Vortex
Mongoose
Most solutions proposed to this problem involve armour degradation. After reading a bit in Ships of the Galaxy, I think that can be a big problem.
When a ship's armour reaches 0, it blows up. That means ships with a lot of structural spaces but not much armour loose a lot of strength with an armour degradation system. The explorer ship is a good example. I don’t have the exact numbers with me but it has armour around 20 or 30 and over 100 structural spaces. Armour degradation will probably reduce the armour to 0 long before half the structural spaces are gone.
I think the key is finding a way to destroy structural spaces without needing to reduce armour. Here is a suggestion of a way of doing that:
That way, even a single fighter can deal some damage to a capital ship. Sure it won't completely take out the engines by itself but a few "Target Their Weapons" can seriously hamper a ship.
I know that big ships often have bad stress DCs. But the bonus from armour vs offence is meant to balance that out. A ship may have a stress DC of 15 but if its armour is 12 points over the offence, the DC is actually 3.
The bonus also avoids making fighter dramatically more powerful when they are not in a wing like most armour degradation systems. Fighters can attack separately and have a chance to destroy more than one space but the stress checks are going to be much easier. If they want a better chance to damage the ship, they can form a wing to make the stress check harder to succeed.
I think it could work pretty well without being heavy on rules. What do you think?
When a ship's armour reaches 0, it blows up. That means ships with a lot of structural spaces but not much armour loose a lot of strength with an armour degradation system. The explorer ship is a good example. I don’t have the exact numbers with me but it has armour around 20 or 30 and over 100 structural spaces. Armour degradation will probably reduce the armour to 0 long before half the structural spaces are gone.
I think the key is finding a way to destroy structural spaces without needing to reduce armour. Here is a suggestion of a way of doing that:
-Hits that overcome armour work exactly as described in the books.
-Hits that don’t overcome the armour require a stress check from the target.
-This stress check gets a bonus equal to the difference between the total offence and the armour.
-If the check fails, the ship has a single structural space destroyed.
That way, even a single fighter can deal some damage to a capital ship. Sure it won't completely take out the engines by itself but a few "Target Their Weapons" can seriously hamper a ship.
I know that big ships often have bad stress DCs. But the bonus from armour vs offence is meant to balance that out. A ship may have a stress DC of 15 but if its armour is 12 points over the offence, the DC is actually 3.
The bonus also avoids making fighter dramatically more powerful when they are not in a wing like most armour degradation systems. Fighters can attack separately and have a chance to destroy more than one space but the stress checks are going to be much easier. If they want a better chance to damage the ship, they can form a wing to make the stress check harder to succeed.
I think it could work pretty well without being heavy on rules. What do you think?