2300AD, thoughts and wishes

Colin said:
Augmented reality. It's part of 2320, and will likely be touched on in 2300AD as well, though more of a "why the Core is weird" sort of thing. Augmented reality is also part of military HUD technology in 2300AD. Target identification, false-colour IR, target assistance...

I wouldn't advocate stealing from Shadowrun 4th Edition ... but reading it might prove inspirational.

I want to play a hacker, dagnabbit! :twisted: :P
 
Colin said:
Pentapod earplug said:
On this Warp 2010; Brilliant application! If I understood you correctly, these lists contain old values? If so, I wonder if there is any way to play around with the latest sets talked about here?

The application uses .str files for data. Three are included, including the standard 2300AD, a 50ly one using more modern daa, and a 100 ly one using more modern data. I don't know how accurate, or how recent, the data is. Earlier in this thread someone had a link to a new .str file. I haven't looked at it yet, and so I have no idea (again) how recent of accurate it is.

The MacOS version doesn't seem to have the files you mentioned, Colin. So my guess is that the 100 ly version I found, and the 50 ly version I created and linked to previously are probably like the versions you had. There weren't many dwarf stars in the 50 ly version from what I could tell.

Even with this data, the interconnections were large. Getting arms seems difficult to me.
 
:D
WoW! This is by far the most popular thread here in terms of replies. I know that 2300AD will sell quite well. It seems that all the other forms of Traveller like Gurps Traveller have gone away - at least Gurps Traveller still has magazine support. I've kind of gotten used to the idea that GTIW published in 2006 was the end of the line for GT. Mongoose Traveller material is easy to convert to Gurps anyway. Hey, Gurps published World of Darkness books at one time too.

I'd like to see Loren write more gaming material - even if its not Gurps Traveller. I think if he did a Mongoose Traveller module it would be very well recieved.

I'm sure that 2300AD will be a huge seller, some would rather play realistic near-time SF (with or without cyberpunk) than space opera.

Although some say that Traveller:2300 should be the title used for the game series.

:roll:
 
Colin,

Since you can not use the 2320 background , why not change the direction. Instead of Humans wining the war against the Kafers , have the Kafers win a lot more battles and occupy a portion of the French Arm and threaten Earth ?
That would create a few intresting scenarios ..... resistance fighters on Kafer Occupied planets , Privateers .......
 
backstab said:
Colin,

Since you can not use the 2320 background , why not change the direction. Instead of Humans wining the war against the Kafers , have the Kafers win a lot more battles and occupy a portion of the French Arm and threaten Earth ?
That would create a few intresting scenarios ..... resistance fighters on Kafer Occupied planets , Privateers .......

I think this goes back to the "Indiana Jones as an adventurer, not a war hero" - the fact that if the Kafers are such a huge menace, it seems a bit ... questionable that the players are off trading, exploring, or adventuring off in the extreme ends of the Chinese Arm while a species that is intent on the extinction of the human race menaces Earth. Or worse, the players are doing morally questionable corporate rading, data theft, and so on over on Earth in a way that would undermine the war effort.

I'm all for war stories as well, but a lot of people are not. It's nice to have a background that is flexible enough so that people who don't want war stories can have them without feeling like it stretches their suspension of disbelief in the setting.
 
Epicenter said:
I'm all for war stories as well, but a lot of people are not.
I am one of them, and I would not play a setting that would force a war
situation upon my player character. While I have no problem with a mi-
litary adventure now and then, I very much prefer a setting that gives
me all the other options for player character activities, too. :)
 
Will we be seeing more ship designs similar to the Bayern?

To me this style of ship was very important in setting 2300AD apart from other sci-fi games such as Star Trek and Star Wars with their sleek designs and reinforcing that gritty near future feeling to the games.

Also having a mixture of exploration, mercantile and military vessels that can be used in different styles of play is useful to us GM's, enabling us to have a change from pc's kicking Kafer butt to go on diplomatic missions to the Pentapods.

I have been drawing on inspiration and screen captures of ships from Defying Gravity and Solaris and Sunshine to use in my recent game projects, so I can't wait to see what you come up with.
 
All starships, generally, resemble the Bayern. Or, more accurately, some combination of the Sulacco from Aliens and the Leonov from 2010. Functional, unstreamlined, rotating habitats, the whole sheboom.

However, we'll have to wait until 2011 to see them... no 2300AD in 2010.
 
:(
For all us impatient so-and-so's out there..
Is there a particular reason 2300AD won't be out 2010?

If its a release or scheduling thing then thats cool.. it gives you time to write it, perfect it etc

If its because youre too busy to write it then thats cool too.

If its because Mong dont want it... (gulp) then thats not cool.

Or maybe a licensing issue?

(im just stating all the veriables that are bound to be raised and thought you could nip them in the bud)

:)
 
Colin said:
All starships, generally, resemble the Bayern. Or, more accurately, some combination of the Sulacco from Aliens and the Leonov from 2010. Functional, unstreamlined, rotating habitats, the whole sheboom.

However, we'll have to wait until 2011 to see them... no 2300AD in 2010.

Is there a playtest for this? If so I'd be interested.
 
Not yet. My first hurdle is to create a ship design system that somehow meshes with High Guard, but gives the additional "crunch" required by 2300AD, especially in power plants. 2300AD ships won't have Type A power plants, they will have 3.5 MW fuel cells and 15MW hydrogen-burning gas turbines with MHD energy recovery...

Then it's vehicles.
 
Colin wrote
My first hurdle is to create a ship design system that somehow meshes with High Guard, but gives the additional "crunch" required by 2300AD, especially in power plants

Is the 2320 ship design system owned by QLI? It was certainly not part of the published pdf although it did appear in the playtest (and for those of you interested is still available on CoTI http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=20840).

I assume its OK to add links to other boards here (I couldn't find any T&C to check) - apologies if I've transgressed.
 
I've started a Gurps Cyberpunk game using 2300AD and Transhuman Space material: "Storming the Reality Studio" -

http://www.playbyweb.com/oriental1.php?_b=15445

I love both games 2300AD and Transhuman Space - so a combination game should work really well.

8)
 
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