Tenacious-Techhunter
Mongoose
Please include a quick blurb about radioactivity, their kinds, sources, and half-lives in Traveller, and how it doesn't just go away after even thousands of years.
Just say it's still radioactive then.Tenacious-Techhunter said:No one was saying Jump-Space is radioactive.
I'm referring more to explaining what half-life means in the context of the exchange of nuclear missiles, a regular occurrence in certain types of space battle.
It might have been several thousand years since that space-hulk got nuked, but that radioactivity hasn't budged, because the half-life of nuclear warhead material is over 700 million years; that means that the radioactivity will have only gone down by half after over 700 million years. Giving GMs and players a realistic understanding of the gameplay implications of nuclear weapons is important.
Let's be fair, if a GM puts it there, he's going to decide how radioactive he wants it to be. It is afterall his story outline. I'm all for rules to explain necessary points of the system, but at most I'd have something added to the table on page 77. I wouldn't advocate for any new descriptions added in.Tenacious-Techhunter said:Did you even read what I wrote? I posted this thread in the context of some relic from a long-forgotten war. In that context, a GM might naively assume that the radiation has faded away; and the sad fact of the matter is, this naive assumption is wrong. It is exactly the job of rulebooks to correct the naive assumptions players might have about a setting so that they can be properly equipped to engage those dangers properly.
Last I looked, it wasn't a rulebook's job. They don't teach how to drive either, by the way. Or what are good food choices for 2nd breakfast.Tenacious-Techhunter said:this naive assumption is wrong. It is exactly the job of rulebooks to correct the naive assumptions players might have about a setting so that they can be properly equipped to engage those dangers properly.
So what exactly do you want put in the rulebook? do you have an outline idea of what should be put in place?Tenacious-Techhunter said:It is a rulebook's job to explain hazards characters are likely to run into. Radiation being one of them. If nuclear missiles weren't a Traveller thing, you might have a point, but they are, so you don't.