hmm -I see what you are saying but I am just worried that a great concept will be wasted with the present unsuable rules.
re defences - I would agree a dockyard should not have high defences but presently the smallest station at Patrol gets 2 AF and 2 Interceptors (which also can be split against weapons) I thnk you are suggesting? (if not I will

) that maybe the defences should be a seperate module and the base hull gets nothing ? This would also allow the removal of interceptor defences from non interceptor using races - Shadows, Vorlons, Minbari, ? These already have powerful alternatives. Seems a good idea.
Ion Cutter versus a War level Space Station - will never hurt it - it has 10 interceptors basic ! They are also far more effective than ship based ones as they are a pool rather than always having to use full amount against one weapon.
the Abbai - it works both ways - I am not sure we want the Abbai (or anyone else) trying to kill a station with 52" range beams and interceptors? Even under my suggested ranges they are heavily out ranged.
I agree damage at present is way too high - the base damage needs to be halved at all levels.
I am still a little unsure that having 30/36" heavy weapons is outranged by fleets? The only weapons I can think off off hand are:
over 36" Gaim emines,
Over 30" Warlocks Neutron cannon, Kaliva's gun (which is interceptable), Minbari Advanced Neutron lasers,
If we keep the present weapons and their ranges as I see it the problems are three fold
1) There is a HUGE disparity in maximum range
from the Abbai, Brakiri, Centauri and Drazi - 27",
through Earth, Narn, Gaim, Vorlons - 45" :shock:
to the silly broken - ISA, Minbari - 52" :roll:
2) big guns on tiny stations - 4AD double damage Beam on Patrol station at 45" range, or worse a 4AD double Damage, Precise beam at 36" range
3) Domination - an average station say raid level will completely dominate the game - 10 hardpoints gives it 3 of the above weapons and will be hard to kill - if you can survive to get into range and there are few ships in a 5pt raid game that can take 12AD neutron laser each turn..........or even one turn. The controlling player hardly needs ships at all...........