Shadowblayde99
Banded Mongoose
Hello all.
The standard skill test is using 2d6 and there is a 42% chance of getting 8+.
If I wanted it to be exactly 50% chance of success then I could use 3d6 and need 11+.
This is without any skill or attribute modifiers.
I'm not sure why but feel that having 50% chance of success seems fairer, taking into account those with no skill meaning -3 modifier. Of course, trying to modify all the tables that have dice rolls in prewritten adventures would be a pain.
Has anyone else considered using checks with 3d6?
Or changing the standard 2d6 check to be success at 7+?
Would this unbalance the game?
The standard skill test is using 2d6 and there is a 42% chance of getting 8+.
If I wanted it to be exactly 50% chance of success then I could use 3d6 and need 11+.
This is without any skill or attribute modifiers.
I'm not sure why but feel that having 50% chance of success seems fairer, taking into account those with no skill meaning -3 modifier. Of course, trying to modify all the tables that have dice rolls in prewritten adventures would be a pain.
Has anyone else considered using checks with 3d6?
Or changing the standard 2d6 check to be success at 7+?
Would this unbalance the game?