I see you are back at trying to snippet an argument to death, and, as usual, ignoring all those inconvenient things that interfere with your argument. Very well, let's blow this puppy up.
AnotherDilbert said:
It's good that you explain what you mean, rather than a flat statement that it can't fly, thank you.
Yes, you have stated quite a few times that you BELIEVE the Subbie is not very streamlined and does not generate very much lift, after having seen a few hand drawings of the craft. You are still completely unable to quantify how much lift and drag the airframe generates.
You have yet to provide a counter to all of the information available for the Type-R. It's mythical (unlike the things I'm providing). Unless and until you can provide engineering drawings and data from it's testing all anyone has to go by are the illustrations and the text description. Since you cannot provide any of the requested your, and mine, only source of information is the aforementioned illustrations. If you don't like the ones I've provided or referenced, please provide the baseline illustration you feel best represents the Type-R.
I have posted numerous times real, logical, and proven examples of the laws of aerodynamics, how lift is generated from craft traveling through the air. You have provided nothing of note in return. The preponderence of science and evidence firmly lies on my side. I still await a logical & reasonable rebuttal to how it can fly. Since you continue to not provide such an argument I can only assume that you neither have one nor that you believe you can present a logical one to defend your viewpoint. I need not quantify anything since you have provided nothing to substantiate your argument that it can. Your argument is one that you hear on the playground not one that should be debated between adults. Step up and prove your point - in at least SOME way.
AnotherDilbert said:
phavoc said:
At no time have I stated a maximum size for an aircraft, nor have I argued that very large aircraft are impossible to build nor are they impossible to fly. I have continually stated the same thing - Traveller vessels have too much mass and too little lift to take off/land.
Then I have no idea what you mean. You appear to say that massive aircraft can potentially fly, but if Traveller is involved they can't. That is logically incoherent, so I assume you don't mean that and I'm misunderstanding you completely.
Do you mean that you believe the Subbie can't fly, and you know nothing about Traveller spacecraft in general?
Can we agree that if we design a Traveller spacecraft and draw large enough wings on it, then it could fly?
I cannot be held responsible for your continued feigned ignorance when you encounter something you don't like. If you cannot comprehend the meaning behind those two sentences then I suggest you exit this debate for you are unable to respond in a cogent manner.
1) Traveller ships are heavy.
2) Aeronautical lift requires surface area.
3) Traveller ships have very little lifting surface area when compared to their mass.
4) The heavier something is, the more lifting surface it requires.
5) All objects have drag in a fluid environment.
6) The faster you go the more drag you create. Infinite thrust creates infinite drag.
7) Fluid environments include air and water.
8) To generate lift you have to go fast.
9) The laws of aerodynamics are applicable to Traveller ships.
10) At all times I have continually maintained the same stance - Traveller ships have to much mass and too little surface area to generate enough lift to takeoff or land using aerodynamics.
11) There is no theoretical upper limit on how big or how heavy a craft can be to fly like an airplane.
AnotherDilbert said:
phavoc said:
As stated there (and elsewhere), CI is generally determined experimentally. Which is why aircraft modeling in wind tunnels prior assembly is so important. Once that data is known they can design the wing and other aspects.
The lift coefficient is for the entire airframe, including the wing. The wing is not designed after Cl is measured.
As far as I know the complete design is iteratively refined in computer simulation and windtunnels, then we can measure the final Cl in some specific cases of speed, angle of attack and air temperature, hence density.
Very good. That's a factual statement. The ENTIRE aero-structure is tested. So in this case we'd have to include the very non-aerodynamic nose of the Type-R, the increased drag resulting from the inset windows, the increased drag from the launch on top, the drag created from the rear. All of the craft will produce potential lift and drag. As you can see (if you will look), the amount of lift generated from an airliners body is insignificant when compared to what is generated with the lifting surfaces (wings and tail, assuming we are using commercial aircraft and not modern military ones).
This, however, has nothing to do with the Type-R being unable to generate enough lift aerodynamically to takeoff or land.
AnotherDilbert said:
phavoc said:
The slide show should have illustrated rather clearly the forces that affect flight. And by viewing it you should have come away with a basic understanding of how a craft generates lift and why drag is such a huge issue for an aircraft.
Yes, a very basic understanding, just as I had before this discussion started.
I find that to be a curious statement. If, as you claim, you already had a very basic understanding, you have not shown it in your responses when concepts like lift and drag have been mentioned. Again, this response is not necessary to prove/disprove the ability of the Type-R to generate lift to takeoff/land with it's lifting surfaces.
AnotherDilbert said:
phavoc said:
And, as you pointed out, lift cannot be determined based upon merely looking at a craft. This is true and applicable to both of our arguments.
