseruled that one point of drain damage is permanent, while other points are only ability damage, not drain. This applies to other creatures with stat drain as well.
What do you think of such ruling? Does it make messing with ability drain creatures too easy? After all, they can still cause high amounts of permanent drain with their attacks, if they hit multiple times.