A question about collectors

Galadrion

Cosmic Mongoose
I have a question for the rules experts here regarding collectors and jump drives: if you have a jump drive which is connected to a collector, can it also use hydrogen fuel, for example if the collector has been used and not yet recharged? I can see arguments either way - what do the folks here think?
 
I don't recall it being either one or the other.

My theory being, that collectors skip the processing stage in the jump drive that creates exotic particles, so that that is just channelled into the jump drive a stage further.
 
Sure, why not?

There is only one type of jump drive, not a special type for collectors.


Note: It's the power plant that burns the hydrogen fuel and delivers power to the jump drive. The Collector replaces the power plant, if used.
 
Note: It's the power plant that burns the hydrogen fuel and delivers power to the jump drive. The Collector replaces the power plant, if used.
Actually, I don't think it replaces the power plant. The entry specifically says that the collector eliminates the need for fuel, not the need for power. As far as I can see, you still need to power the jump drive.

But I can easily run with the idea that a jump drive can switch between using hydrogen (jump) fuel and the collector's exotic particles. That might make a few things a little more flexible.
 
Actually, I don't think it replaces the power plant. The entry specifically says that the collector eliminates the need for fuel, not the need for power. As far as I can see, you still need to power the jump drive.

But I can easily run with the idea that a jump drive can switch between using hydrogen (jump) fuel and the collector's exotic particles. That might make a few things a little more flexible.
*throws a huge can of worms*

Yeah, but that fuel is going into producing a huge surge of power, exponentially exceeding its normal power production. My guess would be that, that tiny bit of power listed on your jump drive's power requirement, is insignificant next to how much it is producing for the jump drive. Collector circumvents the need for the burst of power and only the normal amount (the number listed next to the jump drive in the power usage list). As long as you have some method of generating that power, then you should be golden.
 
Actually, nothing in the current edition says that jump fuel goes into power production. I can easily see the usage instead consisting of hydrogen getting converted into "exotic particles" which are used in the jump process - exotic particles which the collector gathers directly, bypassing the need for all that hydrogen.
 
COLLECTORS
These are accumulators, sweeping up exotic particles captured by a canopy and removing the need to carry
separate fuel for the jump drive.
This charge is released in a single spike to power a jump drive; collectors cannot be used for normal ship operations

The collector powers the jump drive, removing all need for fuel for the jump drive.

You still need a power plant for other ship systems.

Personally I would say that a jump drive designed with a collector powering it would need extensive modification to instead use hydrogen, and vise versa, although spend some money and make it "duel fuel" would be an option. The jump engine is a jump engine, but the accumulators, capacitors, power lines etc would need to be adapted.
 
Actually, nothing in the current edition says that jump fuel goes into power production. I can easily see the usage instead consisting of hydrogen getting converted into "exotic particles" which are used in the jump process - exotic particles which the collector gathers directly, bypassing the need for all that hydrogen.
The rules are carefully not specific, but the "Jump Space" article in JTAS#2 (reproduced from CT) is clear:

REQUIRED ITEMS
An operating jump drive requires several basic components which, when operating together, make jumping possible.

Power Source
Jumping uses large amounts of energy to rip open the barriers between normal space and jump space. Normally, only a fusion power plant can supply this energy. Some alternate systems make use of solar power generators (which operate far more slowly) or anti-matter power systems (rare and very high-tech).
The "solar power generators" are presumably Collectors.


Jump fuel is used by the power plant, to produce power for the jump drive:
When the jump drive is activated, a large store of fuel is fed through the ship’s power plant to create the energy necessary for the jump drive. In the interests of rapid energy generation, the power plant does not work at full efficiency and some of the fuel is lost in carrying off fusion by-products and in cooling the system. At the end of a very brief period (less than a few minutes), the jump drive capacitors have been charged to capacity. Under computer control, the energy is then fed into appropriate sections of the jump drive and jump begins.
This is just like CT, but unlike MT, TNE, and T4.
 
The "solar power generators" almost certainly refers to the Annic Nova, which in its original CT form was clearly using solar power to charge up some form of capacitor. It also used those for internal power... note that the ship did not have any power plant or M-Drive in its CT version, just a J-2 and a J-3 jump pod.

"Fuel, Refuel, or Power. The canopy collects radiated stellar power and stores it in the accumulators on the drive deck. The only way to extend the canopy is with the controls on the drive deck or the control panel in the observation dome. It cannot be controlled from the bridge.
The accumulators can store enough energy to power each jump drive once, as well as maintain internal life support under normal conditions.
Duration of internal power: 60 days under ordinary load.
Required recharge time: 1 to six weeks (1D), depending on the distance from, and spectral type of the star serving as the radiation source."

No mention of exotic particles back then. But different editions have different ideas about technology... (TNE, I'm looking at YOU)
 
Default jump drives run on hydrogen.

Actually, that's wrong.

If one form of raw fuel is water, which you can feed to both the fusion power plant and the jump drive, then you actually do have a water powered engine.

Though, less car, and more star.
 
The "solar power generators" almost certainly refers to the Annic Nova, which in its original CT form was clearly using solar power to charge up some form of capacitor. It also used those for internal power... note that the ship did not have any power plant or M-Drive in its CT version, just a J-2 and a J-3 jump pod.

"Fuel, Refuel, or Power. The canopy collects radiated stellar power and stores it in the accumulators on the drive deck. The only way to extend the canopy is with the controls on the drive deck or the control panel in the observation dome. It cannot be controlled from the bridge.
The accumulators can store enough energy to power each jump drive once, as well as maintain internal life support under normal conditions.
Duration of internal power: 60 days under ordinary load.
Required recharge time: 1 to six weeks (1D), depending on the distance from, and spectral type of the star serving as the radiation source."

No mention of exotic particles back then. But different editions have different ideas about technology... (TNE, I'm looking at YOU)
Can not be controlled from the bridge? What moron designed that? Were they too cheap to put a toggle switch on the bridge?

This seems to be a holdover from when seagoing ships required people in the engine room controlling things. This hasn't been true in over 50 years. Trust Me. I still have My QMED, but it's expired.
 
Can not be controlled from the bridge? What moron designed that? Were they too cheap to put a toggle switch on the bridge?

This seems to be a holdover from when seagoing ships required people in the engine room controlling things. This hasn't been true in over 50 years. Trust Me. I still have My QMED, but it's expired.

You mean your Imperial Navy ships don't have a digital slider at the Conning Officer's station to signal the Engine Room to increase from 4.0 G Cruising Speed to 5.0 G Full/Flanking Speed? ;)

(I was actually surprised when I discovered that American WWII PT-Boat Commanders called their engine orders down to a Machinist mate below deck with a "clutch" and gear lever).
 
Can not be controlled from the bridge? What moron designed that? Were they too cheap to put a toggle switch on the bridge?

This seems to be a holdover from when seagoing ships required people in the engine room controlling things. This hasn't been true in over 50 years. Trust Me. I still have My QMED, but it's expired.
Might have been perfectly logical to the alien mind that designed it.

Also keep in mind that the ANNIC NOVA was not a "Manoeuvre Vessel", so to speak; It was essentially a mobile Trade or Excursion Station/Platform, jumping from station @ 100D limit to station @ 100D limit. System travel and transit was accomplished by Pinnace. That makes the bridge more of an "operations center".
 
The Annic Nova wasn't so much designed as repaired for 9000 years.

Whoever added the solar canopy probably thought it wasn't worth trying to install controls for it all the way over in the bridge. Or that it was a job they'd get around to one day, but never did.
 
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