Agreed.
So you agree that we don't know the actual lift of the Subbie, hence whether it can fly or not?
I agree that the exact amount of lift is not determinable without having all the necessary information to plug into the formula. However you fail to acknowledge any of the other aspects of this view. Neither of us will be able to produce data to generate a somewhat accurate estimate of the lift generated by the hull. That is an agreed upon issue. Nevertheless, the preponderance of evidence as provided illustrates why the Type-R is unable to do so. You have continually refused to acknowledge this and provided nothing to rebut it. Using actual physical laws and applying them to an object such as the Type-R (as provided by copious illustrations - including the original ship) show us that the design will generate massive amounts of drag. It was you who wanted to used 4,000 tons for the mass of the Type-R. Applying that mass to how wings work is easy. As you have proven elsewhere you are able to solve for missing information (your Newton equations). You should know that you can simply toss out the CI portion and use base numbers. And that basic equation will state that the wing area (even giving you perfect lift for the entire underbody with zero drag) is insufficent to generate enough lift to takeoff or land. It is your refusal to accept common sense and logic that is the barrier.
AnotherDilbert said:
phavoc said:
You neglect, however, another aspect of the equation - mass. As multiple examples have pointed out, mass is a HUGE factor in determining lift.
No, lift is an aerodynamic force, unrelated to the mass of the aircraft.
You have continuously complained when I have introduced mass and hence Newtonian mechanics into the discussion. I have no idea why you believe I want to disregard mass.
Sigh.... And there you were saying you had a basic understanding. So either you lied upthread or you are lying here, or you lied upthread and you are professing true ignorance here. I have stated, repeatedly, that aerodynamic equations are MORE than simple newtonian ones. Since you apparently can't pay attention to a mass of text I have restated that here. I am sure you will ignore it again because, like Al Gore pointed out, it's an inconvenient truth. You said (now I doubt it) that you went through the slide show. It was rather long, but aerodynamics is complicated so it has to be. In that slide show mass is one of the items mentioned. The mass of the object flying determines how much lift is required to keep it flying. For someone who has such an attraction to Newton I fail to see how you cannot grasp such a simple concept. If Newton can grasp it, and you are able to parrot it back, how can you profess the view of a failure to understand the mass and lift are connected for aircraft?
AnotherDilbert said:
phavoc said:
As we have both cited examples of large craft we've both cited examples of their mass. Your assertion of more thrust to offset the mass is diametrically opposed to the concept of lifting area that has been provided in the literature and illustrations. The more mass your vessel has the greater the required wing area that is necessary to generate lift.
Lift is proportional to wing area AND air flow speed squared, as we seems to have agreed before.
Thrust gives speed, as Newton explained; Speed gives lift, as aerodynamics explains.
Hence heavier aircraft need larger wings and/or higher take off speed to take off. Wing area alone is not sufficient to calculate lift.
Yes. And all objects have drag. Drag is the direct counter to thrust. As aerodynamics explains you cannot bully your way through the laws of physics. Newton explains that, too. How can you profess an understanding of physics, especially newtonian ones, and not grasp the basics of aerodynamics? I am at a loss to try to balance these two opposing viewpoints.
AnotherDilbert said:
phavoc said:
You would like a basic illustration (again)? Here you go. Let's use the An-225. Let's round up it's mass (fully loaded) to 700 tons. It's wing area is 905 square meters and it's wing span is 88m. The Type-R is 4,000 tons. We'll round down to 5x the mass of the An-225. Let's be generous and say all other things are equal (like drag). Let's also be generous and say the available thrust reduces the lifting surface requirement to a multiple of just 2.5 of the An-225. That would mean you would need a wing area of 2,260 square meters and a potential wing span of 220m (which is getting into the range of the Pelican craft). A simple review of the deckplans provided will show that there is insufficient area on the Type-R to meet this. And this even when you add in the area between the wings as lifting surface area.
Yes, this is roughly the same back of the envelope calculation I made a few days ago.
AnotherDilbert said:
This lets us estimate the needed wing area for a Subbie. ...
And I agree that it probably need a bigger wing than it appears to have in some illustrations. So I assume it has, since the illustrations are inexact.
The wing shape of the subsonic An-225 is completely inappropriate for the hypersonic Subbie, as I assume you know, so the wing span you calculated is irrelevant to the Subbie.]
