You asked earlier about an interplanetary car. Taken from MT 101 Vehicles - TL12 Planet Hopper Grav family car."This high-tech family vehicle permits commuting between planets and their satellites (natural or artificial) or even travel between inner planets when they are in opposition. FYI - there is a crapper but no internal gravity. Max accel is 1.2G. There you have it - the canon family car that takes you from Mars to Earth/Venus/Mercury and all points in between.
AnotherDilbert said:
phavoc said:
4) Counter gravity nullifes the local gravity field, allowing a ship or vehicle to ascend, hover, or descend utilizing a process that essentially ignores local gravity.
5) Anti-gravity does everything counter gravity does, but also allows for lateral movement utilizing a process to generate thrust, or thrust-like conditions.
No, AG and CG are not magic spells defying science by bending and unbending curved space-time selectively. Gravity cannot be ignored, or locally dispelled.
AG is simple: One AG module provides a specified amount of thrust, nothing more, nothing less. It can push you away from the planet or pull you towards it. Gravity, mass, and weight are not affected.
CG is more mysterious but seems somehow provide a lifting force opposed, but never greater than, the current gravitational force. It can never make a craft ascend by imposing a greater lifting force than the downward gravitational force (this is very explicit in TNE). CG craft always needs additional thrusters to be mobile.
Either way the craft and its occupants are still in the full grip of gravity and not weightless. Just like in a helicopter.
At what point did I mention magic? At what point was curved space time mentioned? By the way, the definition of 'contra' means against, opposite, contrasting. Ergo the physical force holding an object down is ignored (or to use your magical analogy, dispelled). Please not this is local and meant to be relevant to the force pulling the object toward the (for example) planetary surface. Unlike your hysterical explanations, it's not physics gone wild and the object is flung off the planet because it is no longer bound by the local space-time locale gravity. Turning on CG doesn't make your object into a projectile to be flung off.
AnotherDilbert said:
phavoc said:
6) Mass is never ignored, but can be countered.
No, no inertialess drives. Mass is never changed, countered, or otherwise manipulated. Newton's second lives in all its glory.
Where, oh where is inertialess mentioned? Or Newton?
AnotherDilbert said:
phavoc said:
8) This discussion centers specifically around LIFT - specifically how do ships take off and land in a 1G environment.
The discussion can never be about aerodynamic lift alone. We will never get anywhere without thrust.
Note that even HiGrav worlds can have very thin or even no atmosphere, where lift is irrelevant.
Thrust alone is quite enough for take-off and landing, as shown by rockets and VTOL aircraft.
No, you are wrong. Look at the thread title - "A lot of worlds over 1g gravity.How do 1G thrust ships take off?" My statement reflects the title of the thread and the original topic asked. LIFT, whether provided by main drive or some other mechanism, is required to get off the ground. If you are going vertical then LIFT is not required. Since you like Wikipedia, here is the first sentence from it -
"A fluid flowing past the surface of a body exerts a force on it. Lift is the component of this force that is perpendicular to the oncoming flow direction.[1] It contrasts with the drag force, which is the component of the force parallel to the flow direction.
Lift conventionally acts in an upward direction in order to counter the force of gravity, but it can act in any direction at right angles to the flow."
Things like drag are mentioned (which not surprisingly you don't seem to like to talk a bout). And look (referencing the bold statement above), lift counteracts gravity, but only at right angles. And all those pretty equations from NASA and elsewhere about lift only being generated by a lifting surface with the air flowing underneath the lifting surface. Unfortunately lift equations are not Newtonian. Yes, the equation is insufficient to explain lift and drag and lifting coefficients. So there are actually different equations that do this. Oh, sure, they include some Newtonian things, but they specifically not.
AnotherDilbert said:
phavoc said:
9) There are multiple sets of rules covering Traveller (CT [and revisions], Striker, MT, TNE, T4, FF&S, T5, MGTv1 & v2, D20, HERO... did I get them all??). Nearly all of them add, over-write, remove, or contradict one or more versions.
10) To simplify the discussion let's stick with the version whom we are supporting on this board - MGT (v1 & v2)
I can try to keep to MgT, but since it mostly very carefully avoids locking down details that can be difficult. CT (and MT providing more detail) set the expectations that later editions mostly follows.
As a end note to these points I have to say that simply ignoring my arguments and restating your peculiar view will not convince me of anything.
Unless it specifically states that this rule overwrites the old one you've already established that any rule is valid from any version. There's no peculiarity.
AnotherDilbert said:
phavoc said:
With the wonderful invention of counter grav, ships that are not tail sitters can maneuver into just about any place and set down, and reverse that process to take off.
Now you are sneaking in the unwarranted assumption that M-drive thrust is not vectored.
If we stick to MgT we have no CG, but only AG. With vectored thrust AG offers no advantage.
