phavoc said:
No need to carefully design. It wouldn't be able to generate enough lift due to it's design.
Of course there is every need to carefully design any real spacecraft, but illustrations made by artists rarely take physics into consideration, e.g. many Traveller spacecraft would have difficulties flying in a straight line because the M-drives are not balanced around the centre of mass.
Game illustrations are not engineering drawings, and we cannot possibly require them to be.
phavoc said:
Clearly you have missed the point of the conversation. ... You have attempted to use Newton's second law to demonstrate your point. As I (and all books on aerodynamics will confirm) keep saying you cannot use that law to describe aerodynamic lifting effects.
This particular part of the discussion started with comparing the drive trust of a Subbie and a A380.
Aerodynamic lift has nothing to do with M-drive trust. Wings or other lift will get you nowhere without drive thrust.
Aerodynamics can tell you the force of lift, but Newton's second is needed to tell you how the aircraft will move exposed to that force.
phavoc said:
You don't turn that off/block them with your browser settings?
Yes, and hence Google shows me no pretty images...
phavoc said:
You do realize that lift (from surfaces) is only generated while an object is in motion, correct?
Obviously.
phavoc said:
Landing with only M-drive means dropping down as a tail sitter.
Obviously.
phavoc said:
If they are returning conventionally the would still need to change their orientation, which would be rather challenging to go from horizontal to vertical.
But they can, as SSOM explains.
phavoc said:
AnotherDilbert said:
So this aircraft that could land and even gain altitude with less power than the Subbie, is clearly impossible?
Martin-Marietta X-24 lifting body.
You stated specifically that a Subbie could not possibly fly or gain altitude. I tried to demonstrate with an example that an aircraft could do exactly that even without any wings:
phavoc said:
While a scout class, or even a free or Type-R trader could indeed generate lift using the body of their craft, this is both insufficent to glide as well as to gain altitude.
The X-24 could indeed glide to landing (without drive trust) and gain altitude (with drive trust). I find it difficult to believe that a stellar tech craft with wings and superior thrust cannot do what a TL-6 aircraft without wings can do.
phavoc said:
I did not. But you are ignoring the previous statement, also found in SSOM. A ship requires 4G M-drive rating to hover. At 25% lateral power (that's 1G), it can land. So the point made by SSOM remains - ships need 4G capabilities to hover in a 1G environment.
If you actually read the section in SSOM you would find:
SSOM said:
On the other hand, overdriving the plates by up to 400% (as in the case of a 1G ship trying to do a lateral hover at takeoff or landing) takes the outmost care, and can only be done for brief periods of time (under 5 minutes). While overdriving the plates at such extreme levels, the engineer must pay very close attention to the drives to make sure no overloads develop or warning lights appear.
Yes, you can do it, and, no, the drives won't explode.
phavoc said:
While very detailed in some areas, MT sidestepped this somewhat. But they aren't the only version to do this.
There is no sidestepping, the MT design system provided an easy way to incorporate anti-grav drives, but the standard ships specifically does not have them.
phavoc said:
The point was that one design system calls them out, another does not, thus they are implied. And, logically, if they are called out as separate systems in SSOM, then the inclusion of inertial dampening fields with g-plating is assumed.
Agreed, since LBB2 says nothing about this either way.
phavoc said:
Much like the assumption that starships are able to take off and land with antigravity lift.
No, not when the other systems are inconsistent with that assumption, as CT and MT are.
Of course ships can take off with anti-grav, and it might be convenient, but not necessary.
phavoc said:
You can't split the hairs both ways and say "oh, this one is ok to assume, but not that one". Well, that's incorrect. You are, of course, allowed to split hairs and assume such a thing. But logically it doesn't make sense.
I find your "logic" rather unconvincing.
Example: In TNE the normal drives are reaction drives that require large amounts of reaction mass to function. I can of course not take that to mean that CT ships can't fly, since they don't have the tankage for reaction mass.
CT specifically state that no reaction mass is needed, just as MT specifically state that anti-grav is not generally deployed.
phavoc said:
You are ignoring the section in the same book that speaks of can your ship fly on it's own, or does it need help.
This part?
