3D Deck Plan TYPE S Scout

middenface

Cosmic Mongoose
Hello,
Wondered how it works out...very work in progress.
stype2a.jpg


Jump Drive etc need creating, amongst other thing. The Program is Sketchup.
 
Nice presentation middenface!

Haven't really used sketchup (the free version?), but the general technique below should be do-able:

An easy way to make the drives - (trace if needed and then) copy the contours and lathe one copy, shift up, then simply extrude a second contour up and scale them slightly in width - so the lathed section 'sits' atop the extrude (trimming some of the contour from the extruded would help as well).
 
Stainless said:
Very cool. Is that the full Sketchup or the cut-down version, Google Sketchup?

Free, though I can get access to the Pro version. I have used it to make a vehicles for the Etranger Traveller 2300 site and for a Fan based battletech TRO project.
 
BP said:
Nice presentation middenface!

Haven't really used sketchup (the free version?), but the general technique below should be do-able:

An easy way to make the drives - (trace if needed and then) copy the contours and lathe one copy, shift up, then simply extrude a second contour up and scale them slightly in width - so the lathed section 'sits' atop the extrude (trimming some of the contour from the extruded would help as well).

Thanks, theres a lathe technique I have not tried, close to what you are saying. The Trace the edge then' lathe' - theres a 'follow me' tool - not quite like the lathe tool in 3ds but close..

Going to have fun with the outer hull, I like the design on the Spinward March Book cover.

Just one question... wheres the Loo ? :D
Theres space in each stateroom for a 'fresher' is that like a shower and en suite toilet all in one effort.....
 
middenface said:
... Just one question... wheres the Loo ? :D
Theres space in each stateroom for a 'fresher' is that like a shower and en suite toilet all in one effort.....

Toilet folds out from the shower wall, of course (ala FireFly)!
 
BP said:
Toilet folds out from the shower wall, of course (ala FireFly)!

I'm suddenly reminded of Blackadder 2 'You mean you crap out of the window?'
Not really seen much Firefly except for the movie. Which was nice.

Another thing about the design, theres an 2x iris doors between the outside and the bridge, I can see a hatch over the iris door as part of the hull and the space between the 2x doors is an airlock, mind you can iris doors act as airlocks.. just realised the big black blocks are lockers !

Sketchup - pretty good for deck plans.!
 
middenface said:
Not really seen much Firefly except for the movie. Which was nice.
Highly recommended - the movie was good, but if pushed, I might say the series was better (maybe just because there was more goodness).

Not sure which show had the captain pusing a just used toilet up into the wall with his foot, and pulling out a sliding sink just above its prior location.

Sketchup - pretty good for deck plans.!
Looks like! :)
 
Well done. I've got Sketchup on my list of things to learn for making vehicle and ship hulls (not deckplans). Once you master this, care to post a brief primer on "Using Sketchup to Make Traveller Vehicles"? :)
 
Thanks People, Yeah I can do some sort of guide.

Not seen the vehicle but so can't help you there, sorry.

In case you don't know sketchup has a feature where you can create components - which you can use over and over again. You can edit a component and every instance of it will edit. (Though you can make one copy edit without affecting the rest)
So I could create a file with all the ship components in. Surprisingly the iris valve was not hard to do.
Also a 1.5m x 1.5m grid guide as well, is a big help, thats easy too.. You create a grid of 1.5m 'guides' Sketchup has this odd thing where you create one thing 1.5m meters away the next creation will snap to 1.5m away..

I started but creating the deckplans in 2d over a 1.5m grid, if you are copying an existing deck plan (good 1st practice) you can either do it from the book or put the image in the scene you are creating, handy as you can trace from it for the fiddly bits, tricky thing is getting the image to match the correct scale, i just used it as close as possible, creating say the main corridor as a guide helps, to be honest you don't need to do this. But tracing some of the fiddly bits is easier.

Unlike illustrator or whatever you cannot edit the line thickness, unless you alter the style - but it does not do it uniformly, so if you want to create bulk head wall and interior wall with differing thinkness you will have to drawing them in (unless I find another way - but going 3d you do this any way.

All objects and doors you create and copy, move rotate or whatever to fit. Hence I'll create some 2d then 3d objects for general use if you like.