Sneaking in? Stating the obvious is sneaking in? You state that M-drive thrust is vectored. Where in MGT does it state it is vectored? I don't think it does. And you are seemingly oblivious to the advantages of hovering without blasting your M-drive in vectored mode. And you neglect the other limitations (see below) of this.
AnotherDilbert said:
phavoc said:
Taking off or landing involves thrust and lift. You can generate your thrust from your main engine, or you can generate lift from using your main engines and a lifting surface. The many versions of Traveller offer many variations on this. Some specifically offer CG as part of the design process, some allude to it, most completely ignore all aspects of it.
Agreed, if by lift you mean any lifting force, not just aerodynamic lift.
Aerodynamic lift is a lifting force.
AnotherDilbert said:
phavoc said:
Without citing other versions, explain how MGT tech and MGT ships are able to take off and land.
My response - Using points #1 - #10, MGT ships still have to follow the rules of physics. ...
Ships without wings or lifting-body surfaces that are able to land on a planet (and are not tail sitters), must have some form of lift other than their drive to land. Without CG/AG, the only possible answer is that they have extremely power thrusters that are able to lift a fully loaded ship.
So your entire argument is that thrust cannot possibly be vectored, despite being explicit in MT and Gurps? The Hawker Harrier is impossible, and like the bumblebee cannot possibly fly?
You realize that that would make CG craft useless too?
TNE TT&S said:
However, all contra-grav vehicles are assumed to have vectored thrust agencies to hold up the remaining fraction of their weight, allowing them to hover.
Ah, once again you want to cherry pick at things. Lets go ahead and tear your cherry picking apart. A Harrier jet is classified as a S/TOVL - Short Take off / Vertical landing aircraft. From your favorite place, Wikipedia:
The Harrier Jump Jet, capable of taking off vertically, can only do so at less than its maximum loaded weight. In most cases, a short take off is performed, using forward speed to achieve aerodynamic lift, which uses fuel more economically than a vertical take off. On aircraft carriers, a ski-jump ramp is employed at the bow of the carrier to assist the aircraft in becoming airborne. Landings are typically performed very differently. Although a conventional landing is possible, the range of speeds at which this can be done is narrow due to relatively vulnerable outrigger undercarriage. Operationally, a near-vertical landing with some forward speed is preferred. Rotating the vectored thrust nozzles into a forward-facing position during normal flight is called vectoring in forward flight, or "VIFFing". This is a dog-fighting tactic, allowing for more sudden braking and higher turn rates. Braking could cause a chasing aircraft to overshoot and present itself as a target for the Harrier it was chasing, a combat technique formally developed by the USMC for the Harrier in the early 1970"
Why golly, a Harrier can hover or take off using vectored thrust! Ergo your starship example can do the same thing! Now, lets apply the
rest of the Harrier physics. Using vectored thrust it is unable to take off fully loaded. So going back to your Type-R example, it, too, would be unable to take off. Oh I'm sure you are going to argue either Type-R have more power available, thus they can do it. Or else the ship would overload their engines/power plant to do so.
Oops, MGT rules state that overpower engines or power plant incurs a risk. Therefore each time a fully loaded Type-R attempted to take off or land the engineer would have to roll and see if they blew out their engine, which would have a deleterious effect on the hull when it came crashing down.
You postulated that the MGT rule citing cumulative risk for each attempt could be erased via maintenance. Since you are against the concept of the inclusion of CG lifters because of cost or added complexity, you've now just interjected additional cost and added complexity into your model.
Some dude named Occam came up with a theory (must been while he was shaving) in explaining a thing no more assumptions should be made than are necessary. The principle is often invoked to defend reductionism or nominalism. Your assumptions are far more complex than mine, and have to span multiple rule sets in an attempt to justify them. Vectored thrust has limitations. SSOM (look at the pretty picture) states lateral thrust is only 25%. Using your aforementioned thrust plate (adopted by multiple rule sets), your logic fails. A thrust place pushed to the aft at 100% power. Laterally it is only capable of 25% force, and forward only 10%. Using our lovely Type-R trader, it is capable of vectoring only 25% of it's force laterally, above or below. Anything else requires overloading, which by it's very definition is adding stress above normal parameters. Per MGT you can only overload your drive by 10% (with the risk of causing damage). So, using Newton, err, simple math:
1G drive * 10% overload = 1.1G drive. 25% of 1.1 is .275G worth of thrust available to vector downwards. So your vectored thrust cannot work because it is insufficient. This going back to a previous point I made in regards to SSOM. Page 3 of SSOM covers your overdrive rules.
"Pushing the Drive Limits: If called upon to do so, a vessel can force the maneuver drive beyond its normal operating limits for a period of time, but this must be undertaken with care. Using overdrive is the most common way for a ship with a maneuver drive less than 4G to hover in a lateral attitude, rather than in a nose position.
