A few questions

gord314

Mongoose
When the disengage cloak special action is used, the ship moves 6 inches in any direction, can this move be bent to avoid stellar debris, or must it be in a strait line?

Do you have to declare all defensive fire (aside from tractor beams) before seeing the results of any rolls? or can I roll one weapon system at a time? What about nearby ships with intensify defensive fire active?
 
We really need a sticky to put all these answers in one place :lol:

If I get bored later on I may find all of the official answers and put them in one topic or someone can do it if they have a bit of time :roll:

Msprange has said (somehwere on one of the topics ) if I remember correctly defensive fire is done in blocks based on a type of response at a time. For example you have 4 drones incoming. You can elect to use an ADD OR phasers Or tractors Or Drones first then try another type of response next. If you choose phasers then allocate the phasers. Once phaser firing is done you can then use the ADD or tractorsas the last reosrt.

I would say the same applies to IDF, phaser fire from a ship doing escort would be allocated and fired at the same time as yours. So if you fire two phasers, one each at two of the incoming and your next door ship fires two phasers, one each at the other two. Roll all four phasers, if any drones are not destroyed then its time for a second type of defence, you have already done phasers.

This is normaly the point where everyone round the table shouts "Use the tractors dammit" :lol:

De Cloak movement is, I believe based on the ships turn mode so that Rom Condor can move 6" from where it is but cannot turn around to be facing you :lol:
 
Matthew: If a ship has a line-item of Phasers 4AD (or drones 4AD), can I fire 2AD offensively during the Attack Phase and declare that I will save the other two for drone defense later in the turn?
 
Didn't Matt already answer that in the Fed Drone Racks thread in response to your question re. partially firing a weapon system ?

"Sgt_G wrote:
So, what does Matthew say?? Thanks.

Umm, if you really don't want to fire every AD in a turn, I guess I am not going to make you

There is a precedent with Reload weapons already in the rulebook. Just don't try to use any spare AD for another attack or switch them to Defensive Fire - both of those would be a no-no."
 
Suppose you want to end up directly on the other side of a 1" wide circular asteroid field, can you disengage cloak and fly around it? Or if you want to end up on the other side would you have to pick a strait line through it and risk taking damage?

On a related note, does agile allow you to turn 90 degrees after you disengage cloaking?
 
gord314 said:
Suppose you want to end up directly on the other side of a 1" wide circular asteroid field, can you disengage cloak and fly around it? Or if you want to end up on the other side would you have to pick a strait line through it and risk taking damage?

On a related note, does agile allow you to turn 90 degrees after you disengage cloaking?

To quote someone who posts here a bit. What does the book say :lol:

The book says On disengaging a ship may move up to 6" in any direction and turned up to 45degrees in any direction and may not make any futher move this turn.

So the cloaked ship can be placed anywhere within 6" of the figures cloaked location and may be turned up to 45 degrees. This means it could end up behind someone who was tail gating it :twisted:
 
The question is, is actually the ship moving, or is the model being relocated to represent the uncertainty of the location of the cloaked ship?
 
The ship is not actually moving, the 6 inch move is to recreate the uncertainty of it's actual position.
This means that if your cloaked ships is on one side of a 4 inch thick asteroid field and you uncloak, you could actually place the ship on the other side of the field.
 
Can you uncloak across terrain there would no have been another way of crossing without the risk of damage? For example planet's rings?
 
I would say no since its not a teleport, it reflects the fact that the enemy are not exactly sure where you are.

If you can move there then you could be there but if it is across terrain you cannot cross then you cannot be there. Same with anything like a dust cloud that voids the cloak, you cannot use the move to enter a cloud since your cloak whold have been voided by the cloud.
 
scoutdad said:
The ship is not actually moving, the 6 inch move is to recreate the uncertainty of it's actual position.
This means that if your cloaked ships is on one side of a 4 inch thick asteroid field and you uncloak, you could actually place the ship on the other side of the field.

This is correct and a worthy tactic for a Romulan...
 
On the subject of decloaking an agile, the termanology for uncloaking is the same as remaining statioary (one turn of up to 90 degrees). And since weird situations on page 44 makes it clear that stationary agile ships can turn 90 I'd say the same holds true for uncloaking agile ships.

I do have a few quick rules questions myself though. Does a ship with stealth outside a dustcloud get the +2 to stealth, I'd say yes, but all the others scenarios explicitly say so, whereas that one doesn't.

Secondedly, if a ship with a starting shield of 20 takes a -5 shield crit and boasts its shield, does it boost 2d6 (based on its starting value) or 1d6 (based off its max value). The rules say starting score, but max score makes shield crits more fun :P
 
Flippy said:
I do have a few quick rules questions myself though. Does a ship with stealth outside a dustcloud get the +2 to stealth, I'd say yes, but all the others scenarios explicitly say so, whereas that one doesn't.

Yes. That is in the errata.
 
msprange said:
scoutdad said:
The ship is not actually moving, the 6 inch move is to recreate the uncertainty of it's actual position.
This means that if your cloaked ships is on one side of a 4 inch thick asteroid field and you uncloak, you could actually place the ship on the other side of the field.

This is correct and a worthy tactic for a Romulan...

But you still need to make a crew check to avoid damage crossing the asteroid field since the earlier question was could you decloak inside the asteroid rings of a planet. Since the only way to fly there would be through the ring which has a crew check you would surely still need to make the crew check or hit some rocks.
 
I think the idea is that you were never actually on the other side of the Asteroids /Ring and hence don't have to make a roll.....
 
If you are cloaked and being fired at people have a sort of idea where you are and roughly one shot in 6 is close enough to hit you.

You really cannot say "I was never there in the first place" or "I was always over here" unless you started the battle there.

For a cloaked ship to start on its base line then fly across the map to an asteroid ring and then decloak inside the ring it must have crossed the ring and hence needs a crew check to avoid a large rock in the shield. :twisted:

Decloaking should be if you can move there you can be there, if you cannot have moved there then you cannot be there and if there are any factors involved in getting there they should apply, otherwise those damm sneaky Rom players will be taking advantage :roll: :lol:
 
I understand the logic - however from Matt's response I think the rule is intended to be played as is - ie you just put the ship anywhere within 6" ignoring all other factors and move on.

I do agree the planetary ring is especially odd......

:wink:
 
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