GURPS 4e Starships said:
For extra detail, a ship required to fly in an atmosphere must have enough lift to compensate for its weight. This lift can come from three different locations: the hull (via streamlining). contragravity, or vectored drives.
I fail to see that this states that contragravity is needed or generally deployed. CG (or wings) is only needed if M-drive thrust is insufficient.
You seem to ignore the explicit statement that contragravity drives are not generally deployed, or necessary.
GURPS 4e Starships said:
Contragravity systems cancel out all natural gravitational forces acting on an object up to their rated lifting capacity, as discussed on pp. GT107 and S120. In GURPS Traveller, where reactionless thrusters are common, such technology is available but only necessary in very specialized applications.
To get more specific the Akkigish-class subbie does not have contragravity, whereras the Colresh-class (TL9) subbie (with a lower thrust to mass ratio) does have it.
Gurps Starships said:
The Colresh is also equipped with contragravity generators to assist in takeoffs, as a fully loaded hold reduces the ship's acceleration below 1 G.
Note that the Colresh-class specifically include CG to compensate for low M-drive thrust.
The 0.6 g Harper-class Launch (TL9) does have contragrav, but the 2 g Quatarmain-class launch (TL10) does not.
It seems contragrav is generally an option for less capable low-tech craft in GURPS, e.g. the TL9 Patrol Cruiser has contragrav, but the TL10, TL11, and TL12 versions does not.
phavoc said:
So I would say the preponderance of the design evidence supports this idea - at least in GURPS.
Except that is is specifically no so. Some spacecraft have it, some don't. It is explicitly not needed.
phavoc said:
CG and AG are interchangeable terms as far as a discussion on lift is concerned. ... But for the purpose of this discussion they are equivalent (e.g. takeoffs and landings).
Almost, but not quite. AG can provide lateral thrust and take you to space, CG alone does not and cannot. CG cannot even provide positive lift to make a craft ascend, it just makes the craft lighter so that the necessary thrusters can more easily make the craft rise.
phavoc said:
AnotherDilbert said:
In that case why would an anti-grav drive with vectorable thrust of say 10 MN be better than a M-drive with vectorable thrust of 10 MN?
How is this germane to the discussion?
According to MT they cost about the same. Why would I prefer the AG drive over the M-drive when they both provide the same trust, but the M-drive also works in space?
You want AG drives to be standard. I would say an M-2 drive is better than an M-1 + AG-1 drive for the same cost, so would be the more likely choice.
phavoc said:
AnotherDilbert said:
And I have never tried to do that. But Newton's Laws applied perfectly well to thrust.
We are discussing lift, not thrust. Lift is more than thrust. If you want to talk equations then use this: L = Cl * A * .5 * r * V^2. You need to quote Possio not Newton if you are talking aerodynamics.
Except when we are talking about drive thrust, which has nothing to do with aerodynamics.
And since drive thrust can be vectored, it can be used to provide a lifting force without involving aerodynamics. Cf Hawker Harrier.
Look: it can magically hover with neither aerodynamic lift, nor anti-gravity:
phavoc said:
My quote from GURPS indicated that both mass and CG are present in the design system and on most ships that are atmospheric capable.
CG is certainly available, just as AG was in MT. But most ships? I will not bother counting, some ships have, some don't. It cannot be generally assumed, even in GT.
phavoc said:
Plus the system acknowledges that even with aerodynamic streamlining the ships are too massive to fly unaided without CG. And that if you wanted lift from aerodynamics you had to take into account mass.
You misrepresent the source. It is clearly stated that the sum of drive thrust, CG trust, and aerodynamic lift must be enough to fly the ship. Enough drive trust is enough, without either CG or wings.
You ignore e.g.:
GT Starships said:
Streamlined
... All protuberances were kept to a minimum and aerodynamic lifting and control surfaces are incorporated into the hull. The spacecraft has full atmospheric maneuverability, and generates lift so it can take off from worlds with a surface gravity greater than its G-rating.
GT Starships said:
CAN MY VESSEL REALLY FLY?
For extra detail, a ship required to fly in an atmosphere must have enough lift to compensate for its weight. This lift can come from three different locations: the hull (via streamlining). contragravity, or vectored drives. One or both of the later two are required if unstreamlined ships want to move around in an atmosphere...