First off, show me how the Type-R can go hypersonic (which is 5x the speed of sound or approximately 3,800mph or 1,700 meters/second). Please oh please explain that to me in aerodynamic terms. And, as you like to say, provide proof. I'd settle just to see the gyrations you will go through to explain how you can push an object through an atmosphere at that speed with just the nose of the Type-R. Please show me a hypersonic vehicle that has any similar designs (excluding objects that fall from space. All manned craft that humanity has put in orbit have fallen from the sky at hypersonic speeds. Type-R has to go UP, too).
Secondly, in order to get hypersonic (starting from the ground) you must first get to subsonic. As an aircraft it needs enough speed to generate the lift that is possible from a lifting surface.
Thirdly, I see you are studiously avoiding acknowledging the fact that the Type-R has insufficient lifting surface to generate lift according to science. You want to confuse your failure to prove your point by trying to make it to be a "illustrations are inexact". And you failed to acknowledge that the deckplans (which are relatively exact) clearly provide an estimated size for the wing. Even spotting you the 20% that the deckplans get to play with, your argument shows your point is a false one. The original illustration and deckplans from CT have not appreciably changed. So either the original creator and illustrator are wrong and you are right, or you are wrong and they are right.
AnotherDilbert said:
phavoc said:
If you had read what I had written you will see my point has been the same throughout - reality states the designs are unable to generate lift to fly (and by fly I mean take off and land using their own lift generation).
Yes, you believe that some unspecified designs and the Subbie are unable to generate enough lift and are unable to prove it?
Nope. If by 'unspecified' designs you mean all of the actual real-world designs I have cited, you are incorrect (again). I have illustrated that using aeronautical laws (which do not change regardless of the time frame) the Type-R is too heavy to generate enough lift utilzing it's wings to fly like an aircraft. You have yet to disprove any of that. Your argument has continually hinged upon, well, nothing. I have time and time again cited how aeronautics works and how the Type-R (using all available provided data) cannot follow the laws of physics to match the book description. You simply don't like that.
AnotherDilbert said:
phavoc said:
You insist thrusters can be overloaded to provide the same.
No, I have demonstrated that Traveller canon says that M-drive thrust can be vectored. In MT that requires overloading, in Gurps and T5 it apparently does not. MgT says nothing about this.
And you have clearly selected bits and pieces of various canon articles while avoiding the other bits and pieces of canon that dispute your same position. You have demonstrated continuosly that you are willing to selectively ignore anything that disagrees with your viewpoint. And you have demonstrated that you are willing to snippet things out of context, from canon literature no less, in an attempt to prove your point. But you have been caught time and again misrepresenting yourself and canon.
AnotherDilbert said:
phavoc said:
I have used the idea of Occam's razor to suggest that my example is the simpler more logical one. You have resisted that idea.
You want to introduce extra assumptions about how ships move, and extra magical technology to make them do so. Occam would suggest these assumptions are unnecessary.
It's not an extra assumption at all. As you have previously stated, MGT is very unclear and high-level, hence your desire to pull selected quotes from multiple previous iterations. By the very definition it's not an "extra" assumption. I am using Occam's razor correctly. If anti-grav is magical, then canon literature, in all variations, also references the magic. Vehicles use anti-grav, personal harnesses use anti-grave. Oh, wait! Now I get it! Those people who used anti-grave were flung off the faces of all the planets when they activated the devices! Ah! Now I understand your viewpoint! The magical technology has magically erased itself from existence!
AnotherDilbert said:
phavoc said:
We have both cited canon literature to show that CG is defined, and in the versions that actually mention it you will see multiple examples of this. I have specifically cited GURPS which also adds in text that provides you with calculations to determine if your vessel is able to fly on it's own lift, or if it needs additional lifting capabilities to move.
Agreed, but we seem to completely disagree about how contragrav works in Traveller.
I don't seem to have a problem, but you apparently do. Somehow you think that a vessel activating it's anti-grav or CG would be magically flung off the planet, or perhaps finding itself drifting away. Yet, again magically, a vehicle utilzing the same technology has none of these problems. And, also apparently magically, your viewpoint of how it works doesn't seem to be referenced, nor user warning plastered anywhere about the dangers of turning on an anti-gravity device. Somehow everyone else seems to be able to grasp the concept and fit it within the gaming universe. Your view seems to be unique to yourself.
I am comfortable in continuing to disagree with your views.
AnotherDilbert said:
phavoc said:
You have stated repeatedly that you prefer to keep the game simple. I would believe that my view is far simpler than yours.
And I believe that it is far simpler to keep Traveller canon and not introduce extra drive systems.
Your selective memory and quoting is showing up again. You've already acknowledged multiple versions of canon Traveller that state AG/CG lifting is present. You have already acknowledged that MGT is very vague about many things, thus your need to quote across multiple editions. And, by the above, you have already agreed that these are not extra drive systems. To wit, you've already agreed they are present and canon. You simply don't want to admit your argument is not holding up.
