A New Edition of ACTA is coming...

hiffano said:
sigh, wading in, the Defiant was one of only a small number of ships if i recall, 3 was it, that were deemed unsuitable for whatever reason, think they had dodgy power management or somethign. the defiant got the romulan cloak, and initially a romulan tech dude. there were never supposed to be more defiant clss ships made... then, in other versions, you see loads of the buggers.

how easy is it to detect a cloaked ship? as easy as the plot dictates. heck if Kirk was on a freighter dumping custard out of the khazi would uncloak a klingon ship!!

The Defiant was the class prototype, we know more were built later from the canon - the Sao Paulo that was renamed to replace the lost Defiant, and we see at least one other Defiant-class ship in Voyager when the Doctor is transmitted back to the Alpha Quadrant.
 
The Borg kill one in First Contact, too. Worf tries to use it as a battering ram, he should've taken lessons from Sheridan. Oh wait....
 
I thought (reading a ST book at least a decade ago so memory might be fuzzy or wrong) that the cloaking detection thing was integrated into cannon as something akin to a weapons race. One side figures out a technique or piece of gear to brake cloak, the others side figures out how to counter that.

The Defiant class had a limited number produced because it was a warship. It clashed with the Federations philosophy to make lots of them.
 
Paladin said:
Cloaking - one system I've used in other games is to remove the mini and put down three tokens in it's place (possibly a wide range of locations if it's the start of the game), one of which is clearly marked as different. The unit's owner then gets to move the three tokens separately as if they were the real unit, limited by it's movement. When it "decloaks" all 3 tokens are flipped to reveal which one is the real one. Sort of a shell game. Lets the enemy know the unit is there, but keeps the element of surprise and forces the controller to move it fairly. Not a perfect system, but beats the - my hidden unit is moving over hear, be ready when it shows up.

Good old SFB with Hidden Movement......
 
I have not been following the thread carefully but I am a proponent of playability and balance over dogmatic adherence to the details of Star Trek or any other TV/Movie series. Cloaking and detection can be adjusted in a game system to help ensure good play and balance over "realism" (whatever that means in the context of a scifi fantasy setting).

I got a laugh when reading the back of another tactical 3-D space combat game that just came out when they spoke of being able to play "historical" battles! Hmmm, do they know something that the government hasn't told the public about?? Joking - TV scifi battles referred to as "historical" just strick me as kinda of funny.
 
Pawnographer said:
I got a laugh when reading the back of another tactical 3-D space combat game that just came out when they spoke of being able to play "historical" battles! Hmmm, do they know something that the government hasn't told the public about?? Joking - TV scifi battles referred to as "historical" just strick me as kinda of funny.
3D as in true 3D movement or technically a 2D board with 3D minis on top of it?

Historical battles - Not being a butthead, but out of curiousity, what's the proper term for battles in the past (say 2673 AD if the time line for a game is 2749)? I've thought it was funny myself, but don't know of a better term.
 
Here's an interesting option for licensing. Masters of Orion universe, specifically the Moo 2 era. Lots of fleets. Not too expensive. Not sure how much it would sell, but likely it would be cheap.

Dave
 
problem with MOO was ships were so flexible, you made whatever you want as long as you had tech for it

as for Cloak I believe the arms race is the key. one always has to keep making it better... we see in the tribble DS9 episode where defiant was able to drop out of cloak transport and reengage between enterprise sensor sweeps... superior cloaking technology

anyways other liscensing possiblities

Webers Harrington series, although I dont see the acta rule set supporting it well.. opposing vectors and things like that but it would be one I would like to play

similar with CJ Cherryh. has alot of physics involved

E Moon has a universe.. Serrano/Suiza although they tend to do alot of micro jumps and I dont see that translating well to acta

always Macross. yay veritechs and macross canons

Homeworld.. although already being an awesome PC game (the original anways, didnt really like 2 or Cataclysm) I think that one lends most to being translated into the current rules set of acta

weber and I think someone white did a universe - shiva option/death ground books

starcraft...? I dont pay enough attention to even know if they have space ships... but as they say in spacetech(...? not sure if thats what they called it. but it was the space fighting game for battle tech) Getting there is half the battle

thats all the spaced base combat stuff I could come up with off the top of my head
 
Of all the ones suggested I like the sound of Macross/Robotech. I wonder if Palladium's licence covers mini games as well as roleplay.
 
Ike said:
similar with CJ Cherryh. has alot of physics involved

Cool, I'd love to play a fleet which could use Atevi breeching pods :twisted:

I've just finished reading the first three books of Jack Campbell's 'Lost Fleet' series. It has some very cool sounding ships, and some awesome battles. (I'm tempted to write my own mod, but I should really finish the Star Control mod I 80% finished nearly a year ago :oops: ) But so far there is only two fleets, and they sound very similar tech wise.

Ian Douglas has a pretty good universe in his space marine books. But again there isn't that greater selection of races to play. I have drafted, and managed to get a few playtests, for a Xul huntership though. Nasty.
 
Pretty sure it was the original Defiant in First Contact, and it wasn't destroyed merely crippled:

Picard: "She'll live to fight another day."
Riker: "She's a tough little ship."
Worf: "Little?!?"

I believe that the Defiant class was priarily designed to combat the Borg, hence why so few appear (Borg rarely appear in th Alpha Quadrant and the Fed techs probably over-estimated their performance, plus by the end of Voyager the Hive had been wiped out).

Also it's interesting how the conversation has shifted from 'What will they make?' to 'What the rule will be fo the Trek game,' with only handful still debating the liscense or moaning about not liking Trek.
 
Dr Stubbsberg said:
Pretty sure it was the original Defiant in First Contact, and it wasn't destroyed merely crippled:

Picard: "She'll live to fight another day."
Riker: "She's a tough little ship."
Worf: "Little?!?"

I believe that the Defiant class was priarily designed to combat the Borg, hence why so few appear (Borg rarely appear in th Alpha Quadrant and the Fed techs probably over-estimated their performance, plus by the end of Voyager the Hive had been wiped out).

Also it's interesting how the conversation has shifted from 'What will they make?' to 'What the rule will be fo the Trek game,' with only handful still debating the liscense or moaning about not liking Trek.

they ramped up production of them again during the dominion war though
 
Dr Stubbsberg said:
Pretty sure it was the original Defiant in First Contact, and it wasn't destroyed merely crippled:

Picard: "She'll live to fight another day."
Riker: "She's a tough little ship."
Worf: "Little?!?"

I believe that the Defiant class was priarily designed to combat the Borg, hence why so few appear (Borg rarely appear in th Alpha Quadrant and the Fed techs probably over-estimated their performance, plus by the end of Voyager the Hive had been wiped out).

Also it's interesting how the conversation has shifted from 'What will they make?' to 'What the rule will be fo the Trek game,' with only handful still debating the liscense or moaning about not liking Trek.

That's because only a few moaners don't like Star Trek. It's the classic sci-fi setting. Even if B5 had a better story and BSG has much better realism and Star Wars has Jedi and so on... Star Trek has lasted longer than any of them - except Dr Who, of course. Longest running sci-fi ever.
 
What is Mongoose was coopted by BFG? GW isn't supporting the game currently so perhaps Mongoose will be serving the God Emperor and issuing new fleets and rules? :twisted:
 
lol not likely. just because the EE isnt supporting a game doesnt mean another company is allowed to make money off an EE license.
 
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