A Conan "Monster Manual" ?

I'm not in favor of a book of monsters, as Hyboria is a human populated world where demons, outsiders etc are supposed to be very rare (the average hyborian will never see any such thing, as opposed to the D&D world where every commoner has seen goblins, demons, beholders, etc. There's no terror if you see them all over the place. I'd slap any GM who introduced elves or goblins in a Conan rpg game, but I can't blame any GM asking for more creatures to terrify and bedazzle his players with, I guess.

Now that I've had my rant, I'd recommend Cthulhu (or the d20 version now out of print, but here's an article about it on the Wizards site with Monte Cook) for monsters, as Lovecraft and Howard were penpals and both wrote Cthulhu mythos stories (Lovecraft's setting). Those things are very wierd, often indescribable, and strike terror in the hearts of those unlucky enough to witness them (like with the Conan stories, only his barbarian instincts often stir him to rage whereas civilized men are just eaten by the monsters).

Anyways, hope this helps.
 
I was just about to add to this topic, but the poster above me got to Cthulhu d20 first. Hah. Then I'll second what he said. Regular monsters seem a bit out of place, since mankind is the real threat in the Hyborian age (whether it's the degenerated humans that have become apes, to the "civilized" men committing uncivil acts, to men willing to sell their souls to a demon for power) except as a rarity. I'm afraid that a Hyborian MM would saturate the setting and adventures with monsters unless the book was more of a toolbox type book that showed you how to make unique beasts or semi-unique entities balanced and atmospheric.

Usually I don't make monsters have stats, so this book wouldn;t be very useful to me. Besides normal animals, humans, and the occasional man-ape, most of the monsters in my game can't be harmed by mankind, only thwarted or run from. If they can be killed, it is through a specific way that would make DV and HP pointless.

So nah, I'm not down with a hyborian MM unless it's that GM toolbox approach I'm whining about...

:)

-=Grim=-
 
Im for it.

Monsters in Conan have always been pretty interesting and flavorful. I love reading the monster entreis, and thinking of ways to insert them into my games. I have no doubt that Vincent wold deliver a great variety of monsters and such for the game without overwhelming the feel of the genre. I couldnt agree more with the sentiment that making monsters more common destroys the feel of the game, but just becase there arent alot of them doesnt mean there cant be alot of different kinds.

But thats not all that I want to see in a book like this. I would kill to see a large section of NPC stats. Town guards, bandits.....whatever. The Conan system doesnt exactly allow for quickly drawing up a character on the fly. A nice compliment of npc stats would almost guarantee my buying this.
 
I think adding some "Mythical" monsters wouldn't be bad, and could keep with the flavor of the setting. I'm thinking something along the lines of Sinbad (7th Voyage) or Jason and the Argonauts. These creatures should be one-of-a-kind, not something that breeds.

I'm also in agreement with the Cthulhu creatures, you just can't have enought terrifying creatures from the outer dark.
 
I have got to start reading Lovecraft! Sounds very cool. Has anyone a good familiarity with this d20 version of Cthulhu? If I got a used copy, how much effort would it take to, say, convert stat blocks and mechanics into the Conan RPG system?
 
Oh yeah. The monsters in the Seventh Voyage of Sinbad aould all fit perfectly into a Conan game. Jason and the Argonauts too. The Golden Voyage of Sinbad had a sorceror in it who was very much in the spirit of the Howardian magicians.

I dont know about the Eye of the Tiger, though. Giant Walrus? Eh....I dont think so.

Maybe....
 
RichardAshenden said:
I have got to start reading Lovecraft! Sounds very cool. Has anyone a good familiarity with this d20 version of Cthulhu? If I got a used copy, how much effort would it take to, say, convert stat blocks and mechanics into the Conan RPG system?

Raven did a bunch of conversions over in the Conan and Cthulhu thread.
 
RichardAshenden said:
I have got to start reading Lovecraft! Sounds very cool. Has anyone a good familiarity with this d20 version of Cthulhu? If I got a used copy, how much effort would it take to, say, convert stat blocks and mechanics into the Conan RPG system?

I've got a pretty good familiarity with it and I have had no problems converting the things I want over.
 
