stacktrace
Mongoose
Finally got a chance to read through the book, and it is a very well put together book, both in material and content. I did have several questions though I was hoping to get some insight into. Thank you in advance for putting up with this newbie's questions.
Poison: Some poisons have multiple onset times requiring separate skill checks to resist. Lets say Joe makes his first skill check to resist. Is he still subject to the later effects, or is he now clean?
Pin Weapon: If the person with the pinned weapon chooses to evade to escape the weapon pin, must they drop their weapon to do so? Does the person doing the actual pinning lose the use of the weapon they are using to pin while maintaining the weapon pin?
Reach Advantage: The text mentions that someone who is being held at bay due to having a weapon 2 sizes too small can attack the weapon itself or attempt to get a manuever to close the distance, but it does not give any details. Is it just a simple attack which does not deal damage, but if it generates a combat manuever, the attacker can choose the damage weapon or close distance manuevers?
Likewise, can the person with the longer weapon make attacks in hopes of gaining an open distance manuever once the distance has been closed?
Can you really just completely negate cover (even with ranged attacks) just by choosing the choose location manuever if you gain one (which you nearly always do when successful in an attack). Seems that cover is nearly pointless.
What about using choose location when shooting into melee to prevent all the rules about accidently hitting other targets?
Evade: Can you cast a spell after an evade attempt, or is that limited in the same manner as an attack is?
Can one use a ranged weapon to parry a melee attack?
Can anyone attempt a leap attack, or just particular types of monsters?
How would you handle:
A character actively trying to cover another from an attacker?
A character joining a grapple to either help hold down the grappled or help the grappled escape?
A character in melee alongside you helping you to disengage by preventing the enemy from following after?
Poison: Some poisons have multiple onset times requiring separate skill checks to resist. Lets say Joe makes his first skill check to resist. Is he still subject to the later effects, or is he now clean?
Pin Weapon: If the person with the pinned weapon chooses to evade to escape the weapon pin, must they drop their weapon to do so? Does the person doing the actual pinning lose the use of the weapon they are using to pin while maintaining the weapon pin?
Reach Advantage: The text mentions that someone who is being held at bay due to having a weapon 2 sizes too small can attack the weapon itself or attempt to get a manuever to close the distance, but it does not give any details. Is it just a simple attack which does not deal damage, but if it generates a combat manuever, the attacker can choose the damage weapon or close distance manuevers?
Likewise, can the person with the longer weapon make attacks in hopes of gaining an open distance manuever once the distance has been closed?
Can you really just completely negate cover (even with ranged attacks) just by choosing the choose location manuever if you gain one (which you nearly always do when successful in an attack). Seems that cover is nearly pointless.
What about using choose location when shooting into melee to prevent all the rules about accidently hitting other targets?
Evade: Can you cast a spell after an evade attempt, or is that limited in the same manner as an attack is?
Can one use a ranged weapon to parry a melee attack?
Can anyone attempt a leap attack, or just particular types of monsters?
How would you handle:
A character actively trying to cover another from an attacker?
A character joining a grapple to either help hold down the grappled or help the grappled escape?
A character in melee alongside you helping you to disengage by preventing the enemy from following after?