AnotherDilbert said:
phavoc said:
You want to say it adds cost and complexity. Cost is something you choose to interject into the design system, it need not be there unless you insist. As you have pointed out, the MGT system is rather vague. In this case it is to my arguments advantage and will fit without a problem.
AG/CG systems are specified in many Traveller design systems, including the MgT2 Vehicle system. They require volume, mass, power, and cost. I see no reason it would suddenly become free, either in cost or volume.
We disagreed about this a week ago, just restating your belief does not make it more convincing.
You have yet to show what is included in the base cost for the hull. As you said, in other system, where they are stated, the majority of ships have them (that plan to land on planets at least). And, as you stated, MGT doesn't mention them. The design systems that have them provide for them in the stated designs. Your reference to the vehicle design system is disingenious since we are not talking about starships. The vehicle design system also reference wheeled and tracked propulsion. It references many things that don't exists in the starship system, and vice versa.
Lifesupport takes volume, power, mass and cost. Though didn't you say that mass is of no consequence in MGT, it's all volume based? So mass is out of the discussion and it never should have been referenced (another non-sequitur). I believe MGT just lumps all ships systems into a Power bucket. If you want to split it out, how much is allocated to the inertial compensator? How much to the lighting? How much to... My way is far simpler - it's there and it's a system that is only needed for planetary activities. All ships have more than enough power for this even under the amorphous design system.
AnotherDilbert said:
phavoc said:
Your explanation (overloading of the drive just for the simple actions of taking off and landing) is far more complex and outside the normal realm of thinking than mine is.
Vectored thrust is not my explanation, it's Traveller canon.
Ships having CG for lift is not my explanation. It's Traveller canon.
AnotherDilbert said:
It's so 'outside the normal realm of thinking' that is has been used for decades:
Amazingly your Harrier jump jet is pictured flies according the previously cited laws of aerodynamics. Unless this image, too, is not correctly representing the Harrier. Since you are questioning all the of the Type-R imagery I think it's probably safer to say that all images are suspect, ergo they shouldn't be used because they may be suspect.
AnotherDilbert said:
phavoc said:
Add to that overloads require ENG checks and may damage the drive. In my mind this alone makes it both impractical and unrealistic.
You have added that to the discussion, not I. In MT the drives required overload but required no rolls to hover. In Gurps the drives required no rolls.
MgTs says:
Landing at a starport requires a Routine (6+) Pilot check (1D x 10 seconds), but most pilots will take 1D minutes to perform a landing, and gain DM+2 on the task.
Misrepresenting what I have actually said does not strengthen your arguments, but rather the opposite, in my opinion.
Where is that happening? Quoting the rules is somehow misrepresenting what you said? In your zeal to misrepresent the rules you fail to add in those rules that weaken your argument. If you do not want the rules used (correctly) against you then I suggest you stop quoting rules. And, by the way, you have added tons of non-sequitur issues to this. If you don't like it, stop doing it.
AnotherDilbert said:
phavoc said:
Earlier it was asked of each of us to show why our reasoning made more sense in the Pirates of Drinax treasure ship taking off from a 1.4G world with a 1G drive. My example had no logical gyrations nor did I have to cite multiple past versions to provide an explanation. Yours was, ah, rather less helpful and explanatory.
I haven't read the source, neither do I have full specifications for the ship. I have no idea what happened in that particular case. My "less helpful" suggestion was quoting you.
What source is there to read? The question was rather clear. The source was the question. The ship has 1G drives, the planetary gravity is 1.4. What other specifications are there to be provided? Whether it was Pirates of Drinax or some random planet in the Traveller universe the question remains the same. And, once again, you failed to provide an answer. Instead you seek to deflect the issue and make vague reasons on why you cannot, using your interpretation of the rules, answer it. All of this is a classic sign your argument cannot be relied upon to provide a valid answer.
AnotherDilbert said:
phavoc said:
Whether you like it or not, Occam's razor is an accepted modeling tool. It's usefulness here is even more applicable because it is used more often in theoretical models than in real world ones where actual data can be used to prove or disprove a point. In this case I can only cite real world modeling and extrapolate. I would say that since Einstein, Planck, Heisenberg and other famous scientists used this to help develop their theories it's both acceptable and useful. You can, of course, choose to discard the concept and try something else. Though I would have to say there is a greater preponderence towards using my method than one you may choose.
I have never questioned Occam. I question your assertion that adding extra assumptions and drive systems to change Traveller canon is the simpler explanation.