The more pronounced the overdrive, the closer the engineer must monitor the drive status. The plates may be overdrive by up to 40% for extended periods of time (days) with few harmful effects if the overage is done skillfully.
On the other hand, overdriving plates by 400% (as in the case of a 1G ship trying to do a lateral hover at takeoff or landing) takes the utmost care, and can only be done for brief periods of time (under 5 minutes). While overdriving the plates at such extreme levels, the engineer must pa very close attention tot he drives to make sure no overloads develop or warning lights appear."
In a previous post I incorrectly stated drives are not capable of 400% overdrive. That point you were correct on. By quoting the entire section, rather than an incomplete sentence, we gain a fuller understanding of the issue. For MT, the type-R is capable of overdriving, with risk, to land or takeoff in a 1G environment. However, to the point of the post, a planet with more than 1G rating would prohibit 1G ships from taking off or landing. MGT rules do not permit 400% overages. Mixing the rule sets means either picking and choosing what you want from each (4x vs.10%), or keeping them each separate, thus rendering MGT ships incapable of using thrusters to do this.
AnotherDilbert said:
phavoc said:
It is a possible alternative, however thrusters of that power are as strong as the maneuver drive (to lift the mass in a 1G environment). No mention of such thrusters exists in design books that I am aware of.
So, ships must have a system (AG) that is not mentioned or discussed, because they do not have another system (downwards facing thrusters) that is not mentioned or discussed? I would say that would make them both equally unlikely...
Ships must have a system that matches the extrapolation of reality that has already been acknowledged and affirmed. A thruster system equivalent in power to the main drive needs to be equivalent in size. That size can be spread around in multiple places, but equivalency requires this. As you have continually stated you prefer words to pictures, and rules to assumptions. I have continually asserted a CG (notice, not AG) system that provides a ship the capability to maneuver in confined docking spaces while under gravity is a requirement based upon the other aspects related to starships. Your assertion that both would be equally unlikely doesn't make any sense. BOTH systems are mentioned elsewhere in different versions.
Again, going back to Occam's razor theory, no more assumptions than necessary should be used to explain something. CG lift provides for the ability to lift off in any gravity field. CG lift is specifically called out in GURPS and is identified in many of the designs. Overpowering the thrusters is called out in SSOM. Overpowering is specifically mentioned in both SSOM and MGT that there is an implicit danger to this. SSOM specifies you can overpower to 400%, MGT specifies no more than 10%. So right there is a conflict in the rules. CG, however, has no conflict in the rules. BOTH, however, also suffer from not being specifically called out in the rules. As has already been specified, MGT is rather light when it comes to details. Again Occam's razor comes into play here as the most logical explanation that requires the least number of assumptions.
AnotherDilbert said:
Lets see what MgT actually says:
MgT1 HG said:
... in the presence of a significant gravity field that field acts as an additional “thrust” on the craft ...
MgT1 HG, p86 (just like LBB2) explicitly says that ships are affected by gravity normally and does not have any extra thrust or way of ignoring gravitational acceleration. Conclusion: they generally have no AG drives.
I have made this argument a few times and you have yet to acknowledge or try to address it. Ignoring it will not make it go away.
Another non-sequitur cherrypick. In this case you are quoting from the alternative movement section. Notice the entire section deals with starship movement
in space. This has absolutely NOTHING to do with the original discussion. But let's run with your quotation and provide the ENTIRE section so that all can see how useless it is in this discussion. For those who choose not to look this up, the specific discussion is centered around starships in the gravity well of a small gas giant (an image is provided):
"Effect of Gravity - When fighting in the presence of a significant gravity field that field acts as an additional “thrust” on the craft fighting within it. For combat purposes only gravity fields of 1G or more significantly above the planet’s surface are considered significant and hence only fields
around gas giants are considered. If a ship contacts the surface of a planet at a speed of more than 1 unit per turn it is assumed to be destroyed (either burnt up or crashed). If at any stage the path of a vessel lies within the gravity field of a body, it attracts thrust as shown below as an additional change in vector at Step 3 above."
The section talks about the attraction of gravity on a ship and how a vessel in a straight-line movement will be pulled towards the gravity well of the gas giant. Conclusion: AG drives, or thruster plates, or chemical rockets would all fit within the same parameters for movement. Further conclusion - nothing you said is germane to the discussion. At no point has anyone, but you, tried to interject movement of ships in space and equate them with movement of ships trying to take off or land.
AnotherDilbert said:
MgT2 Core said:
Streamlined Hull: A ship designed to fly through atmosphere – will feature a wing or lifting body.
...
A streamlined ship is designed to enter a planetary atmosphere, and can function like a conventional aircraft. ...
