MaxSteiner said:Ah twenty min's is pretty local (even over here), apologies to jumping to conclusions!
The only place near me is in a town thats best forgotten, with nothing of any interest other than a tiny hobby shop hidden behind a shopping center.
Rob_alderman said:I agree, If Im going to blame anyone, I blame the conception. The concepts also varied massively. MGP should have got a team that could wourk together closely to form some real concepts. Not just an array of what they think skinnies should look like and random costumes that vary massively. The venerable marauder, according to the concepts is ridden by a raider, not a venerable. Whats that all about?!
As I have said before, I think they should be re-released next year. Most of the sculpts can stick, but some of them are really not cool. I want a range of models that flows throughout. Most of the skinnies IMO in person are nice. Only problem I have is the changing head sizes, teeth styles etc. Im having to try my hardest to convert most of my skinnies to match the earlier ones.
Galatea said:MI I don't care, nor Skinnies.
Bugs look perfect to me
Gauntlet2 said:your in the minority in a big way i think,
I think id be a lot happier with the skinnies if they started re-producing the Skinny Raider Blister prototype, which was far superior to just about everything else thats come out.
Quark said:Here's the thing about having to go through Sony. Yes, it can hold up production and it limits what their designs will look like, but IN NO WAY does it alter a sculptors ability to create a clean sculpt (unless SONY wanted "monkey chics" in which case I guess I'm wrong). As far as the concept art goes I've been saying that from the get go! Even the art in the books tends to fall well short of what the rest of the industry is doing. Compare any one of the current books MGP has put out for this game to, for example, the rule book for Confrontation. I think unfortunately that MGP falls slightly short with their art in general. This is one of the bigger factors that has lead to the demise of the game in my area.![]()
Taarnak said:Quark said:Here's the thing about having to go through Sony. Yes, it can hold up production and it limits what their designs will look like, but IN NO WAY does it alter a sculptors ability to create a clean sculpt (unless SONY wanted "monkey chics" in which case I guess I'm wrong). As far as the concept art goes I've been saying that from the get go! Even the art in the books tends to fall well short of what the rest of the industry is doing. Compare any one of the current books MGP has put out for this game to, for example, the rule book for Confrontation. I think unfortunately that MGP falls slightly short with their art in general. This is one of the bigger factors that has lead to the demise of the game in my area.![]()
I personally think that the lack of/lacklustre concept art can be blamed for the disjointed styles in the figures, but in no way does that excuse the sculptor's lack of quality end product.
In other words, even if they are sculpting from notes or sketches jotted on napkins, or full-fledged concept art; the anatomy, posing, and crispness of the sculpts is entirely on the sculptor's head.
Just my opinion.
pa11ad1n said:On the other hand I've tried sculpting...and, well...faces are really freaking hard! So for that reason this is not an official complaint.