blackphoenix
Mongoose
I've been playing both b5wars and acta for several months now and find parts from both games great and others lacking. So I've taken on myself to make some house rules for a combination of the two.
I'm going to create both a hex based movement and inch based movement as well. Its still work in progress but I wanted to get people's feel for it.
The mechanics are similar, roll to beat the armor for a point of damage, no "bulkhead" rolls since I've done less with AP and SAP. I still need to work out how criticals will work but I thought I'd share my first two ships...
Centauri Primus Battlecruiser:
Level: Battle
Class: Capital Ship
Speed: 8"
Turns: 1/45
Turn Delay: 6"
Damage: 70
Hull: 5 All around
--Weapons-------------------Arc------Range----AD--------Delay-----Special
4x Forward Twin Arrays-----F/P/S-------8"-------4--------None-------None
2x Port Twin Arrays----------F/P/B(a)---8"-------4--------None-------None
2x Starboard Twin Arrays---F/S/B(a)---8"-------4--------None-------None
2x Port Battle Lasers---------B/P--------30"-----10--------1 per 3----Heavy Weapon
2x Starboard Battle Lasers--B/S--------30"-----10--------1 per 3----Heavy Weapon
EA Omega Destroyer:
Level: Battle
Class: Capital Ship
Speed: 8"
Turns: 1/45
Turn Delay: 8"
Damage: 90
Hull: 6 Forward/Aft, 4 on Port/Starboard
--Weapons---------------------Arc------Range----AD--------Delay-----Special
2x Forward Heavy Lasers------F--------30"-----10--------1 per 4----Heavy Weapon
2x Forward Heavy Pulse-------F--------24"-----12--------1 per 3----Heavy Weapon
6x Port Particle-Beams--------B/P/B(a)-12"-----2--------None-------None
6x Starboard Particle-Beams--B/S/B(a)-12"----2--------None-------None
2x Aft Heavy Lasers------------A--------30"------10--------1 per 4----Heavy Weapon
*Heavy Weapons: +1 on roll to damage
I'm going to create both a hex based movement and inch based movement as well. Its still work in progress but I wanted to get people's feel for it.
The mechanics are similar, roll to beat the armor for a point of damage, no "bulkhead" rolls since I've done less with AP and SAP. I still need to work out how criticals will work but I thought I'd share my first two ships...
Centauri Primus Battlecruiser:
Level: Battle
Class: Capital Ship
Speed: 8"
Turns: 1/45
Turn Delay: 6"
Damage: 70
Hull: 5 All around
--Weapons-------------------Arc------Range----AD--------Delay-----Special
4x Forward Twin Arrays-----F/P/S-------8"-------4--------None-------None
2x Port Twin Arrays----------F/P/B(a)---8"-------4--------None-------None
2x Starboard Twin Arrays---F/S/B(a)---8"-------4--------None-------None
2x Port Battle Lasers---------B/P--------30"-----10--------1 per 3----Heavy Weapon
2x Starboard Battle Lasers--B/S--------30"-----10--------1 per 3----Heavy Weapon
EA Omega Destroyer:
Level: Battle
Class: Capital Ship
Speed: 8"
Turns: 1/45
Turn Delay: 8"
Damage: 90
Hull: 6 Forward/Aft, 4 on Port/Starboard
--Weapons---------------------Arc------Range----AD--------Delay-----Special
2x Forward Heavy Lasers------F--------30"-----10--------1 per 4----Heavy Weapon
2x Forward Heavy Pulse-------F--------24"-----12--------1 per 3----Heavy Weapon
6x Port Particle-Beams--------B/P/B(a)-12"-----2--------None-------None
6x Starboard Particle-Beams--B/S/B(a)-12"----2--------None-------None
2x Aft Heavy Lasers------------A--------30"------10--------1 per 4----Heavy Weapon
*Heavy Weapons: +1 on roll to damage