Wow. Talk about conceptual twisting. You can't even accept the definition of what Occam's razor is. Not only that but you try to deflect by using a logical fallacy. Traveller canon is not being changed at all. For one things CG lift IS canon. Your fallacy is attempting to equate all of Traveller canon into a single set, which is of itself a fallacy because each version is it's own canon. To the best of my knowledge, if you want to use the word 'canon' then only T5 and MGT are canon because accepted canon includes only those versions currently in print. Or, if you want a more expansive definition, canon would be restricted specifically to each version, thus canon cannot be across multiple versions. Pick one definition and stick with it.
AnotherDilbert said:
phavoc said:
TL;DR - Here is my proposal to be added to the rules that would settle this:
Traveller ships mass too much to generate sufficient aerodynamic lift for takeoff and landings. Therefore they must use a different method until they are able to generate sufficient velocity for their craft to generate lift on their own - assuming their hull shapes would allow for it. In order to take off and land, especially in constrained spaces, a secondary form of lift is required. Most ships will utilize some form of anti-gravity to provide them with lift, and then use their thrusters and main engine(s) for movement. This allows any craft, other than distributed, to enter an atmosphere and land at a starport (which requires the craft to have landing struts/wheels/pads installed). Ships of 10,000 Dtons or greater almost never will land on a surface, thus unless specifically designed for it are unable to do so. For spacecraft the cost of such lifting modules is considered to be included in the cost of their hull.
Yes, I realise you want to change Traveller to fit your view of how ships should land. I see no need.[/quoote]
It changes nothing. Unless you are conflating change with clarification. That's entirely possible. As you have agreed to, it's not changing Traveller at all. Some versions specifically call it out, others (such as MGT) say nothing about it. Ergo it's not change using MGT, it's clarification.
AnotherDilbert said:
phavoc said:
I am interested in you providing an alternative solution that makes common sense and does not require any other rule set, requires no change to existing designs, and would allow for 1G ships to service worlds with greater than 1G. I believe my explanation above satisfies all of the above.
And I completely disagree with your definition of common sense.
I expect no less from you. In fact I now expect it.
AnotherDilbert said:
I think aircraft using wings are more common sense than magical CG drives that can ignore some consequences of gravity but not others, while having no cost or volume.
Again, a reference to magic. When did the space orks and angry fairies start sprinkling magic in your set of rules, let alone with your sophmoric attempts at "logic"? Here you talk about aircraft using wings as common sense... yet you refuse to accept aeronautical laws that govern how they work. It is only you who speaks of magical CG drives. I've never argued for AG/CG drives, that's purely you boyo! My statements have been exclusively centered around CG/AG to provide lift. You have hysterically argued about people being flung off the planet (which vaguely reminds me of how people spoke of flight before they understood it. Silly ignorant people!). You cannot seem to grasp the basic concept that CG lift in a starship would perform no differently than what a vehicle does, or a person in a AG harness. Unless those people are magically flung off the planet, too. As to cost/volume, cost is already there with no defined list of what you spending on in a "hull", and volume is already an amorphous blob that it has no bearing. If you are so concerned about volume, tell me how ships get landing gear when it's not defined? How much do they cost? What is their volume?? Oh, wait, it's not defined and of no consequence since it's assumed to be part the cost of the "hull". Funny how common sense works...
AnotherDilbert said:
If you wish I can restate what I said in my first post in this thread:
So, how does ships take-off from hi-grav planets? Either they have wings and can fly like airplanes (cf. Subsidised Merchant) or they simply don't land (and use a highport instead).
This makes a M-2 drive very useful.
Hrm... since the argument has centered around the Type-R with it's 1G drive, AND since Type-R DOES land (unless you are going to try and argue they don't land), I would say your statement remains false. You claim to have a basic understanding of aeronautics so you should be able to understand the Type-R has insufficient lifting area to fly like an airplane. Unless you want to also reject all of that and just spew crap out.
The Drinax treasure ship is in canon material. It has a 1G drive, and no wings. It takes off and lands on a 1.4G planet. Take your rule and make that work. Oh, wait, according to your rule it can't land, but canon says it does. According to your rule it uses a highport instead, but canon again says it lands.
Seems canon is right and you are wrong.
For this post I left the snark = on because I feel it's warranted. For someone who posts some really good articles and thoughts your ignorance act is wearing thin. You aren't as ignorant as you are feigning to be. Why you are choosing to act like that I haven't a clue, though I have a suspicion. Based upon what you have written here and elsewhere I know you grasp these basic concepts when you claim you don't. You can do better than this. As long as you want to play that game the snark will remain in full force. If you grow tired of it you can, of course, abandon the discussion.