Utgardloki
Mongoose
I keep thinking, back and forth, whether I should convert the skill system to use D20 instead of D100. I figure it would be relatively easy: just divide everything by 5. The disadvantage would be that the 1% granularity would be lost, although I could allow fractional skills so that these can eventually add up to the next level.
The reason for doing something so radical is to make it easier to play during combat. If a lot of modifiers are going to be added and subtracted (and I intend to replace the halfing rule with a subtracting rule), it may be a lot quicker to have to deal with fewer digits.
So I have to figure, is it worth it to make the change? Or should I stick with D100?
The reason for doing something so radical is to make it easier to play during combat. If a lot of modifiers are going to be added and subtracted (and I intend to replace the halfing rule with a subtracting rule), it may be a lot quicker to have to deal with fewer digits.
So I have to figure, is it worth it to make the change? Or should I stick with D100?