Rough new thought.
Card based combat.
Player A fills out/selects cards for actions. Places them face down in the order of operations. Player B does the same.
Then based on bit of DM and a roll one player (Player B has a better tactician and wins) gets to pick up the card for the actions of player A, in the order of operations. Once the order is at a correct change over then the Player A picks up the action card from player B. A player can always pick up their own card to move it but only on the correct order of operations.
All face down so the other player does not know until revealed.
Player A lays down Tigress card in the Jewel spot, lays down 1 scout card each at three different systems (Narval, Quar, and Mongo).
Player B lays down three Corsair cards at Ninjar, and lays down two blank cards at Clan.
Player B during movement moves two of the Corsairs to Plaven, one to Quar, one blank card to Esalin.
Player A does not have any real knowledge to react to yet, just seeing rumors of movements.
Start reveal for the 1 week point with systems that have 'conflict' - Player B reveals the Corsair at Quar, Player A reveals their Scout at Quar. Resolution of the action.
Conclude resolution move to next week for movement, reveal, resolution.
Could have cards for all sides, tramp freighters leaving a system bringing news, etc.
Very fuzzy rough idea but it gives a chance to have game play hidden but not a requirement for a referee.