Many times, 2e is referred to as smoother and faster to play. I don't really understand why.
Can anyone give me an actual example of a rule that is "smoother" or faster to play???
- Fleet selection is handled the same way, OK the maths changed a bit but the method is still the same
- Initiative is handled the same way
- Movement is the same but with the addition of Agile and Lumbering - making it more complicated
- Attacks are the same
- Damage is the same except Shadows/Vorlons which is like other races now (OK, this might be smoother but it certainly isn't faster than just subtracting a number!)
- Crits are more complicated (random weapons requires 2 rolls (arc then weapon), random trait loss is an extra roll)
Can anyone give me an actual example of a rule that is "smoother" or faster to play???
- Fleet selection is handled the same way, OK the maths changed a bit but the method is still the same
- Initiative is handled the same way
- Movement is the same but with the addition of Agile and Lumbering - making it more complicated
- Attacks are the same
- Damage is the same except Shadows/Vorlons which is like other races now (OK, this might be smoother but it certainly isn't faster than just subtracting a number!)
- Crits are more complicated (random weapons requires 2 rolls (arc then weapon), random trait loss is an extra roll)