Most efficent and very useful - thank you Burger 8)
please be aware that although the modular Salvaged ships are a great idea (thanks Triggy) they are not implementable on the site so the listed ship is the basic ship before its three choice are made.
Just in case I have reprinted the options here so opponents can see possible combinations....
Scavenged Ship Skirmish
The raiders are often forced to cannibalise and jury rig various salvaged vessels to make one working ship able to traverse space, hit the target and return home. These ships often contain parts from various races including Centauri, Narn, EA and Drazi – all of whom have left hundreds of shattered vessels across the galaxy. Their appearance can confuse defending warships long enough to slip past to their true target in the midst of a swirling melee.
You may choose any three of the following (but you may only select each choice once) customisations to represent the work of the salvage crews.
Customisation Benefit
Reinforced bulkheads and additional crew quarters
+8/0 Damage, +8/0 Crew.
Heavy armour plating
+1 Hull.
Powerful manoeuvring thrusters (*)
Dodge 5+
Interceptor Network
Interceptors 2.
Point Defence System
Anti-Fighter 2, Escort.
Weapons upgrade and enhanced targeting
Light Pulsars gain Twin-Linked.
Missile battery
Missile Racks 20" 3AD Front, Super AP, Precise, Slow-Loading.
Combat Laser mount
Laser Cannon 18" 1AD Boresight, Beam, Double Damage.
Salvaged railgun battery
Railgun 12" 2AD Front/Aft, AP, Double Damage.
Refurbished Plasma weapons
Plasma Cannon 8" 3AD Front, 2AD Port/Starboard, AP.
Hanger Bay
Auxiliary Craft: 2 Fighters.
Enhanced Bridge and Communication system Command +1.
Engine refit (*)
Speed 9, Turns 2/45, Dodge 6+.
Assault ship
Atmospheric, Troops 4, Shuttles 2
(*) If both Engine refit and Powerful manoeuvring thrusters are chosen, the ships dodge remains at 5+.
