3d Subsector

DanDare2050 said:
dragoner said:
You have to go to the address (I used properties).
D'oh! Thanks, yes. I had given the URL of the page that shows the image, not the image itself. :oops:

At least it is cool that the geek allows links from their gallery, I learned that.
 
Ok, I admit I think the attempt to do a 3D map is real cool. But I also never had the desire to put that much work into a game map that the players didn't care about.

I am having fun watching your efforts though. Thanks for showing them to us.

:mrgreen:
 
Here's one I started converting directly from a flat Traveller sector (well, with some random interpolation of locations so everything wasn't on an exact grid). I quickly ran into the distance problem for Traveller jump drive...

Montor1.png
 
Here is one fully worked out for my Free Terran Confederation campaign. I put the map out for the players to use.

yuansubsectorsnippet.png


The full image and some sector write up are here.
 
It is interesting that B is blue-white, A is white and F is white-yellow. No green between blue and yellow stars. How did that happen?
 
Reynard said:
It is interesting that B is blue-white, A is white and F is white-yellow. No green between blue and yellow stars. How did that happen?
Green is a single wavelength of light in the middle of the spectrum, when you only see that wavelength of light you see green, however if you see the full spectrum in which green is centered, you see white. When you see equal amounts of red, green, and blue, you see white, if you see more red than blue in that spectrum, you see red, if you see more blue than red, you see blue, that is how out eyes work. The only way we can see green is if we only see green, and no star only shines in green.
 
Greens easy to distinguish on the map (unless your red green colour blind) and ROYGBIV is easy to remember for ordering the spectral classes. I stole that from the board game Stellar Conquest a long, long time ago and just stuck with it ever since. Feel free to put correct spectral tints in on your maps. I was brought up on paint colours where reflected light gives red, yellow and blue as primary colours, instead of projected light which has red, green and blue as primary colours.

So, yes, green tint is F and A, blue tint is B and O. I haven't indicated luminosity. There are no N or dwarf stars and no neutron or black hole stars given either.
 
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