D20 Cthulhu utilizes a 10 massive damage threshhold (!) and guns, but the creatures aren't really meant to be killed anyways most of the time. Generally, the idea is to drive the PCs insane before they get killed, so that might also be something that was intended in the D20COC rules that won't translate.

In other words, it was factored into each creature entry that they caused X ammount of insanity, so without that being used, they'll either deal so much damage it isn't even funny, or they'll jsut sit there getting hacked upon.
 
The natural solution to the Cthulhu in Hyboria issue, of course, is to import the sanity rules along with the beasties....

I'd suggest a feat that certain characters (usually brawny Cimerrians) have access to, Unfazeable (to borrow from GURPS). Not that A gaggle of Deep Ones lurking in the swampy shores of the Pictish Wilderness wouldn't elicit a "Crom!" or two from said barbarian's lips, but characters without the feat would definitely be making some saving roll vs. madness!
 
Nickbergquist said:
The natural solution to the Cthulhu in Hyboria issue, of course, is to import the sanity rules along with the beasties....

I'd suggest a feat that certain characters (usually brawny Cimerrians) have access to, Unfazeable (to borrow from GURPS). Not that A gaggle of Deep Ones lurking in the swampy shores of the Pictish Wilderness wouldn't elicit a "Crom!" or two from said barbarian's lips, but characters without the feat would definitely be making some saving roll vs. madness!
Well, there's Crimson Mist already. :twisted: As Howard's Conan would sometimes freeze in fear but then shake it off and go on a mad killing spree until the horror from the Outer Dark was dealt with, then pick up the girl and shrug it off and live to fight another day, I wouldn't go too wild with Insanity Rules for this particular game, but I see no problem with turning several of the characters' hairs white, etc. :twisted:
 
iltharanos said:
It'd probably fit more with Conan's world if it included pregenerated stats for human antagonists (in addition to monsters), e.g.

-small-time crook
-upright man
-bandit "king"

-Hyrkanian scout
-Hyrkanian raider

etc. etc.

I second you on that. 95% of my antagonists are human. I like the NPC stats that Vincent Darlage has provided in his supplements and I would like to see more of it.

Monsters are a rare enough occurrence that I can grab them from other sources when I need them. Hell, I have even used creatures from the Monster Manual - if you describe it strangely and horrificly enough, players won't even catch it.
 
A Rogue's Gallery, eh?

Part of the fun for me with any RPG was making up the NPCs. I really never used any pregenerated NPCs.

On the other hand, I hardly ever make up stats for creatures. As such, I wouldn't mind seeing a Book of Beasties.
 
RichardAshenden said:
I have got to start reading Lovecraft! Sounds very cool. Has anyone a good familiarity with this d20 version of Cthulhu? If I got a used copy, how much effort would it take to, say, convert stat blocks and mechanics into the Conan RPG system?

:shock:

Oh. My. God. I just don't know where to start with this... I have to take a moment and compose myself... You mean you haven't read...HPL...yet? Oh. My. God. I just don't know... Sometimes things come around and just knock you for a loop....

:wink:

Haw haw! Richard, you have some great reading ahead of you!
 
Yogah of Yag said:
I don't think there's a need for one.
There are plenty of statted out NPCs, animals, and monsters to suit me.
I hope Mongoose does not get into Wizard's habit of creating a lot of ridiculous monsters with dire in the name, like Dire Hamster, Dire Chinchilla, Dire Titmouse. :shock: :lol:

I'd like to see a "Monster Manual" type product for this game. Of course if a GM doesnt see the need for one, they don't need to pick one up... Expanding the information available to GMs both in terms of the flavor text and in terms of the stats and rules with regard to monsters and beasts would be a welcome addition to this game, IMHO.

The latest addition of Warhammer has a MM type product called The Old World Bestiary, and they have a very innovative presentation of the monsters and creatures of the Old World, with both "Common Views" from ordinary folks who are often ignorant and mis-informed- and the "Scholar's Eye View," which notes the opinions and writings from "educated" folks who are also often mis-informed in their own way... Haw haw! But its pretty funny and makes for great reading what both groups have to say about the various monsters in the book. It certainly gives you a good feel for the people of the Old World, as well. Doing something like that- presenting the material in a colorful and innovative way- can add a lot to the game. Given the quality of this game's supplements I'd expect they could do a great job of it without losing the unique nature of REH's world.

