Well better stock my wallet up
In the interests of fairness (as I made up the rules) my Raiders fleet
1pt
The Falcon - Blockade Runner
2pt
Lady Latara - Scav Vorchan (Engine refit, Plasma Weapons, Heavy Armour)
Hawk - Scav Maximus (Heavy Armour, Interceptors, Engine refit)
3pt
Dark Mother - Scav Carrier (strike Carrier model) - (Hanger, Bridge, Missiles)
Melissa - Scav Carrier (Stirke Carrier model) (Hanger, Interceptors, Missiles)
4pt
Light of Destruction - Scav Warbird (Engine refit, Combat laser, Plasma Weapons)
Kar'sura - Strike Ship (Haven model)
Tsu'ma - Strike Ship (Kutai model)
5pt
Macana - Scav Milani (Hanger, Interceptors, Heavy Armour)
2 wings of fighters
Neil please can I borrow a couple of Strike Carriers and any spare fighters - need 18
as a recap for my opponents A reprint of the salvaged ship rules - others are on Burger excellent viewer
Scavenged Ship Skirmish
The raiders are often forced to cannibalise and jury rig various salvaged vessels to make one working ship able to traverse space, hit the target and return home. These ships often contain parts from various races including Centauri, Narn, EA and Drazi – all of whom have left hundreds of shattered vessels across the galaxy. Their appearance can confuse defending warships long enough to slip past to their true target in the midst of a swirling melee.
Speed: 5
Turn: 1/45
Hull: 4
Damage: 20/5
Crew: 22/6
Troops: 1
Craft: none
Special Rules: none,
In Service: 2190+
Weapon.........................Range Arc..........AD Special
Light Pulsar......................8........F..............8
Light Pulsar......................8....... P..............6
Light Pulsar......................8....... S..............6
You may choose any three of the following (but you may only select each choice once) customisations to represent the work of the salvage crews.
Customisation Benefit
Reinforced bulkheads and additional crew quarters......
............................... +8/0 Damage, +8/0 Crew.
Heavy armour plating
................................ +1 Hull.
Powerful manoeuvring thrusters (*)
..................................Dodge 5+
Interceptor Network
..................................Interceptors 2.
Point Defence System
...................................Anti-Fighter 2, Escort.
Weapons upgrade and enhanced targeting
...................................Light Pulsars gain Twin-Linked.
Missile battery
.................Missile Racks 20" 3AD Front, Super AP, Precise, Slow-Loading.
Combat Laser mount
...................... Laser Cannon 18" 1AD Boresight, Beam, Double Damage.
Salvaged railgun battery
................................... Railgun 12" 2AD Front/Aft, AP, Double Damage.
Refurbished Plasma weapons
..........................Plasma Cannon 8" 3AD Front, 2AD Port/Starboard, AP.
Hanger Bay
.........................................Auxiliary Craft: 2 Fighters.
Enhanced Bridge and Communication system
.........................................Command +1.
Engine refit (*)
.........................................Speed 9, Turns 2/45, Dodge 6+.
Assault ship
.............................................Atmospheric, Troops 4, Shuttles 2
(*) If both Engine refit and Powerful manoeuvring thrusters are chosen, the ships dodge remains at 5+.
(with grateful thanks to Triggy for allowing the use of this very cool idea)
Blood and Opportunity