The minimum required surface area to keep a streamlined ship in the air if its contragravity and/or vectored drive cannot totally compensate for the weight is 10 × LMass × square root of (LMass / Thrust), where LMass and Thrust are in stons.
Clearly a craft with a 1 g M-drive can take off from a world with <1 g surface gravity in GT. CG or wings are only needed if M-drive thrust is too low.
phavoc said:
Most editions of Traveller don't differentiate (even assuming they mention it) between CG and AG. But on the capabilities of both we are in agreement.
All editions I am familiar with use one or the other, not both.
phavoc said:
AnotherDilbert said:
Except, as already quoted, the M-drive can be overdriven for a short while, so that a ship can hover for a few minutes.
Per SSOM, to do this the M-drive would require a 400% overdrive. Please show me where in reality any engineer or designer would implement a system that requires a 400% (even assuming the system was capable of such an increase) overdrive just to accomplish a normal every-day activity.
In SSOM M-drives explicitly has this capability, as already quoted.
phavoc said:
The overdrive rule is quite specific, and still not enough power to make this work under the rules of SSOM: Overload Plant (Engineer) A favourite of engineers on action vids, the power plant ...
That is about the power plant, not the M-drive. And you are quoting MgT2, not SSOM. As usual the details differ between editions.
phavoc said:
The GURPS definition, and rules, clearly outline how to determine if your ship has enough inherent ability to take off/land vertically, and clearly states (acknowledges and adds CG lifting capabilities to the designs). I love the fact that you have quoted "the laws of physics still apply - with a few exceptions necessary to the game". The laws of aerodynamics and how lift is generated are one of those laws that still apply. Ergo GURPS has acknowledged that fact and called out the need for CG lifting to make the starships work.
As far as I can see GT clearly state that spacecraft need enough lifting force to take off from any combination of drive thrust, CG, and aerodynamic lift. Enough drive thrust is quite enough on its own, as shown by the many GT spacecraft without CG.
So I find your conclusion entirely unwarranted.
phavoc said:
AnotherDilbert said:
Possible, but I find it unlikely, since the movement system specifically say that spacecraft does not have a magic button to avoid gravity.
Agreed, hence the need for the inclusion of lift through CG and not trying to make wings work when they would not.
AG is the magic button that ship clearly lacks, otherwise gravity effects would be optional, not mandatory, in the movement system.
phavoc said:
More specifically, for helicoptor - "Understand each element of the limit equation L = ½ ρv2ACL. L signifies lift force, ...
Very well, by some definitions a helicopter rotor produces thrust, and by some other definition lift.
Either way it produces a vectorable force, which can be used to hover or propel the craft, just like AG thrust.
phavoc said:
AnotherDilbert said:
I think you missed my point; Just saying anti-grav or contragrav does not make you immune to gravity or inertia.
Agreed. Neither gravity, nor inertia nor mass.
They simply nullify the G rating. After that you still need to move around and stuff.
I assume you mean the craft's weight in the local gravity field.
But that is incorrect, an anti-grav drive simply provides a limited amount of thrust. Load it with too much mass and it will not lift.
A 10 MN anti-grav drive does absolutely nothing that a 10 MN M-drive can't do just as well.
phavoc said:
AnotherDilbert said:
Sitting in an air/raft in flight you feel the full force of gravity and are bound by it to the planet, just like in a heli. ...
Now this presents an interesting conundrum and one that I hadn't really thought about. Within a starship it's mentioned specifically about grav plating (and in some instances there is mention of inertial compensators). But elsewhere it sometimes just talks about internal gravity. An air-raft isn't a good comparison, so let's use the G-carrier since it, like a starship, is fully enclosed. ...
I'm not talking about artificial gravity from grav plating. The GCarrier does not have it (by MT), nor does it need it since it is not intended for space.
This is not a setting; increasing thrust, and hence load capacity, would require a bigger drive and more power. Colloquially, add more anti-grav modules.
Sitting in an air/raft or GCarrier in flight does not make you weightless, you are still affected by the local gravity field. This is not stated anywhere, as far as I know, but my conclusion, because:
phavoc said:
AnotherDilbert said:
As above, if an air/raft is not bound by gravity it would no longer be bound to the local planet or star system, but fly off in space as the planet accelerated away rotating in its orbit.
