Radiation is still tripled due to being a Spacecraft Weapon as is clearly stated under the Radiation Trait description. CRB page 79 under the Radiation TraitRadiation isn't "Damage" (e.g. HG, p30):
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As you quoted, the target receives "rads", not "damage".
Yes, for any Spacecraft scale weapon, from turret to spinal, regardless of Damage Multiplier.Radiation is still tripled due to being a Spacecraft Weapon as is clearly stated under the Radiation Trait description. CRB page 79 under the Radiation Trait
I just ignore radiation for anything other than nuclear weapons or meson cannons... And then deny the players access to those.I don't think I have ever run a game for players willing to rock up to a merchant ship, kill every passenger and crew member ay the push of a button and then take their stuff.
I have run games for players who hunt down such evil psychos though.
Correct. That was never in any doubt. Perhaps you misunderstood where the tripling of the radiation in Our math came from? (hint - It had nothing to do with Barbettes) No idea.Yes, for any Spacecraft scale weapon, from turret to spinal, regardless of Damage Multiplier.
That was not what I initially reacted to:Correct. That was never in any doubt. Perhaps you misunderstood where the tripling of the radiation in Our math came from? (hint - It had nothing to do with Barbettes) No idea.
That suggested 2D×20×3×Damage multiplier, which I disagree with.I would prefer a ion barbette but the big question is rather the radiation is tripled like the damage or not the rules are not clear but it’s implied that it does so 2d6x60x3 that 360 minimum is serious
Additional damage multiplier... Ahhh... Okay. It was Me who misunderstood. Thank you for the clarification!That was not what I initially reacted to:
That suggested 2D×20×3×Damage multiplier, which I disagree with.
From high guard 2022 “When a spacecraft weapon with the Radiation trait is fired, it inflicts 2D x 60 rads on everyone within 10 metres of the point of attack.” also “For every multiple of the Base Size, the spinal mount increases its Damage, Power consumption and cost by the amount shown. So, for example, a 15,000-ton meson spinal mount consumes 2,000 Power, deals 12D damage and costs MCr4000. Denote the multiple of the weapon on the ship’s record sheet. For example, for a TL15 spinal mount meson weapon with a multiple of 5, display the weapon as ‘Spinal – meson (TL15) – 5x’”. So if the size of the weapon doesn’t increase the radiation a x50 Meson spinal mount only does 2D x 60 radiation which we know is not the case.That was not what I initially reacted to:
That suggested 2D×20×3×Damage multiplier, which I disagree with.
Do we? I don't know that...So if the size of the weapon doesn’t increase the radiation a x50 Meson spinal mount only does 2D x 60 radiation which we know is not the case.
Yes, agreed, same as Core.From high guard 2022 “When a spacecraft weapon with the Radiation trait is fired, it inflicts 2D x 60 rads on everyone within 10 metres of the point of attack.” ...
So, no increase in inflicted radiation by the Radiation trait?... also “For every multiple of the Base Size, the spinal mount increases its Damage, Power consumption and cost by the amount shown. So, for example, a 15,000-ton meson spinal mount consumes 2,000 Power, deals 12D damage and costs MCr4000. Denote the multiple of the weapon on the ship’s record sheet. For example, for a TL15 spinal mount meson weapon with a multiple of 5, display the weapon as ‘Spinal – meson (TL15) – 5x’”.
It is simple.I disagree with the rule, but the rule does seem to say that it doesn't increase.
Or We just use Nuclear Dampers as a defense against Rads. I know, such a novel use for something who's designed use allows for the cleaning up of irradiated areas and blocking radiation/damage from nuclear attacksIt is simple.
For larger ships it boils down to you are either immune, or all crew is dead immediately. Radiation Shielding makes you immune (except Mesons), so no problem.
If larger weapons inflicted more radiation, we would need corresponding defences for space combat to be possible. It would just add complication...
Sure, but if you have 100 Dampers, and the enemy fires 200 PA barbettes at you?Or We just use Nuclear Dampers as a defense against Rads. I know, such a novel use for something who's designed use allows for the cleaning up of irradiated areas and blocking radiation/damage from nuclear attacks
Not really. Read the description of Nuclear Dampers. HG22 pg. 41Sure, but if you have 100 Dampers, and the enemy fires 200 PA barbettes at you?
Basically, three ships firing at you and your crew is cooked alive... That is a problem in squadron combat.
Pg 119.Not sure what "squadron combat" is, or what rulebook it is contained in.
But the fleet combat rules in HG '22 specify that you calculate a nuclear damper pool for the fleet or squadron and that points from it may then be applied against damage from any nuclear missile, nuclear torp or fusion weapon attacks. They also remove the Radiation trait of each attack to which points are applied.
The Sindilian Empire was super paranoid, and didnt like giving military commanders large ships. So it favored smaller vessels, so not anyone one ship can threaten empire.If there was some form of technical limitation that favoured small tonnages, the militaries would be building carriers.
Or tenders.
Combat squadron against squadron, i.e. several ships on each side, as opposed to single ship combat.Not sure what "squadron combat" is, or what rulebook it is contained in.