3rd of May 08 sentient rabbits- Dilgar War Tournement pack

Locutus9956 said:
Not quite legal there though (the Ximm has an in service date of 2255 which is some time after the war) Still you can take the other patrol level attack boat thingies though, and that would still be a nasty NASTY fleet :P)


Ooops, my bad. As they say, reading is a skill. I would likely take either another Vaarl or a Xorr instead.


Dave
 
please make sure you're fleet selection is legal..its quite easy as all LONAW ship combo's have been inc in the tourney pack
all Dilgar ships are available
Markab and Raider ships to be sent to Burger for inc in his wonderful site
 
Most efficent and very useful - thank you Burger 8)

please be aware that although the modular Salvaged ships are a great idea (thanks Triggy) they are not implementable on the site so the listed ship is the basic ship before its three choice are made.

Just in case I have reprinted the options here so opponents can see possible combinations....

Scavenged Ship Skirmish
The raiders are often forced to cannibalise and jury rig various salvaged vessels to make one working ship able to traverse space, hit the target and return home. These ships often contain parts from various races including Centauri, Narn, EA and Drazi – all of whom have left hundreds of shattered vessels across the galaxy. Their appearance can confuse defending warships long enough to slip past to their true target in the midst of a swirling melee.

You may choose any three of the following (but you may only select each choice once) customisations to represent the work of the salvage crews.

Customisation Benefit
Reinforced bulkheads and additional crew quarters
+8/0 Damage, +8/0 Crew.
Heavy armour plating
+1 Hull.
Powerful manoeuvring thrusters (*)
Dodge 5+
Interceptor Network
Interceptors 2.
Point Defence System
Anti-Fighter 2, Escort.
Weapons upgrade and enhanced targeting
Light Pulsars gain Twin-Linked.
Missile battery
Missile Racks 20" 3AD Front, Super AP, Precise, Slow-Loading.
Combat Laser mount
Laser Cannon 18" 1AD Boresight, Beam, Double Damage.
Salvaged railgun battery
Railgun 12" 2AD Front/Aft, AP, Double Damage.
Refurbished Plasma weapons
Plasma Cannon 8" 3AD Front, 2AD Port/Starboard, AP.
Hanger Bay
Auxiliary Craft: 2 Fighters.
Enhanced Bridge and Communication system Command +1.
Engine refit (*)
Speed 9, Turns 2/45, Dodge 6+.
Assault ship
Atmospheric, Troops 4, Shuttles 2

(*) If both Engine refit and Powerful manoeuvring thrusters are chosen, the ships dodge remains at 5+.

:D
 
Def yes - - it was just to make sure people don't get a nasty suprise when they say "Oh a salvaged ship" thats got the stats here - and I say "well actually it also has this, this, and this............." :D
 
can i please have peoples actual names?
those confirmed and now fixed at 22 players

Hash - League
Burger- Drazi Mark Charlesburger (muhahhaha)
Evil Monkey - Mixed LONAW
Jim- EA early
Court Jester EA early Dave Robotham
Hiffano- Brakiri
No. 1 Bear (EA early) Joseph Osborne
Nick Curd -Drazi
Clanger- Markab
Locutus9956- Early EA Simon Atkinson

confirmed and now fixed at 22 players
Dan- tbc
Alex- tbc


TGT - organiser


Da Boss- Raider fleet Charles Lister
Kennyboy- Dilgar
Digger- Dilgar Andrew Gardner
Poi- Dilgar Roger Winter
Greg - Dilgar Greg Smith
Lord David the Denied- Dilgar (?)
Rob Soutar (Dilgar)
Sigmar357 - Dilgar
Tank - Dilgar
Adam- Dilgar
 
can i have for the following your actual names please?
PM if you need to keep the Inland revenue out of the loop

Evil Monkey - Mixed LONAW
Lord David the Denied- Dilgar (?)
Sigmar357 - Dilgar
 
Locutus is Simon Atkinson

I'm Nick Curd although you don't really need my forum name.

I'm thinking currently

4 x Sunhawk
8 x Strikehawk

'tis a lsight more sensible than the one I brought to last tournament and I'm not a big fan of Jumphawk's or Darkhawk's. I also actively refuse to use Eyehawk's as I see them more from constant whinging about Drazi not having a scout than them actually requiring one(excpet against Minbari I learnt that one to my cost). More importantly it fills out 12 max ship limit for intitaive sinks especially against Dilgar telling me I have to always move at least one ship first. DAMN boresights.
 
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