If starships exiting jumpspace don't bring with them the direction and velocity of the star system they were in, then I would say the average air raft rider is safe from being flung into space.
Given that ships explicitly carry their velocity vector with them that does not say much...
JTAS24 said:
The laws of conservation of mass and energy continue to operate on ships which have jumped; when a ship exits jump it retains the speed and direction that it had when it entered jump.
phavoc said:
AnotherDilbert said:
So you mean that contragrav can selectively bend and unbend curved space-time as it sees fit?
Nope. Never said that.
That is what you are saying, by implication.
Either the air/raft and its passengers are affected by gravity normally, or they will fly off in space. Gravity (curved space-time in general relativity) is the perceived force that bounds the craft to the planet and prevents it from flying off in space (or rather the planet to fly away from the craft).
phavoc said:
The discussion has always centered around how ships are able to maneuver, land and takeoff. You have argued that ships, like the Type-R can use their wings to generate lift. You have also argued that ships could act like a tail sitter to use the drive as this way.
Obviously?
phavoc said:
However you have yet to state how a ship enters atmosphere normally using it's wings or hull as a lifting body and then transitions to a vertical position, then lowers itself on it's drive, and slowly lowers it's nose to the ground using an overloaded powerplant. The sheer amount of logical jumping around to avoid the useage (as detailed in GURPS) is rather high.
I don't see any jumping around.
A) Normally ships visit the Highport, and don't land at all.
B) If they must land, ships land on their thrusters, and lowers the nose at the last minute, as described in SSOM, p3.
C) In case the drive thrust is lower than surface gravity, extra lift can be provided by aerodynamic lift, and then a runway is used to land, as described in e.g. Gurps:
Gurps Starports said:
A Class II port will have 10 to 30 surfaced landing pads, and perhaps a landing strip for small craft incapable of vertical takeoff and landing.
...
The P/III starts to look like what people think of as a starport. It has 50 to 100 landing pads, most of them equipped with a proper berth, and possibly one runway if on a world with atmosphere.
Gurps Starports said:
Runways
A small craft or starship could be loaded past the point where it can perform true vertical takeoffs or landings. This condition would require a runway for landing at or leaving a downport.
Despite what you are maintaining, Gurps does not mandate default use of contragrav, or preclude atmospheric landings on runways.
phavoc said:
You state that the launch doesn't have an anti-grav drive. It says this where? According to SSOM anti-grav drives are overtaken by thruster plates due to higher efficiency at TL11. So a TL9/10 launch can't utilize them due to TL restrictions. And CT doesn't mention that option (maybe a revision does, dunno off top of my head).
You specified an MT Launch, according to the description it's a TL-15 craft with only one locomotion system, an M-drive, and no anti-grav drive.
phavoc said:
Anti-grav modules aren't terribly expensive and can easily be part of the cost of the hull.
I disagree. Lets look at the drive options for a Subbie in MT:
Note that the Grav suspension cost is identical to the cost in CT Striker.
We can see that an anti-grav drive costs about the same as a 1 g thruster plate based M-drive.
phavoc said:
AnotherDilbert said:
Um, so you agree that thrust plates are superior to anti-grav units, yet you want to add anti-grav units in addition to the thrust plates?
I'm not, nor have I ever, been debating about the efficacy of thruster plates versus anti-grav drives. This question isn't germane to the discussion. And it's applicability is limited to MT. Why are you bothering to inject this?
As I have said quite few times, they cost about the same, so why not use a 2 g drive instead of an M-drive plus an anti-grav drive?
phavoc said:
Well, why don't we use a useful image to answer that question? Since you are concerned about Google spying on you I won't share any links, but they are easy enough to find. The GURPS starport cover (you've quoted from it, so you should have a copy in hand) has an image of a S-class scout in the air above a warehouse between very large towers.
Yes, that might be an Iiken-class (TL9) scout with CG, not a Suleiman-class (TL10).
Is that supposed to say anything about ships in general?
phavoc said:
On page 12 there is, what appears to be, a ship taking off/landing in a vertical position.
