-30% for two missing legs???

vivsavage

Mongoose
Um, let me get this straight: you lose both your legs and only suffer a -30 penalty to dodging and stealth? Just curious... how do you dodge at 70% effectiveness without legs?

Likewise, you lose an arm but only suffer a -20 penalty when trying to climb a rope or swim? I haven't tried it, but I'd think you would have a much more difficult time without the use of an arm.

Has this ever been addressed before?
 
Well....it's -30% for the crippled/missing legs.

Since the legs are missing that also means you are prone (another -20% for being down, and +20% to attacks against you) which hurts any fighting anyway...

I mean, I could imagine someone saying, "I roll around to get out of sight, or I try to crawl under the larger corpse near me." I'd buy a stalth maneuver that says, "I pretend like I am dead, as opposed to merely dying horribly," and might even give a bonus for that...

I mean, this guy is so tough that he made his resilience check not once, but twice, and he hasn't bled to death yet....so I don't think I'm going to rain on his parade too badly and say he can't at least try to wiggle around in to a ditch or under another corpse or something to avoid being seen.

For more on how well a man with no legs can get around, I refer you to Herbert West: Beyond Reanimator http://en.wikipedia.org/wiki/Beyond_Re-Animator

although admittedly that particular guy is a zombie!
 
Actually, I'm pretty sure the -30% for two missing limbs to dodge is in addition to the -30% situational modifier for attacking or defending while prone. It would have to be, because if the limb penalty was instead of the prone penalty, you'd be better at dodging while prone witrh one leg than with both. So dodging while prone is -30%, while prone with one leg out is -40%, and prone with both legs out is -60%.

Plus the attacker gets a 20% bonus because the defender is prone. Since dodge is an opposed roll, you not only need to succeed but also to beat the attackers roll, and a total swing of 80% is a major penalty.

Consider Matt, legless and prone, but with a dodge skill of 100%, fighting Tuck, who has a weapon skill of only 50%. Matt's dodge gets reduced to 40%, and Tuck's attack becomes 70%. Now to dodge Matt not only needs to roll under a 40, but his roll needs to be higher than Tucks roll or Matt is getting hit. In fact, if Tuck rolls between a 41 and a 70 Matt's only possibility of avoiding damage is to critical.

Seems pretty nasty to me.
 
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