Certainly the original Monster Manual and to a lesser extent the Fiend Folio were both a credit to the D&D RPG. I recall as a youth just looking through both of them sparked all kinds of great ideas for adventures. The art in both was great, and they really were well produced products. There's no reason the 'Goose couldnt produce a great product like the ones mentioned above for this game.
 
In My opinion, there's a rather scatterred listing(s) of various animals, demons, Specials, Outsiders, etc., all across the various Conan sourcebooks and scenarios.

The normal wild animal listings are still incomplete and need updating (Scent, animal feats, AE stats, etc). Since Mongoose has NOT offered an Official Tome conveniently cataloguing a collection of them ... I have purchased a V3.5 Monster Manual - which suits me just fine. I'll just extract Conan Campaign suitable creatures from those listings, and ignore those that don't suit .....

However:

If a Creatures Compenduim WAS offerred - then it should be divided into ...

Natural Animals (by region), Demons, Specials*(One Off's like from the novels), Outsiders, Spirits, Undead, etc...

Is it really all that hard to swallow ??? We don't expect to meet them at every turn of the corner, down the main street ....
 
Thoth Aw C'mon said:
:shock:

Oh. My. God. I just don't know where to start with this... I have to take a moment and compose myself...

I missed Richard's post somehow, and I think there should be some sort of Mythos Response Squad that shows up like superheroes should someone state that they haven't read any Lovecraft. They'd burst through the door and drop battered Del Rey books on the person's kitechen table and make 'em read until they at least the top 10 stories down... of course the Top 10 List would be based on opinion. Cuz all of 'em but a few were spectacular.

I wish I could forget that I read them and reread them for the first time, so have that sense of awe and wonder again. Lovecraft was SO ahead of his time.

But bringing this on topic again, Lovecraft is a great source of how to go about using demons and sorcery for your Conan games. One of the scenarios I'm going to use (homebrewed, not official) is inspired by... ARGH! Which story had Yig? The one where the settlers in the West (USA) had those Native American drums beating in the background the whole time, and the snakes came out...? That one. I'm using the constant drums in the background, a maddening repetition to ward off and homage a being from the Outer Dark, but the PCs don't understand what's going on until the thing shows up for its sacrafice...

I love Lovecrafts work.

-=Grim=-
 
LokiOne said:
In My opinion, there's a rather scatterred listing(s) of various animals, demons, Specials, Outsiders, etc., all across the various Conan sourcebooks and scenarios.

The normal wild animal listings are still incomplete and need updating (Scent, animal feats, AE stats, etc). Since Mongoose has NOT offered an Official Tome conveniently cataloguing a collection of them ... I have purchased a V3.5 Monster Manual - which suits me just fine. I'll just extract Conan Campaign suitable creatures from those listings, and ignore those that don't suit .....

However:

If a Creatures Compenduim WAS offerred - then it should be divided into ...

Natural Animals (by region), Demons, Specials*(One Off's like from the novels), Outsiders, Spirits, Undead, etc...

Is it really all that hard to swallow ??? We don't expect to meet them at every turn of the corner, down the main street ....

Awhile back I did a compilation of all the monsters, animals, plants, demons and templates already stated out for the Conan RPG. I'm missing some of the books and/or adventures but not every book has any new stated out monsters/animals. The breakdown was:

Animals: 70
Monsters: 29
Demons: 20
Plants: 3
Templates: 4
Total = 126 Beasts

Here's the link (But this is a GM only link):

Conan RPG - GM Only Bestiary Reference List

http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=12196

It's on page 9 of this forum - :shock:
 
nice work Strom...but my first thought was "who needs a list? i need a book / pdf / scroll / whatever with all the pix & stats so i don't have to go through all books looking for the specific stats for a thing."

that's my reason why i would prefer something like a "ultimate adversaries" book (animals,monsters or men)
 
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