Partial streamlining allows a ship to skim gas giants and enter Atmosphere codes of 3 or less, acting in the same way as streamlined ships. In other atmospheres, the ship will be ponderous and unresponsive, reliant on its thrusters to keep it aloft. ...
MgT Core, p137: A streamlined ship can be flown in atmosphere with the Flyer(winged) skill. Ships can't be flown with the Flyer(grav) skill.
As usual, you have neglected the other quotations provided on lifting bodies. In all the research done on lifting bodies, none of the experimental craft took off from the ground. In fact, if you look at the origin of lifting bodies, they were designed for controlled descents from orbit. And all of the experiments involved the lifting body craft being carried aloft by a B-52 and dropped. Any climbing was done via their rocket engines. I can put a rocket engine on a brick and it can gain altitude. Doesn't mean it is flying or generating enough lift on it's own. The lifting bodies, much like the space shuttle's wings, allow the craft to have a controlled descent and the forward speed of the craft allows the wings to generate some lift - but only when moving at higher speeds. A brick falling from the sky will generate lift by virtue of air crossing it's boundaries (assuming, of course it has some angular velocity. Wikipedia already states it must move at right angles). I believe no one, including yourself, is going to argue the brick is capable of flying. Capable of falling, yes. Just like the shuttle or an X-34 can fall in a controlled fashion. But it is not flying, and it's certainly not ascending based upon lift generated from it's lifting surfaces. With a rocket it is possible.
Here is a link to an article about Martin aircraft, which built the first lifting bodies. If you look at the illustration on pg 8 you will see the lifting bodies were designed to fly in one direction - down. the lift was meant to increase landing opportunities and to be a more robust method of returning from orbit. The comparison is made against the Apollo craft (zero or very low lift) and the lifting bodies (substantial lift). The paper showcases a LOT of data on the subject. (Bonus point to me - a brick is called out on the glide angle chart on page 11.. discovered after the comment below.

)
Per your quotes above, ships are able to fly so long as they have power. Flying implies forward movement. Lift requires a great deal of forward movement, the more mass an object has the more more forward movement and lifting surfaces are required. If you want to say that all of that is combined that's certainly your perogative. But a far simpler explanation that uses common sense is that CG lifters are present and simply not detailed.
AnotherDilbert said:
phavoc said:
Adding cost to the process is a non-sequitur. The cost is already amorphous and has to assume all kinds of things.
No, cost is always a consideration. Otherwise we can just assume that all ships have J-6 and M-9 since that would undoubtedly be convenient.
If we go to MgT2 Vehicle handbook we see that grav craft are much more expensive than ground craft, the difference is probably the grav modules and extra power systems. Scaling that up to starships it would be cost prohibitive.
No, it's really not. Do we know how much the windows on the bridge cost? No. Do we know if you add a crapper in the ship it costs X more credits? Nope. I don't think the rules actually state how much an extra crapper is going to be. I guess, using your reasoning all ships are equipped with anti-matter drives, too. After all if we are going to use silly reasoning lets crank it up a notch.
You, again, fail to see reason. A starship hull has a multitude of equipment, items and fittings on it. Not everything is listed. For example - landing gear isn't mentioned. It's cost is assumed to be included. Tanks to store O2 are assumed to be included. Extra crappers (latrines for you ground pounders, heads for the navy folks) are assumed to be included (specifically those outside of the staterooms). Lots of things are included in the base cost. There is no reason, other than your insistence that they must be included, to be there. In the systems that specifically call these items out (such as GURPS), they are specifically listed in the ship descriptions for those that would have them.
As far as grav equipment being more expensive than ground craft, duh? A BMW is more expense than an Opel, no? Grav vehicles are the top end of vehicles, and as such it is only common sense that they would be more expensive than ground craft. Isn't that a logical and obvious conclusion - which has no real bearing on the discussion?
AnotherDilbert said:
phavoc said:
No additional complication is required nor needed. Merely the acceptance that CG lifting capability is present. This allows ships to fulfill the expected maneuverability, it allows ships to generate sufficient lift to maneuver into hangars and docking facilities, it does not affect any part of the game, and it need not cost anything. "Ships are equipped with counter-grav in order to hover and land". It's as simple as that.
Or you just say "Spacecraft have vectored thrust", no extra cost, complication, or systems required. As specified in MT and Gurps.
Your statement is incorrect. Per the rules you have cited, for that to work the ships would have to overdrive their maneuvering systems to generate sufficient lift. And even per SSOM, a 1.1G planetary gravity would make it impossible for a ship with 1G drives to take off, since it is exceeding the 400% capability of the overdrive (which is also 390% in excess of what is allowed under MGT).
So no, ships having vectored thrust does not satisfy the needs.
(edited to reduce the snarkiness and finish).
Next!