A merging of b5wars and acta?

Hash said:
I mean to avoid disagreements about what is and what isn't in arc.

One ACTA arc template from GF9 for about £6, and a laser tape measure from Dyers for about £6...there will never be an argument about arcs again ;)
 
Reaverman said:
a laser tape measure from Dyers for about £6...there will never be an argument about arcs again ;)
Yeah must get one of those laser tape measures, they are very useful!
 
Locutus9956 said:
can you post a link to a shop that sells em cheap? they sound rather cool :P

I bought mine from Robert Dyers, but this is the exact one and the same price too.


17776527.jpg


Here is the link too
http://www.shop-com.co.uk/op/~Draper_8m_Tape_measure_with_Laser-prod-17776527-24921077?sourceid=309
 
so how exactly does it work? is it just a laser line projector or does it somehow mark distances or just come up with a reading for the length of the beam before it hits something? (I'll be getting one in any case, its got a laser in it and thats fine by me :P

Also explains why I couldnt find it on google... thats Robert Dyas not Dyers :P
 
You place your GF9 template over your ship, and hold the laser so it shines along the arc edge. The red beam on the table marks your arc. It projects a line of laser, not a point.
(it's just like having a huge template, but not quite so unweildly!)

No magical range-finding trickery for £6 ;)
 
awwww still cool but range finding would be even cooler. then Id just need magnetic ships magically hovering over a magnetically opposed table to have compltely hands free acta :D

Still that would cost a bit more than 6 quid as you say :P
 
Reaverman said:
Get a forward Hex arc, and draw a straight line along its boundarys on to other arcs. You will see that the line will cover one hex from one arc, and a hex from another arc. So where as in ACTA, you have two models in 1 arc. In a hex based system, it does'nt.....thats whole fracking point!

Sorry, can't see the point you're making here..? Could you please clarify.
 
Burger said:
Locutus9956 said:
nope, still only 4, theyre simply not EQUAL arcs.....
Hmm OK so your side arc is twice as big as forward... thats... weird.

Given that ships tend to be long and thin, that's not a huge issue, but it's no more weird than dividing the arcs up the way they are in ACtA.

ACtA is a bit funky in that it abstracts fire into 4 main arcs. Most games have what would be composites of those arcs of fire (Forward + Left).
 
frobisher said:
Reaverman said:
Get a forward Hex arc, and draw a straight line along its boundarys on to other arcs. You will see that the line will cover one hex from one arc, and a hex from another arc. So where as in ACTA, you have two models in 1 arc. In a hex based system, it does'nt.....thats whole fracking point!

Sorry, can't see the point you're making here..? Could you please clarify.

In short, no....too much water has passed, I'm not going to get bogged down in a futile argument about something that 90% of ACTA players dont use.

BTW-Try and explain how a ship with a Boresight weapon, can target something on the forward oblique, when its cant move the ship into a Hex that leads directly to the Target. In otherwords, how does it target somethiong that thats say 20 degrees from the 0 line?
 
Reaverman said:
One ACTA arc template from GF9 for about £6, and a laser tape measure from Dyers for about £6...there will never be an argument about arcs again ;)

Spoken like a man who's never seen the table get bumped "accidentally". Or opponents fiddling with models that were out of arc on your turn, but are suddenly in arc on their (firing) turn. Although the latter is much more prevalent with clix games; ACtA at least avoids picking up the pieces every turn to take damage.
 
Xorrandor said:
Reaverman said:
One ACTA arc template from GF9 for about £6, and a laser tape measure from Dyers for about £6...there will never be an argument about arcs again ;)

Spoken like a man who's never seen the table get bumped "accidentally". Or opponents fiddling with models that were out of arc on your turn, but are suddenly in arc on their (firing) turn. Although the latter is much more prevalent with clix games; ACtA at least avoids picking up the pieces every turn to take damage.

Well thats down to your choice of opponent, and not accidents is it. Even with a Hex, they might even nudge models into adjacent hexes.
 
Yeah, whenever there are rules, there will be people who break them to cheat. Using hexes won't stop it, it will just change the methods.
 
Which in my opinion was a good idea, as when fighting in the vastness of space no one is going to be stupid enough to fit they main weapons on a slow, brick-like ship in a fashion where they have to actually turn the whole thing to line up for a shot... :evil:

Nick
 
captainsmirk said:
Which in my opinion was a good idea, as when fighting in the vastness of space no one is going to be stupid enough to fit they main weapons on a slow, brick-like ship in a fashion where they have to actually turn the whole thing to line up for a shot... :evil:

Nick
Its not to do with stupidity, its to do with cost and technology.
 
Yet the Omega's lasers are quite obviously mounted on a turret capable of horizontal and vertical movement...

*Edit
As are the Hyperions as well, and the Narn are seen firing their lasers at not boresight angles as well.
 
Gotta say I agree with the table bumping comment - its happened to me on more than a few occassions.

Hey its happened between us Reaverman and Burger - remember when we had to check the photo on a mythbust to check which direction a ship was pointing? A few degrees here of there is no problem in a friendly but in a tourney can make a big difference!

How about the 10 Sagg battle vs Vorlons? One of the saggs was slightly out of an arc even though Burger swore he lined it up to do so the turn before...not saying EITHER of you were cheating at all but it is quite possible the table was nudged ever so slightly...

To be honest I'm not even really talking about cheating here - I agree with your point that a cheat will cheat no matter the ruleset - but accidental bumping does happen and a few degree / fraction of an inch can make the difference between shooting and not-shooting and hence winning or losing.

When I played the game with another mate who usually doesn't like wargames, he enjoyed the game but commented he would probably prefer it as a computer game (to make the things like measuring, turning etc easily observable)...I tend to agree with him to be honest although do very much like minis as well ;)

That MASSIVE tangent aside...what else is (arguably) good about B5Wars that people would like to see in ACTA?

TBH I don't think much of the "warm-up" between shots idea or the massively detailed ship component hit list ("oh no you've shot my hydroponics bay!" - I ALREADY think the game take too long to play at 5pt raid (I would prefer games to be an hour max but then I know most people disagree with that.)
 
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