They already have the basic rules with ACTA. They also have many models with the ACTA range.
They need to add a ship design system. While the ACTA rules could be used it dosn't have to be compatible with current fleets. If everyone could design a fleet using the same rules you could simulate any popular TV show. I would prefer a point based system. It wouldn't require much support. It could just be a single book or a whole universe. If you keep your weapon system names generic you don't have to worry about licenses.
IE (using ACTA basics)
2 hull boxes(damage track) allow one hard point, each hull box cost X
each weapon cost x, each weapon special x more
larger weapons need more hardpoints, hardpoint could be free as you have to pay for the weapon.
Each crew box cost x
For ship speed something like Hull(damage track) boxes/5xspeeddesired=point cost
Another formula would be needed for the actual hull number
Sorry for rambling but starship combat has always been my favorite genre. I would really like to see something like this using the Basic ACTA rules. Kind of like ACTA a la Full Thrust.
They need to add a ship design system. While the ACTA rules could be used it dosn't have to be compatible with current fleets. If everyone could design a fleet using the same rules you could simulate any popular TV show. I would prefer a point based system. It wouldn't require much support. It could just be a single book or a whole universe. If you keep your weapon system names generic you don't have to worry about licenses.
IE (using ACTA basics)
2 hull boxes(damage track) allow one hard point, each hull box cost X
each weapon cost x, each weapon special x more
larger weapons need more hardpoints, hardpoint could be free as you have to pay for the weapon.
Each crew box cost x
For ship speed something like Hull(damage track) boxes/5xspeeddesired=point cost
Another formula would be needed for the actual hull number
Sorry for rambling but starship combat has always been my favorite genre. I would really like to see something like this using the Basic ACTA rules. Kind of like ACTA a la Full Thrust.