Have just received my copy and since I'm meeting up this sunday to play test battlestar galactica I offered to run another game in case it doesn't last the entire afternoon we game.
So I aim on running Legend and wanted to ask your opinion on what I have planned.
Six characters all human but either civilised or barbarian with three potential spellcasters and the idea for the game is that their village has been raided and they've tracked down the raiders' to their lair.
The reason for their prompt action is that the raiders' have kidnapped a number of the villagers along with stealing livestock and other goods and monies from their village which needs the supplies they've taken to last out the winter months.
They could wait for a response from the nearby fort but given how long that will take the raiders' will most probably would be long gone with the kidnapped villagers sold as slaves or worse!
The game starts with them looking up at the raiders' lair atop a hilltop where the ruins of a fort lie (think Fellowship of the Ring) and with night looming their only chance is to sneak in and try to locate and free the captives and hopefully overcome any raiders' still awake.
The characters' I'm planning on providing include;
Barbarian Woodsman armed with axe and shield, bow and dagger garbed in chainmail,
Civilised Militiaman armed with a spear and dagger, garbed in leather,
Civilised Noble armed with sword and shield, bow and dagger garbed in mail,
Civilised Alchemist,
Barbarian Shaman garbed in leather armed with a bow, dagger and axe and shield (rethinking this one)
and Civilised Witch since there's no option for Wizard but have thought of making her a sorceress and the apprentice of the village wizard whose away at the time.
What are your thoughts on this?
Is there anything else I should prepare in case especially the adventure?
So I aim on running Legend and wanted to ask your opinion on what I have planned.
Six characters all human but either civilised or barbarian with three potential spellcasters and the idea for the game is that their village has been raided and they've tracked down the raiders' to their lair.
The reason for their prompt action is that the raiders' have kidnapped a number of the villagers along with stealing livestock and other goods and monies from their village which needs the supplies they've taken to last out the winter months.
They could wait for a response from the nearby fort but given how long that will take the raiders' will most probably would be long gone with the kidnapped villagers sold as slaves or worse!
The game starts with them looking up at the raiders' lair atop a hilltop where the ruins of a fort lie (think Fellowship of the Ring) and with night looming their only chance is to sneak in and try to locate and free the captives and hopefully overcome any raiders' still awake.
The characters' I'm planning on providing include;
Barbarian Woodsman armed with axe and shield, bow and dagger garbed in chainmail,
Civilised Militiaman armed with a spear and dagger, garbed in leather,
Civilised Noble armed with sword and shield, bow and dagger garbed in mail,
Civilised Alchemist,
Barbarian Shaman garbed in leather armed with a bow, dagger and axe and shield (rethinking this one)
and Civilised Witch since there's no option for Wizard but have thought of making her a sorceress and the apprentice of the village wizard whose away at the time.
What are your thoughts on this?
Is there anything else I should prepare in case especially the adventure?