2E Worth it?

Didn't seem to be a problem for them to fire missiles when i played a large Sag fleet at Cranfield - also not a problem for my Maximus/Primus/ Elutarian fleet in general on that day

With new Maximus Guardian Array and some Demos - would quite look forward to meeting such a fleet. :)
 
Burger said:
darknight said:
you can still use one weopon system in all stop and pivot in the 2e rules though
Hoorah for the 10 Sag fleet, they don't have to worry about Come About rolls to use their other broadside any more :)

well a saggi can only turn 90 degrees in AS&P as the limit on it is twice your turn.
 
katadder said:
well a saggi can only turn 90 degrees in AS&P as the limit on it is twice your turn.
Oh right, that must've changed after our feedback, the copy we were sent said it can turn any amount.
 
Well I have orderd my copy, looks good to me

I ordered mine from hobbey box, get £5 off when pre-order both books and post free!!!!

Al
 
Unfortunately, we'll still get the Vorlon starbase formation, where getting behind them is impossible and maneuver irrelevant. They were our original source of concern --- an unfun game.

That's dejecting.
 
the manouvre you stated can be done anyway in 1e czuschlag due to vorlons have a front arc weapons so if they sit in a corner they dont need AS&P, just all stop works fine.
 
katadder said:
the manouvre you stated can be done anyway in 1e czuschlag due to vorlons have a front arc weapons so if they sit in a corner they dont need AS&P, just all stop works fine.
Yeah but it would take at least 3 turns to get into the corner like that. Approach, All Stop, then AS&P to face the right way. Then all it takes is a Gravitic Shifter and you're laughing :lol:
 
true but thats what czuschlag was on about when he spoke to me anyway. and some scenarios would allow you to start there too.
 
CZuschlag said:
Unfortunately, we'll still get the Vorlon starbase formation, where getting behind them is impossible and maneuver irrelevant. They were our original source of concern --- an unfun game.

That's dejecting.

maybe they should be Boresight - seem to be in the show :?:

thats a joke :D
 
Probably not - at least in 2nd Ed

the rules say "simply nominate an enemy target in range"

Also

"You may never target one of your own ships under any circumstances"

so..................I would say nope fun though it may be! :)
 
There are still issues with the game that will come up in a competative environment.

But, the overall game feels better and is better explained. The number of deal breakers went down and our group felt that we would likely continue to play adopting second ed without issue.

We still expect to have games that we simply say...'nope, the advantage here is too overwhelming in your favor, lets try something else'. But at least we think that those situations will be a tad clearer now and easier to avoid.

Do to a few issues we may still have races that are not fun to play based on a mechanic or two, but we'll see. Gaim right now are an issue...much like minbari you have to tailor your fleet to fight them. Maybe okay for one offs where you know the opponent, but a nightmare for tourney play.

Ripple
 
After all I´ve heard and read about 2nd Ed so far, I don´t think that you have to tailor your fleet to fight against the Minbari any more, any well-played balanced fleet should be able to get a hold of them now... and the Minbari player now has to select his fleet more carefully too, if he wants to stay competitive.

Apart from that, I´m glad to hear that most of the problems that came with 1st Ed have been solved, or at least weakened. Some issues will always remain, but unless other games I could mention, ACTA is constantly being improved. Let´s give the whole thing a try - maybe swarm fleets will dominate the game, maybe not. Maybe they will at first, and then players will find proper tactics to deal with them, without using a swarm themselves.

And if those swarms really become to dominating and debalancing, I´m sure the guys at Mongoose will fix that eventually - there is a hardcover expansion planned for every year, and before that rules changes can be distributed via S&P,for free and accessable for all.

Just give the whole thing some time to get started, it does look promising. Again, I could mention other games which get a new edition every 4 or 5 years, that still sucks the way it did before, but just got simplyfied for a younger audience. A certain Sci-Fi game comes to my mind...
 
Readind this forum and the latest issue of s&p I must say I'm no longer fond of 2nd end. It sounded good, but when seeing the new stats for the hyperion and the overall change in game I'm no longer sure.

What do I have?

1. Main weapons only to the sides and only boresight laser? check!
2. no more af-weapons which I could use to fire against enemy ships to compensate for firepower? check!
3. a raid level ship which is only the equal of other races skirmish ones(Hyperion)?
again check!
4. E-mines in more races and narn even getting td on them nullifing the usefullness of interceptors? Check!

To me, the only presently viable list would really include swarms of thetys.
 
animus said:
I've been away for a awhile. What's the 'swarm' thing that everyone keeps talking about?

Yes, looks like some races now have "twofers", meaning that you get 2 ships for each patrol point. Sho´Kos, Tethy and haven were mentioned. With the possibility to split an Armageddon point into 18 patrol points, that would mean that you could field up to 36 ships for a fleet point.

Makes people around here a little nervous...
 
Lone Gunman said:
Readind this forum and the latest issue of s&p I must say I'm no longer fond of 2nd end. It sounded good, but when seeing the new stats for the hyperion and the overall change in game I'm no longer sure.

What do I have?

1. Main weapons only to the sides and only boresight laser? check!
2. no more af-weapons which I could use to fire against enemy ships to compensate for firepower? check!
3. a raid level ship which is only the equal of other races skirmish ones(Hyperion)?
again check!
4. E-mines in more races and narn even getting td on them nullifing the usefullness of interceptors? Check!

To me, the only presently viable list would really include swarms of thetys.

1:you get front weapons and plasma cannon still and still a boresight beam.

2: now your AF gun doesnt have to make up for broadsides cos you have decent ones and you dont have to choose between shooting it at fighters or ships as your AF deals with fighters, which works for omegas as they get all round AF protection instead of just P/S

3: how many skirmish ships have a 4AD beam to the front and a 2AD beam to the rear plus carry fighters. also think of the survivability, beams hit you on 4s now rather than starting on 3s.

4: e-mines in the gaim - no crits to ur hyperion means it lasts longer. narn TD e-mine - one shot only, means your starfury/t-bolt has more chance to do something to the narn.
 
1. Main weapons only to the sides and only boresight laser? check!

Only means you will have a more tactical game; the firepower is there after all.

2. no more af-weapons which I could use to fire against enemy ships to compensate for firepower? check!
You still have an AF score to fight of fighters, and you can use your own fighters in more ways now
3. a raid level ship which is only the equal of other races skirmish ones(Hyperion)?
again check!
Don´t underestimate the Hyperions power under the new beam rules; especially in groups of two or three
4. E-mines in more races and narn even getting td on them nullifing the usefullness of interceptors? Check!
You still have more interceptors than most other fleets, so you´re still less vulnerable than they are. Maybe the power of interceptors has lessened, but they are still an advantage.

To me, the only presently viable list would really include swarms of thetys.
Maybe. Maybe not. let´s wait and see...

And hey, if the EA list really has changed so much that you have no fun playing them anymore, you can switch to another fleet.

but I see your point, both EA and Centauri experience a dramatic change in game-style, and there will be quite a few people who will change fleets. As long as they stick with the game, I see no problem! :)
 
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