30-ton jump boats in 1,248?

Removing the 100-dton jump-capable limit was intended to make travel both more affordable and more terrifying in the New Era. IIRC the hull minimum was previously attributed to jump physics issues. Too small an object simply can't maintain itself in the weird space of Jump. I think TNE took the approach that it was less safe to do so, but not impossible.
 
Removing the 100-dton jump-capable limit was intended to make travel both more affordable and more terrifying in the New Era. IIRC the hull minimum was previously attributed to jump physics issues. Too small an object simply can't maintain itself in the weird space of Jump. I think TNE took the approach that it was less safe to do so, but not impossible.

Yes. Smaller than 100-ton hulls were highly susceptible to misjump, increasingly with decreasing tonnage. But I do not recall if there was a formula in TNE FF&S.

I actually rather like this interpretation, as it gives a nod to CT/1e (LBB2'77 & LBB5'79 - haul the jump-torpedoes out of mothballs 🙂), and it is touched on with the T5 Jump-readiness & Astrogation Jump mechanic as well.
 
I actually rather like this interpretation, as it gives a nod to CT/1e (LBB2'77 & LBB5'79 - haul the jump-torpedoes out of mothballs 🙂), and it is touched on with the T5 Jump-readiness & Astrogation Jump mechanic as well.
High Guard 79 only, I think.

As a side note, reading between the Book 2 lines implies that even 100 tons is skirting disaster. The letter drives are indexed at 1-to-1 to *200* ton hulls.
 
Yes. Smaller than 100-ton hulls were highly susceptible to misjump, increasingly with decreasing tonnage. But I do not recall if there was a formula in TNE FF&S.

I actually rather like this interpretation, as it gives a nod to CT/1e (LBB2'77 & LBB5'79 - haul the jump-torpedoes out of mothballs 🙂), and it is touched on with the T5 Jump-readiness & Astrogation Jump mechanic as well.
I like this interpretation too.
 
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