Random Code said:
You've increased the TN ladder but have removed bonuses for disciplines so you effectively cannot succeed at anything other than a moderate action (or lower) that's associated with such disciplines as there is no relevant skill to add to the action.
Let me repeat it again, then.
You get the 1/2 rank bonus on every action you make even if you're not trained in the skill, even if you don't have the Discipline.
If you are
Trained in the skill, you get the full Rank Bonus.
If you have the
Discipline you roll two dice and get the better result out of two.
This is what written in my original post and what I explained for you after.
You
always get 1/2 Rank as a bonus. Let me repeat it again,
always.
Random Code said:
So, for example Mind Over Matter... What do you do in these cases?
Roll two dices, get the best out of the two and add 1/2 Rank.
In the current untested skill list there is no related skill but I guess it would be possible to create a "Self Control" Skill that would use to stay focused, avoid distraction and resist contest of wills.
Should such a skill exist then the Kai Lord Trained in it and using Mind over Matter would roll two dice (because of his Discipline) and add his full Rank to the result (due to being trained in the relevant Skill).
Random Code said:
I'm assuming you think your system solves the problem by taking a starting Magnakai character as rank 13 (he has 3 starting disciplines) rather than a Magnakai of rank 3?
The "problem" I have is that if you get to MagnaKai rank 3 then your Discipline bonus will be "reseted" to a lower value than it was at Kai rank 10 and I don't like this idea.
It also create three tiers (Kai/MagnaKai/GrandMaster) "Difficulty" structure that I find to complex to handle in game.
Imagine than a group of characters try to sneak passed by a group of Elite Drakkarim guards.The group is of MagnaKai Rank 3 (but not composed only of Kai Lords) some characters have Discipline of MagnaKai level allowing a bonus to Stealth Tests, others have a Kai Discipline allowing a bonus to Stealth Test and some have no Disciplines at all.
What bonuses would you give ?
Random Code said:
This still gives you a problem with your scaling
Yes, maybe. I did not run any test and they may need adjustment. Feel free to propose a new difficulty ladder.
Random Code said:
Appreciate its rough but these look off by some degree, to me, so you'll want to revisit. I think what you're basically saying with this is that a Kai Master (rank 10) with the applicable trained skill (and discipline) has only a 40% chance of success at a Challenging action? What do you define as a challenging action?
I'm not sure of the problem here. Is it just a naming convention problem or a probability problem ?
If its the first case, then you can go with alternate naming convention like the one used in Dragon Age RPG
Routine (3) > Easy (6) > Average (9) > Challenging (12) > Hard (15) > Formidable (18 ) > Imposing (21) > Nigh Impossible (24)
If it's a probability issue I think that some difficulty should be reserved for higher Rank characters to underline their progression. A Rank 10 Kai Lord has "just" mastered all 10
Basic Disciplines after all :lol:
Still with the Trained skill and Discipline he get to roll twice and keep the better of two results PLUS he add his full Rank of 10. A MagnaKai starting character at Rank 3 get a +13 !!!
Another option would be to reduce the the number of Difficulty slots to Easy, Average and Difficult but scale them according to the Rank progression, like what was done in DD4.