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Feds - Average to weak turn modes, average power curve, Crunch FA arc race w/excellent phasers. Best ships for power, balance and effectiveness seem to be NCL, NCA, CS. They live or die by their photons. Ships tend to have 1 or 2 drones racks.
Klingons - Good to excellent turn mode, excellent power curve, great firing arcs, average phasers and all weapons are energy-on-demand every turn. Somewhat of a finesse race since they can Charge, Saber Dance, Shallow Saber Dance, and Waggle. Best ships for power, balance and/or weapon arcs seem to be F5W/D5/D7/C7. Ships tend to have 2 to 4 drone racks.
Kzinti - Good turn mode, good power curve and every turn firing w/phasers, disruptors and lots of drones. Somewhat of a finesse race since they emulate most of the Klingon tactics. Once they are ready to strike they follow the Drone Wedge as they Charge or close to 1 range and Anchor their opponent then Crunch w/drones. Ships tend to have 4 or more drone racks. I haven't experimented with the ships enough to know which seem to be the best for power, balance and effectiveness.
Romulan - Average to good turn mode, speed 16 cloaked, slow arming plasmas, decent phasers. Definitely a finesse race and one needs to master cloaking/uncloaking and plasma strategies (normal, quick loading Pl-Fs and Plasma-Bolts) to be effective. The best ships for power and balance seem to be the third generation Hawk ships, especially the smaller SeaHawk and Skyhawk.
Gorn - Poor to Average turn mode, good to excellent power, slow arming plasmas, lots of Ph-1s. Need to use EM to close then decide when to fire their phasers and plasmas (normal, quick loading Pl-Fs, Plasma-Bolts or Carronade). They tend to be more reactive and see how close their opponent will let them close before they decide to launch normal plasmas or bolt them. I haven't experimented with the ships enough to know which seem to be the best for power, balance and effectiveness.
Lyrans LDR - … Edited out by Rambler Empire will most likely not appear at first. Left the header in for refrence…
Hydrans - … Edited out by Rambler Empire will most likely not appear at first. Left the header in for refrence…
Seltorian - … Edited out by Rambler Empire will most likely not appear at first. Left the header in for reference…
Tholians & Neo-Tholians - They are dirty fighting race. Never expect a stand up fight against the Tholians. Ships have good power and weapon distribution with Ph-1s/Ph-3s and Disr/Phot. Lots of rear firing Ph-3s allow them to hit and run and snipe at you if you pursue. Web generators which are typically only effective with multiple ships in your fleet. … Neo Tholians and Web Caster probably will not be in first relaesebut left the information in for reference..… Neo-Tholians add WC which add quick solidifying mobile terrain which is extremely effective in combat. The primary limitation against using Neo-Tholians is that they can only make up 1/3 of your fleet. Basically, use your webs to create obstacles for your enemy and cover for yourself, while you can still shoot through your webs. I haven't experimented with the ships enough to know which seem to be the best for power, balance and effectiveness.
Orion Pirates - Excellent power, speed, and turn modes w/lots of weapon variety and stealth. At equal range their stealth gives them an advantage but their achilles heel is their predominantly FA arcs for most of their weapons. All their ships from the smallest to the BR all seem to be very effective for their cost.
WYN and ISC - … Edited out by Rambler Empire will most likely not appear at first. Left the header in for reference…
Other Empire not covered and will probably be down the road so to speak as they are in Fed Com now. Vudar and Andromedians. Race that are extinct by come back sometime as raiders or get revamped into a what if type Scenario. Carnivons and Paravians. The last Empire is more of a group of wandering monsters rather than a True Empire Jindarians.
Thanks,