There is no illustration on p12, but on p11 we have a spacecraft that appears to balance on its tail exactly as SSOM describes?
phavoc said:
p46 shows a Type-R coming into a landing at a very large arcology. This one is telling because unless there are long runways in those docking ports the only way a ship can dock is to float in under CG (and even overloading the M-drive to hover and land is debased here because there is no room to do so).
Yes, it shows a Subbie apparently flying horizontally, which it of course entirely shocking for an aircraft with wings.
It might, or might not, be trying to dock with the turret. If so, it might be a Colresh-class (TL9) with CG, or an Akkigish-class without CG caught in a tractor beam.
Again this tells me nothing about spacecraft in general.
phavoc said:
AnotherDilbert said:
Again, SSOM, p3, specifies that the M-drive can be overloaded a short while, so can hover and land vertically with a 1 g drive.
Again, as you pointed out, overloading a powerplant to produce enough power to overload the M-drive is limited to 10% overage, and each time raised the cumulative risk of a drive failure.
You studiously ignore the reference provided:
SSOM said:
On the other hand, overdriving the plates by up to 400% (as in the case of a 1G ship trying to do a lateral hover at takeoff or landing) ...
The cumulative risk is easily removed by routine maintenance.
phavoc said:
I don't think it's counterindicated at all.
Ok, how do you explain e.g. the effect of gravity on spacecraft movement as described in LBB2? If spacecraft generally had anti-grav, they could counteract this at will, but that appears to not be the case.
phavoc said:
Explaining how things work, at a basic level, is part of the narrative of a gaming universe. I don't need to know how the toilet flushes. But a single sentence explaining how a starship lands or takes off from the ground is an easy add. The challenge becomes finding a balance between explanations, inference, and leaving things so wide open that its' confusing.
Quite, but the only specific descriptions descriptions I can recall is SSOM and the use of runways in Gurps and T5.
phavoc said:
This is where non-verbal things, such as useful illustrations and artwork, can fill in a lot of the blanks.
Yes, as long as we keep in mind that each picture is a specific situation describing a special case. That special case should not be impossible, but neither is it necessarily the general case. If the artist has read and understood the rules at all, that is.
phavoc said:
If we accept an air raft, a grav tank or even a grav belt or a grav fork lift, then assuming assigning that same useful tech to something like a starship is logical and common sense extrapolation.
Yes, but only if it's very cheap. Grav thrust in CT, MT, and MgT is not especially cheap.
phavoc said:
If I am understanding what you are saying here, I think it is safe to assume that if a ships description does not state it has sandcaster turrets that it does not have sandcaster turrets installed. Indeed they are perfectly acceptable and some ships have them, some do not. But for those that do have them I believe you'll find it in the ship description.
Yes, that is what I mean. Just like anti-grav drives, if the design system includes them.
phavoc said:
I agree that not all spacecraft must have it to land.
We probably mostly agree. Our small disagreements leads to one large consequence, seemingly.
phavoc said:
I would say a Subsidized liner needs CG to land. I would say a free trader needs it. I would say a modular cutter needs it. I would say the standard shuttle is a maybe (it's wing surface is pretty big relative to its' body).
The Liner is originally unstreamlined and not intended to land. The cutter and shuttle have plenty of thrust from their M-drives, a little more wouldn't make much difference.
I agree that a Free Trader would need more thrust to land in high gravity, but since it is already marginally profitable it does not need expensive "nice-to-have" equipment. Any reasonable starport has shuttles.
phavoc said:
Assault shuttles coming down on a field to deploy troops would need it since the risk of landing like an aircraft and hitting unseen debris or soft earth makes it very risky. CG equipment means it can get in and out with far less risk - and in smaller spaces, too.
I don't see why; anti-grav provides exactly the same thing as thruster plates: thrust.
Edit: Missed this:
phavoc said:
(and in MT family cars were capable of interplanetary travel, with no mention that they would make the journey in zero-G), ...
What family car? Grav vehicles are too expensive to be regular family cars and are not very capable of interplanetary travel. Note that grav vehicles have minimal thrust outside a planets gravity well (RM, p56 again). They also do not generally have extended life support, so are unsuitable for trips over a few hours.
phavoc said:
You and I seem to share similar, if opposite fervor towards explaining and understanding the rules. Hopefully we are entertaining the others here.
Oh, I think we can safely assume they have stopped reading this long ago...