To go 3D 'loft' or pull the large hull sections, interior walls and bulkhead wall you an do the same way, just create as planes then loft to create thickness. I had to create the floors as well, either draw in or create the ceilings then loft downwards... sound odd but will make more sense if you try it.

I put sliding doors in by creating a square hole where one should be, at the moment I have just got a hole, not the door itself. This is where creating components or copies (group the item you need) comes in handy. Follow the same routine for the iris doors and hatch doors.

Once all the basics are in you can go further and instead of square boring corridors create more shaped ones, like I have done above for the central corridor, does me some more work, I created the corridor shape down one end and punched (ok use the push pull tool) the shape down the length, you will then have to push/pull the door hole thru the corridor and then intersect the door 'hole' thru the corridor and delete the bits you dont need - theres a another way, just draw in the door hole in the wall and corridor - then delete the whole - tricky though as you need to line up both holes..
Please note a you can create one door then copy and move where you need it'

With all the other fittings just create then copy (or pull from the handy pile of pre-created objects I may do at some point or whatever)
Engines/machinery you will have to create from the 2d plan, either loft from the 2d shape or create then as proper looking machinery,

You can go pretty berserk and create a real interior, fittings, lights, equipment and crew, sketchup was designed for this sort of thing. My design does have ceilings, just invisible for the moment.

At some point - but very optional is to put the hull over the interior.
 
alex_greene said:
Let's break Sketchup.

Somebody try this out for a Tigress class ... :D

Tigress pfft!, easy... :) Bring it on, 3D version with virtual interior tour..
May take some time.

One thing I just realised, the height of my corridors is 1.5m oops!!, small crew.
Should 3M? Sure thats correct or its 3M them minus a bit for bulkhead/ducts/etc..
 
Sturn said:
Thanks for the how-to Middenface.

Not a problem, any question just fire away. I'll sort out some sort of prebuilt parts file for the 2D maps at some point. Then a 3D version. If anyone wants them.

Just thinking about vehicles and well blowing me own trumpet... :)

For traveller 2300 and etranger
BfLkPz-IX Ausf C with GfPzTr-XIII on Dunklehelm. (I even did the luki variants)
The Luki is a real bugger, it was my 1st test model in sketchup, yes learn the hard way... These are Sketchup models ported to Vue. Done the Roo as well, very cute APC and would fit nice in Traveller
BfLkPz_IX_Ausf_C_on_Dunkelhelm_by_b.jpg
 
... any chance of posting the Traveller Sketchup Files? The idea of a free sketchup Traveller-Ship-Database would correspond quite nice with my overhead-projector-gaming-table
 
Trantor said:
... any chance of posting the Traveller Sketchup Files? The idea of a free sketchup Traveller-Ship-Database would correspond quite nice with my overhead-projector-gaming-table

Plan for the moment is to create a set of usuable components that represent the various deckplan bits (seats, bunks, etc) with a basic small 1.5m grid like template so you can make your own. I'll finish the S Type in 2D, might leave the 3D version for the moment. I can post that or something.

Hey I could take comissions....

You can the 2D/3D versions as EPS so you can scale the the image to the size you need - maybe in the Pro Version only
 
middenface said:
One thing I just realised, the height of my corridors is 1.5m oops!!, small crew.
Should 3M? Sure thats correct or its 3M them minus a bit for bulkhead/ducts/etc..
The 3m includes the extras ;)

Sounds like you aren't using any plugins. I loved the original sketchup design method years ago (when they stole the idea from me ;) ) - but found the app too limited, especially in handling parametrics and curves.

Since it supports ruby, it has a number of (many free) plugins. They make things like walls and instancing and curves much better and more CAD like.
 
i use sketch up for ship design. Though was wondering how it would be best to do grids, as i have a huge problem with scale...
 
Draw the grid as big as you want in a programme like 'Illustrator' or similar (I use 'Freehand'). Export it as a .DXF file.

Import into 'SketchUp', group all, and resize by entering dimensions.

If you need the grid bigger, just explode the grid, clone it and add it on, then group all again.
 
The Chef said:
i use sketch up for ship design. Though was wondering how it would be best to do grids, as i have a huge problem with scale...

I used the Tape Measure tool to create 1.5m spaced guides, drawing a line every 1.5m is easier than it sounds.

Illustrator or Inkscape to draw a grid, interesting...
 
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