2E Campaign

Yeah, we are anxiously awaiting our rules so that we can get to grips with the changes and see what changes have been made to the campaign rules. Hopefully some of the scenarios have been dealt with. If not there are a couple that we will have to change, especially the blockade. For the indivduals that have recieved their copy. Please!
 
There are changes to some of the scenarios, for example Ambush is no longer so detrimental to White Stars.

The campaign rules are largely unchanged, just cleaned up and new rules taken into account.
 
So the general campaign remains a loose framework for the connecting the games? I ask because I've seen both ends of the spectrum but haven't yet found one I truly enjoy in the middle ground. CtA 1e did have a lot of potential with the minor hickups with the flow of the sequences.

EDIT: I've heard a lot of people mentioning some homebrew addons for the Campaign rules, do you guys have any hb rules documents you wouldn't mind sharing?
 
The basic campaign rules seem to be much the same. Of course I can't tell you anything about the refits and duties tables as they come in the fleet list book. :(
 
the refits have been tweaked too so the drakh keeper isnt as powerful anymore, the narn no longer have to lose all refits and get a differant variant etc (this is actually a useful refit now).
 
Dramatic improvement. The economic structure of reinforcements now makes sense, meaning campaigns are not about War and Battle-level ships all the time. This does, on the other hand, hurt the Shadows and Vorlons with their double costs. Carriers also get much more powerful, being able to dispatch aux craft to scenarios without going themselves, thereby giving lots of force flexibility. You WILL see patrol-level forces of fighter strike groups in quantities in campaigns from Dilgar, Gaim, EA, Brakiri, and Vree, and possibly Centauri.

The Gaim's super-fighter regen might be a bit too much on an economic advantage; but I'll have to wait on that. That's just a suspicion based on the math in my head, I certainly can't prove it.
 
CZuschlag said:
Carriers also get much more powerful, being able to dispatch aux craft to scenarios without going themselves, thereby giving lots of force flexibility

At last the carrier comes into its own!! always thought it would be a bit daft to send a carier into the middle of a space battle, kind of defeats the object of the vessel
 
That will make scenarios like Assassination more interesting; now when you go after that Poseidon it really means something! Even if the fighter regen sould be a little too big an advantage for the Gaim, in a campaigns such things tend to even out eventually. Even if only because the other players will ally themselves against the Gaim for a round or two... :wink:
 
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