phavoc said:
You missed the statement where it was to assist ships that were too heavy to take off on their own? And no, the repulsor concept was fine as it stood.
Quite, a repulsor weapon repulsing incoming missiles, or a repulsor launch booster repulsing ships from the starport. They both have the same effect, so are just as non-problematical?
phavoc said:
That's not how physics works. An A380 (or bettern an AN-225) utilize the equation rooted in reality -
Lift = coeffecient x ((density x velocity squared)/2) x wing area.
OK, I'll take your word for it. Basically this means that for a given airframe Lift = constant × v² or as I guessed before enough speed means enough lift. The needed take off speed may be impractically high for small wings, but that is far from impossible.
This lets us estimate the needed wing area for a Subbie. At about 4000 tonnes it would need about 6 times the wing area of an A380 (designed for 650 tonnes) with the same take off speed. Since we have 4 times the thrust to mass ratio we can allow a much higher take off speed, say twice the speed of the A380, so about 500 km/h, thus generating 4 times the lift, hence needing 4 times smaller wings, for a total of 6/4=1.5 times the A380s wing of 845 m², so
about 1300 m².
Guesstimating from deck plans and illustrations the Subbie as drawn has about 500 m² wing area, so about 2.5 times less than needed. That is not too bad for a design dimensioned by the rule-of-cool. Make the wing 50% longer and 50% wider we get 225% as much area and are in the ball-park of a usable wing. The wing-span is still only about 40-45 m, so not unreasonable.
So, generating enough lift to take off with a Subbie is far from impossible.
phavoc said:
If by Starfighter you are referring to the F-104, yes indeedy it flew, and flew fast! It was an interceptor, which sometimes was referred to as a rocket with wings.
Yes, I meant the Widowmaker (yes, I know that's unfair). It made up for its small wing by having high thrust and a high take off speed. I believe that illustrates my point, which it why I used it as an example.
phavoc said:
T5 can be as silly as it wants, that's the benefit of making rules for a game. However that still doesn't make it possible (or any less probable).
Much as I dislike calling the Scout a lifting body, I wouldn't go so far as calling it impossible.
A little over a hundred years ago or so physicists believed the Sun was powered by burning coal, since that was the most powerful reaction they knew about. Producing energy without chemical reactions was clearly impossible...
OK, that is a bad example in general, but as already pointed out in this thread even if we have nailed down the basics, we don't know nearly everything about fluid dynamics or aerodynamics in general. In a few thousand years we might learn a trick or two...
Improbable aerodynamic lift is nowhere near as impossible as anti-grav, jump drives, or the Empress Wave. And in the end MWM makes canon what he feels like.
phavoc said:
However a modular cutter can? I'm sorry, but the hull of a cutter would not be able to generate any lift.
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Umm, can you say anti-grav lifting?
The Cutter is not supposed to generate any aerodynamic lift. Its drives are quite powerful enough to generate any lift or thrust it needs. It is streamlined as in "nothing falls off while travelling at speed in atmosphere".
Why would it need another large and expensive drive when the existing M-drive is quite powerful enough?
phavoc said:
See, the inherent problem with this is that G-rating is already a handwavium. Thurst is measured in lbs/kilograms.
There is no handwavium, just basic mechanics simplified by using a nominal mass rather than current actual mass.
Thrust is a force measured in N (Newton) or lbf if you want to be medieval. Mass is measured in kg or lb. You might be sloppy with that on Earth, but in space the difference is important.
The g-rating is acceleration in free space or by F=ma => F/m=a simply the thrust to mass ratio.
phavoc said:
In an aircraft with 35,000lbs of thrust you can make an 8G turn.
Aircraft generally turn (accelerate to the side) by using the wings to press against the air, only helped by vectored thrust. To find the acceleration caused by a force you need the mass of the object. As far as I know you statement lacks any defined meaning. Or am I just completely misunderstanding?
phavoc said:
Translating G-ratings into thrust is kinda hard since we have nothing in which to base them by.
The g-rating is by definition the trust to mass ratio, so it is trivial to find the thrust if we know the g-rating and the mass. From MT we know the approximate masses of standard starships as roughly 10 tonnes per Dton for unarmoured ships.
So, a Free Trader with 1 g at 200 Dt or approximately 2000 tonnes has a thrust of roughly 20 MN.
phavoc said:
The design system doesn't take mass into account, just volume. Do you ever wonder why that was? With anti-grav you can dismiss mass.
No, anti-grav does not nullify gravity, just provides a force to offset it (lift), and that force is vectorable (just as M-drives) so it can provide forward thrust, not just lift.
The anti-grav drive must still be dimensioned for the carried mass, as specified by Striker and MT.
phavoc said:
As long as you can cram crap into your starship you only need to worry about volume and never how much it weighs (in a grav field) or masses (in space).
No, anti-grav does not imply inertialess drive. That would be much more magical mere M-drives...
phavoc said:
Then you can make a ship that masses 100 tons vs a 10km long ship that masses a trillion tons both move at the same speed. Being able to ignore mass, even on a sliding scale, makes for a lot of wonderful spacecraft possibilities.
But that is quite unnecessary. A thousand times as large a ship with a thousand times as large a drive (as specified by the drive percentages) producing a thousand times as much thrust would have the same thrust to mass ratio hence g-rating and would accelerate at the same rate. And the same for a trillion times as large a ship. No anti-grav needed, nor would it affect the mass of the ship hence the acceleration in space.
phavoc said:
So to take off vertically you need more thrust than your weight. To take off horizontally you can cheat and add in lift.
Agreed. Obviously?
phavoc said:
As mentioned above, if you wanna talk about lift then you need to include things like aerodynamics and drag. Very few Traveller ships are aerodynamic like an aircraft, thus drag worsens their lift to weight ratio. And more power is great (Tim "the tool man" Taylor can tell you all about MORE POWER!), but it won't solve everything.
Agreed, very few Traveller ships even tries to generate aerodynamic lift.
Just being streamlined does not necessarily imply wings or lift, just that it won't burn up in atmosphere. Except in MgT2...
phavoc said:
However, contragrav / anti-grav does.
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I truly don't understand why there is so much resistance to a simple concept that makes a LOT of problems just vanish. Spacecraft users would be utter fools to not utilize the same tech that a G-Carrier does.
Yes, anti-grav would be very convenient, but it is an unnecessary complication. Just like an aircraft that can land vertically, it is possible and can be useful in some specific roles, but generally it is unnecessary and to expensive for general use.
Spacecraft users would be utter fools to include anti-grav drives, since by MT they cost about as much tonnage, power, and money as an M-drive of the same rating. So, instead of a 1 g M-drive and a 1 g anti-grav drive you could just as well have a 2 g M-drive that worked everywhere, not just in a planetary gravity well.
And as I have tried to argue all along, a 2 g M-drive can be very useful, but can also be rather expensive...
phavoc said:
... or trying to say a scout ship can generate enough lift using it's hull (which if you refer to the equations by the boys at Glenn you'll see NONE of the ships can make that happen).
I'm not saying it, MWM is specifically saying it.
Note that the standard Scut does not need it since it already have a 2 g M-drive.