A bigger, better Harrier

It would be more than normal background radiation.

Tends to effect unprotected organic beings and electronics.

In theory, so should ionic exposure.
 
I don't think I have ever run a game for players willing to rock up to a merchant ship, kill every passenger and crew member ay the push of a button and then take their stuff.
I have run games for players who hunt down such evil psychos though.
I just ignore radiation for anything other than nuclear weapons or meson cannons... And then deny the players access to those.
 
Correct. That was never in any doubt. Perhaps you misunderstood where the tripling of the radiation in Our math came from? (hint - It had nothing to do with Barbettes) No idea.
That was not what I initially reacted to:
I would prefer a ion barbette but the big question is rather the radiation is tripled like the damage or not the rules are not clear but it’s implied that it does so 2d6x60x3 that 360 minimum is serious
That suggested 2D×20×3×Damage multiplier, which I disagree with.
 
That was not what I initially reacted to:

That suggested 2D×20×3×Damage multiplier, which I disagree with.
From high guard 2022 “When a spacecraft weapon with the Radiation trait is fired, it inflicts 2D x 60 rads on everyone within 10 metres of the point of attack.” also “For every multiple of the Base Size, the spinal mount increases its Damage, Power consumption and cost by the amount shown. So, for example, a 15,000-ton meson spinal mount consumes 2,000 Power, deals 12D damage and costs MCr4000. Denote the multiple of the weapon on the ship’s record sheet. For example, for a TL15 spinal mount meson weapon with a multiple of 5, display the weapon as ‘Spinal – meson (TL15) – 5x’”. So if the size of the weapon doesn’t increase the radiation a x50 Meson spinal mount only does 2D x 60 radiation which we know is not the case.
 
So if the size of the weapon doesn’t increase the radiation a x50 Meson spinal mount only does 2D x 60 radiation which we know is not the case.
Do we? I don't know that...


From high guard 2022 “When a spacecraft weapon with the Radiation trait is fired, it inflicts 2D x 60 rads on everyone within 10 metres of the point of attack.” ...
Yes, agreed, same as Core.

... also “For every multiple of the Base Size, the spinal mount increases its Damage, Power consumption and cost by the amount shown. So, for example, a 15,000-ton meson spinal mount consumes 2,000 Power, deals 12D damage and costs MCr4000. Denote the multiple of the weapon on the ship’s record sheet. For example, for a TL15 spinal mount meson weapon with a multiple of 5, display the weapon as ‘Spinal – meson (TL15) – 5x’”.
So, no increase in inflicted radiation by the Radiation trait?
 
Seems to Me that Radiation doesn't increase with the size of the weapon, except for the multiple that occurs if the weapon is a ship-class weapon. I disagree with the rule, but the rule does seem to say that it doesn't increase.
 
I disagree with the rule, but the rule does seem to say that it doesn't increase.
It is simple.

For larger ships it boils down to you are either immune, or all crew is dead immediately. Radiation Shielding makes you immune (except Mesons), so no problem.


If larger weapons inflicted more radiation, we would need corresponding defences for space combat to be possible. It would just add complication...
 
It is simple.

For larger ships it boils down to you are either immune, or all crew is dead immediately. Radiation Shielding makes you immune (except Mesons), so no problem.


If larger weapons inflicted more radiation, we would need corresponding defences for space combat to be possible. It would just add complication...
Or We just use Nuclear Dampers as a defense against Rads. I know, such a novel use for something who's designed use allows for the cleaning up of irradiated areas and blocking radiation/damage from nuclear attacks

The defense is already in the game, it just isn't being utilized in the rules that way.
 
Or We just use Nuclear Dampers as a defense against Rads. I know, such a novel use for something who's designed use allows for the cleaning up of irradiated areas and blocking radiation/damage from nuclear attacks
Sure, but if you have 100 Dampers, and the enemy fires 200 PA barbettes at you?

Basically, three ships firing at you and your crew is cooked alive... That is a problem in squadron combat.
 
Sure, but if you have 100 Dampers, and the enemy fires 200 PA barbettes at you?

Basically, three ships firing at you and your crew is cooked alive... That is a problem in squadron combat.
Not really. Read the description of Nuclear Dampers. HG22 pg. 41

"A successful use of a nuclear damper against a fusion weapon or salvo of nuclear warheads (whether they are on missiles or torpedoes) reduces its damage by 2D and removes the Radiation trait."

Emphasis is mine.

In squadron combat, each squadron counts as a salvo. Problem fixed.
 
Not sure what "squadron combat" is, or what rulebook it is contained in.

But the fleet combat rules in HG '22 specify that you calculate a nuclear damper pool for the fleet or squadron and that points from it may then be applied against damage from any nuclear missile, nuclear torp or fusion weapon attacks. They also remove the Radiation trait of each attack to which points are applied.
 
Not sure what "squadron combat" is, or what rulebook it is contained in.

But the fleet combat rules in HG '22 specify that you calculate a nuclear damper pool for the fleet or squadron and that points from it may then be applied against damage from any nuclear missile, nuclear torp or fusion weapon attacks. They also remove the Radiation trait of each attack to which points are applied.
Pg 119.
I think that was the point I started ignoring the radiation trait on PA weapons.
 
Not sure what "squadron combat" is, or what rulebook it is contained in.
Combat squadron against squadron, i.e. several ships on each side, as opposed to single ship combat.

As several ships can concentrate fire on a single enemy ship to overwhelm defences it can play out quite differently than single combat.


In this case as soon as we have enough attacking Radiation weapons to overwhelm available dampers, the defending crew is fried to a crisp and the ship is out of action.

In a single ship action that would be much, much less likely to happen.
 
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