atgxtg said:
andakitty said:
I had LOTR for a while, and traded it off for Tekumel stuff. The rules looked OK to me, but I have heard it is more or less broken. Very, very pretty book and a good read, though.
Ah you should have tried it. It isn't broken. It has some trouble spots, mostly in some errors, but if you get the errata it is very playable. Any idea what was supposedly "broken"in it?
I mentioned it becuase it does seem like something along the lines of what you might want. It is really a skill/point based system with a few D&D trappings that it seemed to have inheriented from a WotC game that wasn't printed.
I've not run LOTR, but I have run several D-Trek one-offs. Decipher's Trek uses the exact same engine as their LOTR. It plays well. Basically, every X Experience points, you get 5 development points... which you can spend on anything. You can have up to two professions (Adding a profession costs 5 DP...) and what are class skills and abilities. When you add a third profession, one of the two you held goes away, but NONE of it's abilities do aside from the dev costs.
The system is no more broken than any other skill based system with professions to provide reduced costs.
Think of it this way: the effect is kind of like allowing +1% on raises to your profession skills; you now would have a strong reason to stay within, but not one that prevents outside skills.
LOTR as a game is a great read, and looks VERY playable. I just don't think Middle Earth in the late 3rd, nor the 4th age, are really good places for adventuring. Love the rules, love the setting, don't think ANY LOTR game is playable on anything that I'd recognize as Middle Earth.