DickTurpin said:
This forum is filled with posts from people complaining about equipment violating the laws of physics which ruins their immersion in the game. Is it so hard to understand that there are some of us who have the same problem with blatant violations of the laws of economics?
...Yes, it is possible to ignore all of the logic flaws in the game system and just play the game, but some people just cannot enjoy playing with errors like these constantly irritating them.
Never once talked about the tech. Talked about pay and how a mercenary cruiser can't support itself based upon the rules provided for costs and expenses for small unilts. To make it more clear, if you have players running around in a 800ton merc cruiser wanting to earn a living, pay their ships mortgage and maintenance bills, they cannot based upon the listed amount a small unit of their type can conceivably make. Which means as the referee you have to tweak something else. Isn't the point of buying a set of rules so you don't have to customize everything? And that your players can also have the same set of rules to plan things from? I don't know about you but making a house rule adjustment constantly gets a bit tiring, not to mention it really clutters up my books with notes to keep track of all the changes.
It's sci-fi, I've already accepted jump drives, lasers, fusion, et. al. The forum is also filled with posts from people like you who just dismiss people who point out inconsistencies in the rules. So, touche?
ShawnDriscoll said:
Hate is such a strong word. I prefer debate more myself. The two of you guys used to be connected at the hip, until... the accident.
Anyway, the answer is you can't find an RPG that simulates an economy. Especially one that simulates what an economy would be like in the 57th century. Handwavium is free anyway.
Probably not worth my time to respond to you, but here goes.... again you are not paying attention to what I posted. The stated rules (you know,those words in the books?) tell players and refs how to calculate things like how much a small mercenary unit might expect to get paid for a job, how much it costs to run a small unit, how much it costs to operate a starship.
Yes, you could simply wave your hand and say "all your expenses are paid for, lets just roll dice and blow shit up". Most players I've met over the decades I have played traveller don't play that way. Making money, saving and spending it is an integral part of many adventures.
So if I was mentioning Merchant Prince and the cargo costs, THAT would be simulating an economy and a valid counter-statement by yourself. But since I did not do that, your statement isn't applicable. You don't want to debate, you want to troll-snipe at others. If you wanted to discuss it you would have. But you didn't.
As annoying as F33D could be, at least he wasn't passive-aggressive about his sniping. And accident? Really? THAT was the best you could do? F33D woulda eaten you for lunch.
@Jak Nazryth - Still looking forward to seeing your redesign.