Here is the system I recently developed for our campaign. It is an attempt to balance the desire of some of the players to get phat loot and others who have less of an interest in money. As this is still in 'playtest' it will be subject to changes. :
Each PC will be noted as being currently in 1 of 5 wealth states:
Destitute
Poor
Comfortable
Rich
Wealthy
This will effect Rep as follows:
D -2
P -1
C 0
R +1
W +2
Bribes:
Remember, you can apply your wealth level as a modifier towards
bribing someone.
OFF STAGE:
In any situation where PC's have downtime in civilization, the
following apply.
HEALING
D: Heal at 1/2 rate
P: Heal at 2/3 rate
C: Heal at normal rate
R: heal at 1.5 x rate
W: Heal at 2x rate.
This includes things like disease, ablity loss, madness, poison...
AQUIRING THINGS
You may wish to aquire mundane, rare or exotic items. Including those
of superior or inferior workmanship (silver weapons are exceedingly
rare in Hyborian age, Akbhitanian weapons are hard to get outside of
the area...potions, spell books...)
D & P: mundane and inferior
C: mundane and average.
R: Rare and possibly superior
W: exotic and superior.
This includes services, not just goods.
THEFT
There is a chance, between adventures, that you will 'loose' stuff.
This really represents theft. I will inventory your items between
adventures. In general, if you are D or P, good chance you'll get
your stuff stolen. Much less likely as you climb the wealth ladder.
FEATS/COMBAT MANUVERS/SPELLS
Normaly, you are only allowed access to the F/CM/S from the main book
(except Oriental Magic) and the Player's Guide. However, if you are Rich or Wealthy, there is
a chance that you will have access to someone who can teach you more
exotic F/CM/S.
RELIGION:
Not fair, but it is in the rules, you gotta pay to pray. If you are D
or P, you do not have access to the blessings of your religion. That
is, you don't have enough to pay the monthly tithe. If you are
comfortable, you only get the first benifit (if more than one listed),
if Rich or Wealthy, you get both (or all three if listed).
CLASSES
You are generaly not allowed to take a level in a class you have no
contact with. e.g.: If you are in a land-locked location, you can't
take pirate. However, if you are rich or wealthy, you can.
TRAVEL
Offstage travel. Whether you own your own transport or not, if you
have the money, you'll get there faster, safer and easier.
EVERYTHING IS RElATIVE. If you are comfortable in a big city, likely
same amount of $ will make you rich in a small town.
INNEVITABLE DECAY
High-Living is still in effect. But will be mechanicaly different.
Downtime will result in your wealth dropping from Wealthy to
Rich...Destitute. However, I will allow a will save to represent PC's
acting responsibly. That is, if made, the character will not go below
Comfortable. Though he'll have to make it again, when appropriate.
And, of course, spending money on any of the above benifits will
result in a faster decay of wealth. Even to below the comfrotable level.