760 Patrons 2nd ed. - Just Come In!

MongooseMatt

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Just to let everyone know, we have this minute received the advance copies of the new 760 Patrons hardback, which means it will be arriving at our warehouse int he next few days.

This book is _BIG_. Take one glance at it, and there should be no doubt that it will contain enough adventure ideas and plot hooks for your campaigns for, well, the rest of your life!
 
msprange said:
...enough adventure ideas and plot hooks for your campaigns for, well, the rest of your life!
I very much hope that you are underestimating my life expectancy ... :lol:
 
msprange said:
Just to let everyone know, we have this minute received the advance copies of the new 760 Patrons hardback, which means it will be arriving at our warehouse int he next few days.

I'm taking a break from GMing to 1) concentrate on domestic things and 2) think about GM - munching my way through 1) Gamemastering and 2) Sex, Dice and Gamer Chicks.

Am looking forward to getting this book - as well as the Campaign Guide when it comes out:) How long do you think it will take to arrive in the shops in Newcastle Upon Tyne?
 
I just got this, so a quick rundown:

Matt's not exaggerating. It's easily about an inch and a half/3.5 cm thick. If I get angry at any of my players, I rest confident that I can club them to death with this book. (Joking... sort of.)

Things I Like
- The full description of the NPC and a quick rundown of the setup for the adventure
- A breakdown of the skills needed by the PCs to complete the adventure
- The 1d6 mini-adventure path after each NPC helps flesh out possibilities, even if you decide to discard them completely (sometimes it helps to know what you DON'T want to do)
- Better female representation. There are only illustrations at the beginning of the chapters, but women are shown in a variety of roles and ages and wearing actual clothing.
- Recurring NPCs and NPCs that tie into other mini-adventures. It helps with the flow of the game and makes the world feel "lived in".
- This book is VERY general. There's stuff in here that won't fit with 3I or SD or JD canon, but most of it fits with almost game you want to run. I could use it to run a Star Wars homebrew if I wanted. (I would recommend this book to anyone running a sci-fi game, regardless of system. It is that useful.)
- The adventures are interesting and varied. The mythological encounters add a slice of "otherness" to campaigns where you don't want to bring in Ancients. It's nice to see Mongoose thinking outside of the box.

Things I Don't Like
- No stats for the NPCs. For some of the bigger players or recurring characters this would have been really helpful. (Obliteron, for instance.)
- Doing this in LBB format is going to be nigh impossible given its thickness.
- ...Yeah, that's it. Did I mention this is dead useful?
 
I do hope the version with corrected writer's credits will be out soon? It's my understanding that there's been a teeny oversight there ...
 
Matian said:
Matt's not exaggerating. It's easily about an inch and a half/3.5 cm thick. If I get angry at any of my players, I rest confident that I can club them to death with this book. (Joking... sort of.)
You're still using the books to beat them down? I just wear them down with a hard stare. That softens them up so I could beat them to death just by showing them a PDF on a screen. :)
 
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