gamester66
Mongoose
1) In the basic book, a character with the Runecasting skill picks one of 4 or 5 runes and learns one spell.
a) This rune costs 1 perm POW I'm guessing, correct? So a Wizard who takes Runecasting 3 times for 3 Runes will also lose 3 POW up front?
b) The spell that is learned, is there a limit on the Magnitude? It just says one spell so can it be say, Protection 4 or Healing 6 (with the correct Rune)? Or does it have to be Magnitude 1?
2) In Cults of Glorantha, most of them give a specific list of which Divine Spells they have access to, and they also list a selection of cult spells.
a) The Divine Magic obviously uses Lore (specific theology) as the casting skill, but do a cult/religion's cult spells also use the Lore or do they acquire a Runcasting skill for their cult spell's rune?
b) Do they have to acquire the appropriate Rune before they can even learn the cult spell, or is it taught Rune-less since it is being inspired from the cult's deity?
c) I think that it also mentions that (Runepriests/Runelords? or maybe it said anyone) who learns Divine Magic can not know (and must forget) any Spirit Magic and Sorcery spells. Is Spirit Magic referring to shamanistic magics or does it mean Rune spells (and further imply that a cult member does NOT need a Rune to learn the cult spells)? (Which also means he can't Integrate any further Runes or could he have them for their powers, but just never learn any spells for them?)
3) In Arms & Equipment, I think you can buy steel equipment (x5 cost, 1/2 ENC).
a) Does this reduction also apply to the Skill Penalty for wearing the armor (say only -2 1/2% for a chainmail coif)?
b) If you make something made with one of the special materials (coral, steel, etc) and you also want it Exquisite quality (x5 cost), is that a total of x10 cost (x5 + x5) or x25 cost (x5 x5)?
Thank you for any insights!
a) This rune costs 1 perm POW I'm guessing, correct? So a Wizard who takes Runecasting 3 times for 3 Runes will also lose 3 POW up front?
b) The spell that is learned, is there a limit on the Magnitude? It just says one spell so can it be say, Protection 4 or Healing 6 (with the correct Rune)? Or does it have to be Magnitude 1?
2) In Cults of Glorantha, most of them give a specific list of which Divine Spells they have access to, and they also list a selection of cult spells.
a) The Divine Magic obviously uses Lore (specific theology) as the casting skill, but do a cult/religion's cult spells also use the Lore or do they acquire a Runcasting skill for their cult spell's rune?
b) Do they have to acquire the appropriate Rune before they can even learn the cult spell, or is it taught Rune-less since it is being inspired from the cult's deity?
c) I think that it also mentions that (Runepriests/Runelords? or maybe it said anyone) who learns Divine Magic can not know (and must forget) any Spirit Magic and Sorcery spells. Is Spirit Magic referring to shamanistic magics or does it mean Rune spells (and further imply that a cult member does NOT need a Rune to learn the cult spells)? (Which also means he can't Integrate any further Runes or could he have them for their powers, but just never learn any spells for them?)
3) In Arms & Equipment, I think you can buy steel equipment (x5 cost, 1/2 ENC).
a) Does this reduction also apply to the Skill Penalty for wearing the armor (say only -2 1/2% for a chainmail coif)?
b) If you make something made with one of the special materials (coral, steel, etc) and you also want it Exquisite quality (x5 cost), is that a total of x10 cost (x5 + x5) or x25 cost (x5 x5)?
Thank you for any insights!